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Messages - Giftheck

#1
Continuing the trend of Battlefront's apparent dying days, it looks like Secret Society has removed the forum archive and downloads pages entirely from their site.

Between this and Gametoast going, it really feels like we've reached the end of an era, but it doesn't quite feel like it should be given all the new things that are still happening in the modding space for these games.

EDIT: it has been brought to my attention that Secret Society was suffering a bot attack and the pages have been taken offline temporarily while they look for a solution.
#2
3D-Modeling, Animation and Texturing / Re: XSI ZETools
October 06, 2025, 09:02:33 AM
ZETools works with both, so I'd assume this update should also work with the Mod Tool version of XSI.
#3
General / Re: GameToast has been suspended
October 06, 2025, 06:14:29 AM
As of the end of September 2025, GameToast is officially closed. The url simply shows this message:

QuoteThis website bulletin board is not live. Use the Discord for Gametoast Star Wars related community.
#4
Heck of a bump, but a very important one:

Thanks to mrcluster on the GameToast Discord, who had been inspired by looking at the leaked Mercenaries source code, importing of the shadowvolume chunks, which previously imported as broken nulls, has been figured out and they now import as models. And once that had been figured out, Ande was able to fix up the export to work as well.

These are images of the stock Cantina, imported into Softimage, and then re-exported.

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You can have multiple shadowvolumes for buildings, so no more having to rely on the old sv_ method (which only allowed for one shadowvolume). All you need to do is have each shadowvolume named as 'shadowvolume' - same system as collision and terraincutters, so you can have shadowvolume, shadowvolume1 etc. Unlike collision they do not need to be hidden on export as they are converted into SHDW chunks automatically.

Currently the main release is still last year's but the repo itself has been updated - you'll need to download the Core and Modules folders from the repo and replace those same folders in your xsizetools/Application folder, wherever it is stored.

https://github.com/Schlechtwetterfront/xsizetools
#5
EA now allows for the use of their assets so long as the usual rules are followed (no profiting, no claiming affiliation etc). There is a section that states that any third-party content (IE Star Wars) is not directly included in this but is at the discretion of the copyright holder - in this case, Disney.

https://help.ea.com/en/articles/security-and-rules/ea-content-policy/
#6
As the title says. Earlier this year, in an effort to get back into modding, I decided to try a small project. I decided to take on doing some updates to Lord_Bandu's Jedi Temple Training Hall, which never left beta in SWBF1 before he moved onto SWBF2 and then eventually vanished.

This is realased as-is. I have made changes to the map itself to try and add detail, I have also redone the sides. This was a fun little project to help me get back into the swing of things. balance is probably off but I could spend forever tweaking that. I may go back and make further changes to the sides later down the line though. For instance the Droideka's not too useful on this map as it can't climb the. stairs properly.

Unlike Bandu's original version, which only had Clone Wars Era, I have included a 'Galactic Civil War' option which is 501st vs Jedi.

DOWNLOAD

This is for SWBF1 only. I will not be publicly releasing the assets for the map at this time, but I would be willing to pass the Data folder on to anyone who would like to convert the map to SWBF2.

Credits:

Quote-Lord Bandu - original map
-Pandemic Studios - Mod Tools, unit models, parts from Jedi Temple map
-Sereja - Darth Maul doublesaber, lightsabers, Clone Commando port
-LucasArts - Republic Commando models (Clone Commando, DC17M)
-EACG - map model parts, Jedi Temple Guardian model
-EA DICE - weapon models
#7
Quote from: PhilMitchell6 on August 08, 2025, 06:30:17 AMYup, near Cardiff haha, it's strange how his site worked just fine a few years ago when i got into modding

I'm not sure if there's a relation, but it seems odd that it kicked in roughly the same time the OSA did.
#8
Quote from: PhilMitchell6 on August 02, 2025, 06:37:25 AMi've tried the link on the released assets thread, however the folder containing the misc models is empty and secretsociety doesn't want to load (not sure if the site is dead or it's just my internet being weird).

There appears to be a pattern. I'm guessing you're trying to access from the UK? It seems that, for some reason, nobody from the UK can access psych0fred's site.
#9
It's been a while, hasn't it?

I've begun working on Pack 3 by starting with Tatooine:


Bear in mind this is an early version. There are some shadow volume Z fighting issues and the sound streams had not been loaded in at this point.

This one was probably the trickiest to do: Teancum's original map is entirely object-driven and I wanted to recreate the terrain, which had to be done from scratch. I also realised working on it that a lot of the buildings are simply stock Mos Eilsey buildings scaled up to 1.25x scale. So a lot of editing of those buildings happened too.

Pack 3 will contain the remaining ground maps (Tatooine, Dantooine, Yavin IV, Endor, and Hoth). The fourth pack is planned to contain the ship interiors.

After that, I want to create a hard-wired, full-on large-scale conversion which in essence becomes its own game separate from SWBF. I am currently planning out what that will look like (it will feature 6+ classes inspired by Elite Squadron and SWBF3) and will have more info further down the line.
#10
General / Re: GameToast has been suspended
July 17, 2025, 12:59:09 PM
GameToast has come back up. My advice would be to go in there and archive whatever you can while it remains up, because last time it was up for no more than 4 days.
#11
I have recently decided to revisit this mod. I'm largely happy with it but there are a few things I wanted to do with it now that we can. Primarily, now that we are no longer restricted to five units on the CD version of the game, I was considering adding an additional two classes - an Officer class and an Enforcer class.

I'm also playing around with weapon loadouts - I'm giving the Shotgun back to the Pilot class and giving the pistol back to the Soldier class.

Geonosis: Dust Plains, Kashyyyk: Beachhead and Kamino: Cloning Facility will be included in a separate download, as previously planned. I already have working versions of Dust Plains and Beachhead - Dust Plains was previously not available and while I did a really old conversion far back in the day for Beachhead, it left a lot to be desired that I have been able to fix.
#12
Here's some shots of the more recent build which features some new architecture

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#13
Remember Lord_Bandu's Jedi Temple Training Hall? It was a map made by Lord_Bandu back in 2005, but it was only ever released in a beta stage before the SWBF2 tools came out and Bandu moved over and started making other things. The map's assets were largely unfinished, and Bandu used the Stormtrooper as a stand-in for the Phase II Clone Trooper, since we didn't have official models at the time.

I decided I would like to try and bring that map up to a more polished standard, fix a few of the issues with it (primarily with sparseness of the middle of the map) and update a few models here and there. I've also gone and reworked the sides inspired by the ones Bandu originally put together but with my own spin on things - this includes altering the CIS sides as well, and including the 'Galactic Civil War' era in - which is essentially Order 66 mode, with the 501st going up against the Jedi.

I'm using this project to revitalise my interest in modding. So far it's been working for me. IDK if I'll end up releasing this or not yet, but I thought I'd show it off anyway.

Here's a video of the current build:

#14
General / Re: GameToast has been suspended
May 29, 2025, 12:23:42 AM
And it's been suspended again.
#15
General / Re: GameToast has been suspended
May 25, 2025, 07:53:39 AM
GameToast is now back online. No word on why it went down. Currently, though, logins are broken.