Ok, You are convincingly! I supposed these answers but wanted be sure that avoid mistakes and unnecessary work. Thank to all for patience to me.
THE QUESTION IS SOLVED.
THE QUESTION IS SOLVED.
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I did it! The transparent/invisible landmine is ready! I used XSI: cut, deform and wrench(turn out) model of landmine - finally we can see "inside" part(side) of poligons - and this give iinvisibility. Also new model need correct editing of pivot point.
. ...loading...process...

...Ok, I'm contining for collaboration 
)
). After "munge" LVL-file was prodused without changes.
I know that exist some programs and tools for SWBF1 modding. There are BFbuilder (also its PRO addon),SWBF1 Modding LVL Builders Toolbox 2.0, etc. Particularly I'd like know how unpack lvl-file and do opposite action whithout SDK-programs. Especially I interest UNPUCK!
What does mean "MUNGE"? Is it compiler? Probably...But how can I get such folders as We see in SIZE-folder of SWBF1 Modding LVL Builders Toolbox 2.0?(sorry for repitition...Why do I give this question? I did mods for S.T.A.L.K.E.R SoC and see in this term(munge) analogy with Compiler).
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