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Messages - Giftheck

#1
A prototype version of Battlefront from July 2003 has been uncovered, and it's quite vastly different from the final game - it has Hoth and Geonosis only, and there are only 3 classes (Assault, Repair, Demolition). The maps themselves are also vastly different from the final version - those who have been around long enough will recognise Geonosis as psych0fred posted it to SecretSociety.

https://hiddenpalace.org/Star_Wars_Battlefront_(Jul_23,_2003_prototype)

Here's Dark_Phantom playing it:

#2
I regret to announce that this mod, along with all other mod projects, are on an indefinite hiatus due to my own lack of interest. I don't want to hit burnout, so I'm going to set them aside for a while.
#3
I have released a V2 update. Apart from a ffew fixes, it includes a few gameplay changes:

-Snipers now all have unique weapons and remote droids
-Heavy Troopers now move faster, but still not as fast as other unit types

https://www.moddb.com/mods/star-wars-battlefront-anniversary/downloads/star-wars-battlefront-anniversary-edition-20-update

Additional maps, including SWBF2 Geonosis, Kashyyyk and Kamino, will be coming next month.
#4
SWBF2 Modding / Re: Can hover be a commandwalker?
March 05, 2025, 01:12:57 AM
You want to make it a commandhover.

I've attached the SWBF1 unused cis_hover_mtt file, this should help you out.
#5
Released Maps and Mods / Re: SWBFRAW32
March 02, 2025, 12:17:47 AM
What is this, exactly?
#6
So, I've received feedback, and this has gone quite well. My next task is one that somebody suggested:

Turning this into a sort of 'ultimate' edition of Battlefront, featuring all the maps from both games in one bundle alongside these new units.

Stay tuned for more.
#7
Quote from: ATR on January 30, 2025, 01:22:19 PMVery new here so forgive me the lack of knowledge but are the sixth class model from deleted content or custom made? This is very cool for future mods.

Based upon deleted content but iterated on.
#8
Here's an initial version of the Sixth Unit Restoration Project for people to play around with. This is not a final version, I'm still tweaking bits and pieces, but so far I'm happy with what I've got.

You require the SWBFSpy exe found here, and Dark Phantom's BF1 Memory Extender, found here, in order for this to work. At present, this does not support the Classic Collection release, but given the intent of this project, I'm intending on releasing the Data folder once this gets up to V1, which will include the mission scripts as well so anybody wishing to port this over to the CC version of SWBF1 can do so.

DOWNLOAD

There are a couple of nice little surprises I've added in as well, but I'll leave it up to you to find those out for yourself. If you have suggestions for further balancing, please let me know 🙂 I think in a general sense there's a happy medium that I think I'm hovering around but I'm not 100% sure I've hit it yet.

CREDITS:
Quote-Dark Phantom (discovering and patching the code and scripting for several new features, such as having up to ten selectable units per team)
-John Williams (music from the Star Wars Saga)
-Ben Burtt (Star Wars Sound Effects)

Here's the most recent video showing off the new sixth units:
#9
SWBF1 Modding / Re: Sixth Unit Restoration Project
January 21, 2025, 09:30:12 AM
I've updated the video above with a much newer iteration. Here's some notes on it:

-The Clone Commander's EMP Grenade Launcher fires a special type of EMP Grenade - it sticks to vehicles and when it detonates, it ejects that vehicle's occupants and leaves it disabled for five seconds.
-The CIS has two things to note:
--You'll notice you can play as the Battle Droid and the Super Battle Droid.
--The Tactical Droid's Sonic Blaster will push the target(s) back a short distance upon impact - the tradeoff is that the further the 'pellet' travels, the less damage it will do.
-The Bothan Spy's Seeker Rifle behaves similarly to the Halo Needler.
#10
SWBF1 Modding / Sixth Unit Restoration Project
January 20, 2025, 02:33:57 PM
Hey all!

First, I would like to thank ‪Dark Phantom for his excellent work on cracking the unit selection screen to allow for up to 10 selectable units. This was something I threw together fairly quickly to test it out - a prototype restoration for the cut sixth unit from Star Wars: Battlefront. As these are prototypes, they may not align perfectly with how a finished, polished version of these units would work. Phantom's work will blow open the possibilities for new mods for the game. So once again, I would like to extend my thanks.

Here's a video of the initial prototype:


With the public release of his patcher, I am currently working on a more polished version of this with a couple of nice surprises thrown in for good measure. Including the sixth unit (or 'seventh' for the CIS - as I am also including the Battle Droid alongside the Super Battle Droid to offer a bit of faction-exclusive variety!) has actually changed the game in some pretty fun ways, and I can't wait to be able to finish this off and show it to you all.

Additional credit to psych0fred as the Imperial Officer and Rebel Spy are based off the units he provided for his Chain Isle map.
#11
Forum News and Forum Rules / Re: post for spammers
January 20, 2025, 10:11:11 AM
Bumping purely to put this at the top given the uptick in spammer activity earlier
#12
A video from Flandrew, who has covered a load of Star Wars games of the past (even interviewing the devs of the 1999 Phantom Menace game), also has a statement from Shaymin, one of the folks from Free Radical Archive and co-developer of the Star Wars: Battlefront III Legacy mod for SWBF2.

#13
I'm working on the next patch and update. I'd like to get some opinions on what I should include:

A) Selection of classic mod maps (I have permission from Rends to modify his Coruscant City and Streets)
B) Remaining maps from SWBF2 (Geonosis, Kamino, Kashyyyk, Theed nighttime)
C) Selection of my own custom maps (Scarif, Theed, Invisible Hand)
D) Some combination of the above

Space maps are a ways off, still a lot to work out on that front.
#14
Welcome Center / Re: Hello there
November 18, 2024, 01:58:55 AM
Welcome!  :cheers: