Sure, I think I'm going to update them anyways since their envelope might be off a bit.
EDIT: Updated! No baspose needed!
EDIT: Updated! No baspose needed!

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Show posts MenuQuote from: ETW_Modder on March 10, 2018, 05:14:17 PM
Those Dark Troopers look really nice!
Is the Cassus Fett conversion available for download yet?
Quote from: Cdt Fox on March 01, 2018, 09:23:18 AM
Man you could have asked me the death trooper mesh to simply edit the materials. It would have saved a lot of time
http://www.moddb.com/mods/cdt-foxs-ultimate-republic-side-mod/images/death-trooper#imagebox
Also on a side note, is the model from Pinball Fx2 or Force Arena? I originally thought that it was from Force Arena but then Barlex corrected me saying it was the one from Pinball. See the picture's comment.
==EDIT==
Why would you need a custom skeleton? When i ported mine I had no issue, and no need of a custom pose.
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "for_ship_left_turret.msh"
[Properties]
Pilottype = "remote"
BUILDINGSECTION = "BODY"
MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "0.0"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "for_ship_left_turret"
ExplosionName = "all_bldg_moncal_roundturret_exp"
DestroyedGeometryName = "all_bldg_moncal_roundturret_chunk1"
MaxHealth = "2500.0"
RespawnTime = "120"
BUILDINGSECTION = "TURRET1"
Pilottype = "remote"
TurretNodeName = "turret_body"
PitchLimits = "-180 180"
YawLimits = "-5 90"
TrackCenter = "3.0 -54.0 343.0" //x y z
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "all_weap_moncal_roundturret"
WeaponAmmo = "0"
MaxTurnSpeed = "90.8"
MaxPitchSpeed = "90.8"
PitchRate = "90.0"
TurnRate = "90.5"
PCMaxPitchSpeed = "90.0"
PCMaxTurnSpeed = "90.0"
TURRETSECTION = "TURRET1"
AimerNodeName = "hp_aimer"
AimerPitchLimits = "-5 75"
AimerYawLimits = "-5 75"
BarrelNodeName = "barrel_body"
BarrelRecoil = "0.5"
FirePointName = "hp_fire"
//Sound
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
Quote from: i2Bros on December 29, 2017, 03:15:03 PMI'm making one. Might be done by tomorrow.
It would be nice if someone helped me with making Phasma's cape. My attempts in making cloths failed miserably, I can't set correct collisions. When I tried putting it in game basically there was a huge ginormous cape floating above the models... it was ridiculous xD
Quote from: Commander Cody on December 23, 2017, 09:17:55 AMAwesome models!
These are some great models you've got there
Is the Resistance getting some love too?
QuoteI have found a fix, but it involved deleting cis custom weapon icons... why does that even effect it in the first place?
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