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Messages - Giftheck

#1
I have recently decided to revisit this mod. I'm largely happy with it but there are a few things I wanted to do with it now that we can. Primarily, now that we are no longer restricted to five units on the CD version of the game, I was considering adding an additional two classes - an Officer class and an Enforcer class.

I'm also playing around with weapon loadouts - I'm giving the Shotgun back to the Pilot class and giving the pistol back to the Soldier class.

Geonosis: Dust Plains, Kashyyyk: Beachhead and Kamino: Cloning Facility will be included in a separate download, as previously planned. I already have working versions of Dust Plains and Beachhead - Dust Plains was previously not available and while I did a really old conversion far back in the day for Beachhead, it left a lot to be desired that I have been able to fix.
#2
Here's some shots of the more recent build which features some new architecture

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#3
Remember Lord_Bandu's Jedi Temple Training Hall? It was a map made by Lord_Bandu back in 2005, but it was only ever released in a beta stage before the SWBF2 tools came out and Bandu moved over and started making other things. The map's assets were largely unfinished, and Bandu used the Stormtrooper as a stand-in for the Phase II Clone Trooper, since we didn't have official models at the time.

I decided I would like to try and bring that map up to a more polished standard, fix a few of the issues with it (primarily with sparseness of the middle of the map) and update a few models here and there. I've also gone and reworked the sides inspired by the ones Bandu originally put together but with my own spin on things - this includes altering the CIS sides as well, and including the 'Galactic Civil War' era in - which is essentially Order 66 mode, with the 501st going up against the Jedi.

I'm using this project to revitalise my interest in modding. So far it's been working for me. IDK if I'll end up releasing this or not yet, but I thought I'd show it off anyway.

Here's a video of the current build:

#4
General / Re: GameToast has been suspended
May 29, 2025, 12:23:42 AM
And it's been suspended again.
#5
General / Re: GameToast has been suspended
May 25, 2025, 07:53:39 AM
GameToast is now back online. No word on why it went down. Currently, though, logins are broken.
#6
General / GameToast has been suspended
May 19, 2025, 05:59:13 AM
As of 15 May, 2025, trying to access GameToast will now redirect you to this:

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Efforts by the GameToast moderators to contact guru, the site's admin, in order to either get the site restored or to facilitate the backing up of all the information on the site have so far not born bruit. It seems the days of GameToast are truly over.

Currently, there are some backups of the site on the Internet Archive's Wayback Machine, but these are incomplete and possibly outdated: https://web.archive.org/web/20250000000000*/gametoast.com

As of right now, SWBFGamers is currently the 'last man standing', so to speak - the only SWBF modding site still currently available.
#7
Much improvement, very wow

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#8
A prototype version of Battlefront from July 2003 has been uncovered, and it's quite vastly different from the final game - it has Hoth and Geonosis only, and there are only 3 classes (Assault, Repair, Demolition). The maps themselves are also vastly different from the final version - those who have been around long enough will recognise Geonosis as psych0fred posted it to SecretSociety.

https://hiddenpalace.org/Star_Wars_Battlefront_(Jul_23,_2003_prototype)

Here's Dark_Phantom playing it:

#9
I regret to announce that this mod, along with all other mod projects, are on an indefinite hiatus due to my own lack of interest. I don't want to hit burnout, so I'm going to set them aside for a while.
#10
I have released a V2 update. Apart from a ffew fixes, it includes a few gameplay changes:

-Snipers now all have unique weapons and remote droids
-Heavy Troopers now move faster, but still not as fast as other unit types

https://www.moddb.com/mods/star-wars-battlefront-anniversary/downloads/star-wars-battlefront-anniversary-edition-20-update

Additional maps, including SWBF2 Geonosis, Kashyyyk and Kamino, will be coming next month.
#11
SWBF2 Modding / Re: Can hover be a commandwalker?
March 05, 2025, 01:12:57 AM
You want to make it a commandhover.

I've attached the SWBF1 unused cis_hover_mtt file, this should help you out.
#12
Released Maps and Mods / Re: SWBFRAW32
March 02, 2025, 12:17:47 AM
What is this, exactly?
#13
So, I've received feedback, and this has gone quite well. My next task is one that somebody suggested:

Turning this into a sort of 'ultimate' edition of Battlefront, featuring all the maps from both games in one bundle alongside these new units.

Stay tuned for more.
#14
Quote from: ATR on January 30, 2025, 01:22:19 PMVery new here so forgive me the lack of knowledge but are the sixth class model from deleted content or custom made? This is very cool for future mods.

Based upon deleted content but iterated on.
#15
Here's an initial version of the Sixth Unit Restoration Project for people to play around with. This is not a final version, I'm still tweaking bits and pieces, but so far I'm happy with what I've got.

You require the SWBFSpy exe found here, and Dark Phantom's BF1 Memory Extender, found here, in order for this to work. At present, this does not support the Classic Collection release, but given the intent of this project, I'm intending on releasing the Data folder once this gets up to V1, which will include the mission scripts as well so anybody wishing to port this over to the CC version of SWBF1 can do so.

DOWNLOAD

There are a couple of nice little surprises I've added in as well, but I'll leave it up to you to find those out for yourself. If you have suggestions for further balancing, please let me know 🙂 I think in a general sense there's a happy medium that I think I'm hovering around but I'm not 100% sure I've hit it yet.

CREDITS:
Quote-Dark Phantom (discovering and patching the code and scripting for several new features, such as having up to ten selectable units per team)
-John Williams (music from the Star Wars Saga)
-Ben Burtt (Star Wars Sound Effects)

Here's the most recent video showing off the new sixth units: