That's great if you can build those around the map it will keep them inside the battlefield.
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#2
SWBF1 Modding / Re: unit flew outside world error
July 05, 2020, 11:40:08 AM
Hi is it possible to put in the barriers like seen in the pic so jet cannot leave the battlefield.
https://mega.nz/#!qUBgnY7R!R1wf8MBs_EcKPqEd589N7CX0lbe_NeZ4MZr-DbDuML0
https://mega.nz/#!qUBgnY7R!R1wf8MBs_EcKPqEd589N7CX0lbe_NeZ4MZr-DbDuML0
#3
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 03:58:32 PM
Just munged a stock map this is what was found 62 6F 75 6E 64 61 72 79 change it to 00 00 00 00 00 00 00 00 and save. The jets can leave the battlefield now.
https://mega.nz/#!rAQU0CBL!BLVhMMXEhcekoboAN2z_PfnytozkKedjj8KI4PTX_2I
https://mega.nz/#!rAQU0CBL!BLVhMMXEhcekoboAN2z_PfnytozkKedjj8KI4PTX_2I
#4
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 02:16:32 PM
I am not sure. it seems entry of the boundary is not munged into the lvl file. It is in stock maps so I figured it would work on a mod map as well.
#5
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 12:26:14 PM
I can confirm that on a mod map I made here the entry is missing aswell.
#6
SWBF1 Modding / Re: unit flew outside world error
July 04, 2020, 11:36:47 AM
hi wsa30h
make a back up copy of your map. load the back up copy into hex editor look for 42 6F 75 6E 64 61 72 79 change it to 00 00 00 00 00 00 00 00 and save.
this will remove the boundary on the map so troops can go outside the boundry. test the map see if the error remains.
make a back up copy of your map. load the back up copy into hex editor look for 42 6F 75 6E 64 61 72 79 change it to 00 00 00 00 00 00 00 00 and save.
this will remove the boundary on the map so troops can go outside the boundry. test the map see if the error remains.
#7
SWBF1 Modding / Re: how to stop enemy ai entering the barcspeeder ?
October 15, 2019, 05:47:23 PM
hi if the changes are not sticking after munge you can confirm using hex editor
AvailableForAnyTeam = 1 find in hex editor your munged side: 50 52 4F 50 06 00 00 00 06 3C FE 0F 31
replace 31 with 30
AvailableForAnyTeam = 1 find in hex editor your munged side: 50 52 4F 50 06 00 00 00 06 3C FE 0F 31
replace 31 with 30
#8
SWBF1 Modding / Re: how to stop enemy ai entering the barcspeeder ?
October 13, 2019, 12:46:02 AM
hi did you try to set the team/sides ai imp_inf_storm_trooper.odf
i tested it on ps2 server.
setting 1 to 0 for the jawa. in default they can not enter the tanks. setting to 0 they can use tank now. it would seem they take the tanks all or none other vehicles will not get used. https://mega.nz/#!qchzXKQQ!OM03qwWsJM5kEEcIngeQKc-V517kujTbXanBFRzqac4
Code Select
NoEnterVehicles = 1
Code Select
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "tat_inf_jawa.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
UnitType = "support"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "tat_inf_jawa"
SkeletonName = "tat_inf_jawa"
GeometryLowRes = "tat_inf_jawa_low1"
SkeletonLowRes = "tat_inf_jawa_lowres"
AnimationName = "all_inf_snowtrooper"
SkeletonRootScale = "0.6"
SkeletonRootScaleLowRes = "0.6"
CollisionRootScale = "0.6"
CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.6 0.0"
TrackOffset = "0.0 -0.25 3.5"
TiltValue = "10"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 1.0 0.0"
TrackOffset = "0.0 -0.25 3.0"
TiltValue = "10"
MaxHealth = 200.0
Acceleraton = 30.0
MaxSpeed = 4.0
MaxStrafeSpeed = 3.0
MaxTurnSpeed = 2.25
WeaponName1 = "tat_weap_inf_jawa_fusioncutter"
WeaponAmmo1 = 0
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
HurtSound = "tat_inf_jawa_hurt"
DeathSound = "tat_inf_jawa_death"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = "tat_inf_jawa_chatter"
HidingSound = "tat_inf_jawa_chatter"
ApproachingTargetSound = "tat_inf_jawa_chatter"
FleeSound = "tat_inf_jawa_chatter"
PreparingForDamageSound = "tat_inf_jawa_chatter"
HeardEnemySound = "tat_inf_jawa_heard"
//WaterWadingSound = "com_inf_wading"
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
//RollSound = "com_inf_roll"
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = "tat_inf_jawa_chatter"
LowHealthThreshold = "1.1"
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.5
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.4
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.1
i tested it on ps2 server.
Code Select
on the ps2 des.lvl use hex search: 28 F2 AF 53 4F 4C 44 49 45 52 00 50 52 4F 50 06 00 00 00 85 99 9B 93 31 00 00 00 50 52 4F 50
change to: 28 F2 AF 53 4F 4C 44 49 45 52 00 50 52 4F 50 06 00 00 00 85 99 9B 93 30 00 00 00 50 52 4F 50
setting 1 to 0 for the jawa. in default they can not enter the tanks. setting to 0 they can use tank now. it would seem they take the tanks all or none other vehicles will not get used. https://mega.nz/#!qchzXKQQ!OM03qwWsJM5kEEcIngeQKc-V517kujTbXanBFRzqac4
#9
SWBF1 Modding / Re: how to stop 2 local teams that are set as friends from trying to capture cps?
July 18, 2019, 12:15:25 AM #10
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: PS2 swbf
March 18, 2019, 03:22:53 AM
hi V3dita BR Are you sure that the SWBF Patch and ILINK_ID.BIN you provided match the same PS2 console? the ps2 console that i got the ILINK_ID.BIN from see the lan server can join play no problem. i am trying to get it working on pcsx2-1.2.1 it seems that the server is not connecting to the master server. the no patch version server (pic) makes the proper callouts. the patch version (pic) does not get any info from the master server.
#11
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: PS2 swbf
March 17, 2019, 10:36:21 PM
hi V3dita BR how does the .ppf file work will not copy to memory card or does the patch go in the iso folders?
was able to make a new iso with the updated files on it with the patch on the memory card. using copy replace. mymc for mem card. made the new iso with imgburn. patched iso dnas with IDCheck + Generator v1.0 - PE / windip v1.7
got message about network config created on another console. so made a new config using the game disc cause the online start up disc 4_0 would not work. using the game disc solved the problem to make a new network config. the disc works for online but it seems it does not find the patch. i get normal servers list lobby and can join and play on the servers using the updated iso
was able to make a new iso with the updated files on it with the patch on the memory card. using copy replace. mymc for mem card. made the new iso with imgburn. patched iso dnas with IDCheck + Generator v1.0 - PE / windip v1.7
got message about network config created on another console. so made a new config using the game disc cause the online start up disc 4_0 would not work. using the game disc solved the problem to make a new network config. the disc works for online but it seems it does not find the patch. i get normal servers list lobby and can join and play on the servers using the updated iso
#12
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: PS2 swbf
March 16, 2019, 08:52:14 PM
hi V3dita BR here are the files you need
https://mega.nz/#!eA4xnaiR!IN5NIh81vP42V3rUlH6nD80LN5ZqqikTB7fJgarKnEc

#13
SWBF1 Modding / Re: Can original ps2 ports be modded
May 28, 2018, 10:15:03 AM
how do you boot your burned iso modchip? if you do not know what freemcboot is i guess you are not using it.
#14
SWBF1 Modding / Re: Can original ps2 ports be modded
May 27, 2018, 11:31:50 PM
do you have freemcboot on your memory card?
#15
Console Gaming for SWBF and SWBF2 (PS2/XBOX/others) / Re: Anyone want to help me make maps?
February 09, 2018, 09:03:26 PM
hi BAD_AL if using a fat ps2 you can follow this vid
the best way to test custom iso you made you can use a emulator if you have a fast computer https://pcsx2.net/
for loading swbf2 on the usb using freemcboot and opl
the best way to test custom iso you made you can use a emulator if you have a fast computer https://pcsx2.net/
for loading swbf2 on the usb using freemcboot and opl