your welcome do post some screenshots of your work
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#2
SWBF1 Modding / Re: Third Era
February 07, 2026, 06:44:22 AM
hey buddy i have something better for you follow my old tutorial here after downloading the addme. it features phantoms custom era hide code. if you dont want to do it this way you can copy the era hide code from the addme into your shell.https://www.swbfgamers.com/index.php?topic=14522.msg125519#msg125519
#3
Released Maps and Mods / Re: AKIVA: VILLAGE
January 22, 2026, 09:18:47 AM
glad to help if you ever have any other maps you would like to see ported to the classic collection let me know.
#4
SWBF1 Modding Tutorials / Re: Sound for the opposite era
January 04, 2026, 12:57:52 PM
you need to make a new sound sfx.
#5
SWBF1 Modding / Re: SWBF1 Memory Extender/Patches
October 10, 2025, 11:57:51 AM
i would personally love the ability to customize cp colors for all teams more than 3 team colors. i would also love more than the 6 or 7 default teams but not sure that is possible. outside of that what egm did but for the cd dvd versions.
#6
3D-Modeling, Animation and Texturing / Re: XSI ZETools
October 06, 2025, 08:53:16 AM
silly question does this work for both mod tool 7.5 and softimage 2015 ? or one or the other ?
#7
SWBF1 Modding / Re: How to get cross era announcers?
August 02, 2025, 06:36:13 AM
Third method is to make your own custom announcer for each era or an all era announcer.
#8
SWBF1 Modding / Re: Increasing multiplayer visible limit
July 20, 2025, 11:18:21 PM
yes please send me your discord via private message
#9
SWBF1 Modding / Re: Increasing multiplayer visible limit
July 20, 2025, 11:16:32 AM
thank you my friend so for the secondary team that you made blue that is a value that i could find in the classic collection wheres to make 4 teams all hostile to each other i would need to create the function and find the place where the teams are defined in the code. Do you have discord by any chance ?
#10
SWBF1 Modding / Re: Increasing multiplayer visible limit
July 20, 2025, 07:09:34 AM
that sound awesome can i ask how did you find the value for changing the secondary team to blue ? cheat engine ? i want to see if i can do this for the classic collection version. So far thanks to your tutorial i managed to change friendly color enemy color and locals color. i would maybe also like to find out how to make 4 teams hostile to each other and make them appear in different colors but i understand that will be hard. is it just 1 value for making them team 4 look different ?
#11
SWBF1 Modding / Re: Increasing multiplayer visible limit
July 20, 2025, 03:35:45 AM
glad to see you increasing limits for the dvd version i have one question what other things have you planned?
#12
SWBF1 Modding / Re: Battlefront team colors change
July 19, 2025, 10:11:47 AM
thank you i found how to change friendly colors once again amazing work my friend.
#13
SWBF1 Modding / Re: Battlefront team colors change
July 17, 2025, 11:42:19 AM
I mean like in original bf1 you only have 3 models in regular animation mode with the gun and all. any unit after that is in that weird low poly mode. also quick question is there any chance at some point you might look into doing 4 teams all hostile to one another and allowing different cp colors for all ? also if you could make a list of cp color codes to replace the default ones with i would appreciate it. i also want to change the green friendly color of team 1 to blue like bf2 would you know where that can be changed ?
#14
SWBF1 Modding / Re: Battlefront team colors change
July 16, 2025, 05:29:52 AM
sorry for the bump do you plan to modify how many highrez units can be on the map at any one time ?
#15
SWBF1 Modding / Re: Battlefront team colors change
July 15, 2025, 12:49:06 PM
yes other versions have this problem i cant confirm if the classic collection does because a large amount of units in that cause them to slide and then the game crashes.