This is unbelivable, I'm going to test it right away. Great job!
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#1
SWBF1 Modding / Re: Memory/Engine Limitations Fixed | Enhanced Gameplay & Graphics Mod V3
April 10, 2023, 01:50:06 AM #2
General / Re: Under bombardment.
March 16, 2022, 11:12:38 AM
Stay safe man, I wish we could do more to help.
#4
Released Assets / Re: DEVISS SWBFdepot assets pack
December 13, 2020, 01:35:20 AMQuote from: Led on December 08, 2020, 04:58:59 AM
https://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1528
Clicking on "download" works
It didn't, that's why I posted.
Thanks!
#5
Released Assets / Re: DEVISS SWBFdepot assets pack
December 07, 2020, 01:42:33 AM
Sorry for the bump, but the link doesn't seem to be working
#7
Released Assets / Re: swbf-unmunge - v1.1.1
May 06, 2020, 05:24:17 AM
So there is no way to properly unmunge swbf1 player models? Even adding -version swbf and -outversion swbf seems to not work.
#8
Released Assets / Re: My Rebel textures
July 17, 2019, 10:20:51 PM
These are really well made, thank you for sharing!
#9
Released Assets / Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
July 17, 2019, 09:47:28 AM
This is awesome, thanks.
Quote from: Giftheck on July 14, 2019, 04:15:53 AMWait, how can I do this? I really want to work on these assets!
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.
#10
Released Assets / Re: Serejas_Coronet_Luxury_Spaceliner_assets.rar
April 23, 2019, 12:48:30 AM
Those screens look awesome!

#11
Released Assets / Re: Star Wars First Assault Tatooine map files RELEASED!
October 23, 2018, 12:57:49 PM
I get this error when I try to munge the files with the mod tools (bf2), any help?
[spoiler]ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack TA1_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings[/spoiler]
[spoiler]ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack TA1_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TA1.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings[/spoiler]
#12
Released Assets / Re: Cal's Corner (RAW Assets)
March 30, 2018, 05:30:25 AM
Oh nice, it works great! Thank you.

#13
Released Assets / Re: Cal's Corner (RAW Assets)
March 29, 2018, 02:49:50 AM
Could you release the basepose.msh for the deathtroopers so that we can munge our own custom animations?
#14
Released Assets / Re: Cal's Corner (RAW Assets)
March 01, 2018, 05:04:40 AM
Nice models, thanks!
#15
Released Assets / Re: Assets release: BF1-Compatible BF2 Unit models
February 15, 2018, 04:02:15 AM
Is it possible to reupload this?
EDIT: no problem, I found the v2.0 pack. Sorry for the bump.
EDIT: no problem, I found the v2.0 pack. Sorry for the bump.