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Messages - Giftheck

#1
Huge props to Shaymin and Surestsafe for getting matchmaking working, now we know how Star Wars: First Assault would have played. It's very Call of Duty-inspired, which would have marked a stark change in direction had the original plan for this to be the 'first step' to Star Wars Battlefront III come to pass.


Star Wars: First Assault was an internally-developed online multiplayer FPS in the same vein as Call of Duty. It was restricted to Galactic Civil War and featured 8v8 infantry combat that encouraged players to form squads rather than going it alone. LucasArts was to release this via the XBox Live Arcade in Spring 2013, with the game planned to be announced in late 2012. The tech demo is all that has leaked out, and it consists of a single map and incomplete weapons (no E-11 at this stage), however the final game would have had more weapons, as well as maps across Tatooine, Bespin, a Star Destroyer interior, and Kashyyyk. It was content-complete and practically ready to go. It was the first step in LucasArts' three-step plan to Battlefront III - the next game would have included vehicles and Jedi Heroes, and Battlefront III would have added space battles and a campaign. However, First Assault's announcement was cancelled after Disney bought Lucasfilm in 2012. It was be cancelled altogehter when Disney closed down LucasArts.

EDIT PC Gamer has an article too: https://www.pcgamer.com/games/fps/modder-behind-cancelled-star-wars-games-unofficial-revival-has-no-concern-at-all-about-disney-reprisal-we-pose-little-to-no-threat-to-any-upcoming-or-ongoing-titles/
#2
Almost certainly generated by ChatGPT.
#3
SWBF1 Modding / Re: WIP The Invisible Hand [2026 Updates]
February 17, 2026, 08:55:16 AM
Video of gameplay including the expanded droid hall area

#4
SWBF1 Modding / Re: WIP The Invisible Hand
February 16, 2026, 01:27:07 AM
Over four years later, I have returned to work on this, looking to make some improvements to the layout and models:

-I'm aiming to add emissive to many of the 'lights' in the level. They won't be true lights since SWBF1 does not have glow, but it should look better
-I've made the droid hall much wider, you no longer can get trapped behind the stairs
-I've built new ramp modules to add some extra verticality and tweaked existing corridor modules so they can fit together more cleanly
-I've added an option to play with stock sides

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Work is still ongoing so no ETA yet, this one's a bit more complicated than the Battle of Hoth tweaks (which are pretty much done at this point, expect a release in the near future of that)
#5
It's been over five years since I made this map, and I have decided to return to it and give it a few new touches, including some new modular corridor pieces, additional trenches, balancing and planning tweaks, and a couple of nice new surprises too. I'm also including a 'classic sides' version for those who want to experience this map with the stock sides instead of my own. I have no ETA on this upgrade, but it's coming along nicely so far.

#6
Also that last post is very much an AI-generated response made by dumping this thread into ChatGPT, looking at it. The botscammers think they're being crafty.
#7
General / Re: Might be back soon!
January 15, 2026, 01:12:12 PM
Seconded. Welcome back  :cheers:
#8
You can't load two stock sound LVLs in like that as it will try to load samples from both into memory - and since stock sound calls imndividually take up a lot of the allocated sound memory, the result is an overload which results in no sounds playing.
#9
Quote from: Cyber on November 27, 2025, 04:12:43 PMElite Squadron Map Pack (not all maps)
https://www.moddb.com/mods/star-wars-battlefront-elite-squadron-for-star-wars-battlefront/downloads/star-wars-battlefront-elite-squadron-map-packs-1-and-2
> Cato Neimoidia: Hanging City
> Coruscant: Federal District
> Mustafar: Hidden Base
> Vjun: Bast Castle

Sullust Garrison
https://www.moddb.com/mods/star-wars-battlefront-playstation-portable-maps/downloads/sullust-garrison-v1

I'd rather you didn't. Especially with Elite Squadron - the entire thing is intended to be played with those custom classes.
#10
That does have it. Thank you  :tu:  :cheers:
#11
Requests / BF1 ClassReference from psych0fred's site
October 21, 2025, 06:26:32 AM
Does anybody have the BF1 ClassReference stuff from psych0fred's site? It's temporarily removed from his site while the bot problem is dealt with. I had an idea for a dispensible scanner or a Scan Dart-like weapon but I want to check to see if it would work.
#12
Forum News and Forum Rules / Re: post for spammers
October 17, 2025, 10:11:05 AM
I'm just going to bump this so that they see this topic instead of using the PSA about downloads topic.
#13
Continuing the trend of Battlefront's apparent dying days, it looks like Secret Society has removed the forum archive and downloads pages entirely from their site.

Between this and Gametoast going, it really feels like we've reached the end of an era, but it doesn't quite feel like it should be given all the new things that are still happening in the modding space for these games.

EDIT: it has been brought to my attention that Secret Society was suffering a bot attack and the pages have been taken offline temporarily while they look for a solution.
#14
3D-Modeling, Animation and Texturing / Re: XSI ZETools
October 06, 2025, 09:02:33 AM
ZETools works with both, so I'd assume this update should also work with the Mod Tool version of XSI.
#15
General / Re: GameToast has been suspended
October 06, 2025, 06:14:29 AM
As of the end of September 2025, GameToast is officially closed. The url simply shows this message:

QuoteThis website bulletin board is not live. Use the Discord for Gametoast Star Wars related community.