Quote from: i2Bros on January 21, 2018, 09:20:32 AM
amazing bro! I would convert this gold to swbf2 if i knew how.
The Character models work fine in BF2, I'm not sure about the structures though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: i2Bros on January 21, 2018, 09:20:32 AM
amazing bro! I would convert this gold to swbf2 if i knew how.
[GameObjectClass]
ClassParent = "com_hero_default"
GeometryName = "gar_inf_nabooqueen.msh"
[Properties]
UnitType = "Trooper"
GeometryName = "gar_inf_nabooqueen"
GeometryLowRes = "gar_inf_nabooqueen_low1"
SkeletonName = "nabooqueen"
SkeletonLowRes = "leialz"
SkeletonRootScale = "0.95"
CollisionRootScale = "0.95"
FirstPerson = "all\allleia;all_1st_deathstarleia"
ClothODF = "thd_inf_nabooqueen_fronttassle"
ClothODF = "thd_inf_nabooqueen_backtassle"
ClothODF = "thd_inf_nabooqueen_skirt"
WEAPONSECTION = 1
WeaponName1 = "thd_weap_hero_queen_pistol"
WeaponAmmo1 = 4
WEAPONSECTION = 2
WeaponName2 = "all_weap_inf_thermaldetonator"
WeaponAmmo2 = 3
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "thd_weap_inf_buff_invuln"
WeaponAmmo3 = 1
WeaponChannel3 = 1
//SOUND
// general VO - Some female VO unavailable
HurtSound = "all_inf_com_chatter_wound_female"
DeathSound = "all_inf_com_chatter_death_female"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
// squad command VO - No female VO available
SCFieldMoveOutSound = ""
SCFieldHoldSound = ""
SCFieldFollowSound = ""
SCDriverGetInSound = ""
SCDriverGetOutSound = ""
SCPassengerMoveOutSound = ""
SCPassengerStopSound = ""
SCPassengerGetInSound = ""
SCPassengerGetOutSound = ""
SCGunnerAllClearSound = ""
SCGunnerSteadySound = ""
SCGunnerGetInSound = ""
SCGunnerGetOutSound = ""
SCResponseYessirSound = ""
SCResponseNosirSound = ""
// AIsquad command VO - No female VO available
AISCFieldMoveOutSound = ""
AISCFieldHoldSound = ""
AISCFieldFollowSound = ""
AISCDriverGetInSound = ""
AISCDriverGetOutSound = ""
AISCPassengerMoveOutSound = ""
AISCPassengerStopSound = ""
AISCPassengerGetInSound = ""
AISCPassengerGetOutSound = ""
AISCGunnerAllClearSound = ""
AISCGunnerSteadySound = ""
AISCGunnerGetInSound = ""
AISCGunnerGetOutSound = ""
AISCResponseYessirSound = ""
AISCResponseNosirSound = ""
SndHeroSelectable = ""
SndHeroSpawned = "hero_leia_spawn"
SndHeroDefeated = "hero_leia_exhausted"
SndHeroKiller = "hero_leia_exhausted"
VOSound = "all_off_response_hero_command SC_Follow"
VOSound = "all_off_response_hero_command SC_StopFollow"
VOSound = "all_off_response_hero_command SC_VehicleWaitUp"
VOSound = "all_off_response_hero_command SC_GetIn"
VOSound = "all_off_response_hero_command SC_GetOut"
VOSound = "leia_hero_pc_com_hostile SpottedVO"
VOSound = "leia_hero_pc_com_mechanic NeedRepairVO"
VOSound = "leia_hero_pc_com_transport NeedPickupVO"
VOSound = "leia_hero_pc_com_backup NeedBackupVO"
VOSound = "leia_hero_pc_com_clear_area AttackPositionVO"
VOSound = "leia_hero_pc_com_defend DefendPositionVO"
VOSound = "leia_hero_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "leia_hero_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "leia_hero_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "leia_hero_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "leia_hero_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "leia_hero_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
VOSound = "hero_leia_AcquiredTarget AcquiredTarget"
VOSound = "hero_leia_KillingSpree4 KillingSpree4"
VOUnitType = 183
SoldierMusic = "cis_hero_Grievous_lp"
Page created in 0.030 seconds with 13 queries.