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Messages - 411Remnant

#76
Released Assets / Re: swbf-unmunge
July 16, 2017, 07:31:05 PM
This is a really cool tool!

@Litfam
[spoiler]I dont want to sound rude, but you really shouldnt be posting a direct link back here on moddb. The last thing we need is degenerates looking at the front page of the battlefront section on moddb and getting the wrong idea. Im sure your intentions arnt bad, but people on that website have been known to mis-use this kind of tool. [/spoiler]

Other than that I think this is a great tool for those modders who have lost thier source files from thier mods. That happened to me a few times, and I know its happened to several other modders. I really hope people dont mis-use this.
#77
Looks interesting, definatly a big step forward. Not getting a pre-order but probaly will ge the game when it comes out and of course after watching some reviews.

Im glad they are going back to a class based system. One thing that kind of bothered me during the battlefront 2 panel is how un-humble DICE was. Absolutly no mention of how the older games inspired thier work, even though there are locations coming back that were fan favorites in the originals. All this talk about how an empire point of view story has never ever ever been done in a battlefront game, though Pandemic battlefront 2 had just that. Or how no one has ever been able ride a tuan taun ever. Lol, I dont even think the three people there had any idea they were talking to one of the people who did marketing for the orginial pandemic game.(The kind of big boned guy who was hosting, also the voice of proxy in the force unleashed games.)

I hope this game does good, microtransactions im not a big fan of but at least they got rid of that garbage season pass. I would be willing to spend money here and there for some skins if it means that it will go towards free maps.
#78
SWBF1 Modding / Re: Star Wars Battlefront Legacy
February 23, 2017, 09:02:18 PM
The AT AT looks a lot better now! Great job!
#79
SWBF1 Modding / Re: Star Wars Battlefront Legacy
February 09, 2017, 07:09:04 PM
The aesthetic look for the pathfinder matches the art style that pandemic gave us for the 1st game so well. Love your kitbashes, keeps things interesting.
#80
SWBF1 Modding / Re: Star Wars Battlefront Legacy
February 04, 2017, 07:07:14 PM
Youve been a very busy bee. Cant wait to see the map with correct lighting.
#81
I personally would like a complete game.

*puts sunglasses on*

#82
Playing with the update on my brother's PS4. Im very pleased with this update, now I can play some of those mutliplayer only maps offline now. They just need to add those other modes that take place on other varients of those maps. This is a welcome addition to this game that really should have been included at launch, but im grateful that its now a thing. Also offline custimization needs to be a thing as well, hopefully when they see the positive reactions from people they will do this.
#83
Requests / Re: EA Battlefront Maps to SWBF 1
July 04, 2016, 08:05:19 AM
 :whip:
Quote from: Gistech on July 03, 2016, 11:34:04 PM
I would agree on this. It wouldn't be too difficult to recreate Hoth using the stock assets as a base (though they would require some tweaking). We'd probably need some objects from the new game (the crate has already been ported over) and I'd like to see the maps ripped for layout purposes. Of course, there are some rooms in Hoth we don't have represented in stock asset form so recreating those might take longer.

Sullust would be trickiest as that locale has never been done in that way in SWBF before.
For some reason Dice likes to boast about being the first people to make a sullust map. Swbf renegade squadron had the first sullust map.
#84
Requests / Re: EA Battlefront Maps to SWBF 1
July 03, 2016, 11:29:34 PM
why not just recreate them with vanilla assets? Re-arrange terrian around, use assets from other map resources? I mean, lol it seems to me porting EA battlefront maps is more trouble than its worth, not to mention it isnt realistic in my opinion.

If someone wanted to, just recreate maps with whats aviable now and just eye the maps from EA battlefront and work something similiar into classic battlefront.

#85
SWBF1 Modding / Re: Star Wars Battlefront Legacy
June 29, 2016, 10:07:24 PM
What will the probe droid be able to do?
#86
Thank you for releasing more assets. I can see myself using a few of these weapon models. Love that you decreased the trianangles on some of these weapons, great job on these!
#87
Trailer looks cool, the honor gaurds and new royal guards are welcome changes/skins.
#88
They have a new storm trooper model and have already started making thier own models based on the free radical assets. Like they said they are place holders untill thier modeler finishes more. The battle droid is also a completly new model. I can see why it looks like they just want atenttion but if anyone would visit thier discord, twitter or youtube channel they can see they mean some pretty serious bussiness. They wanted the press becuase they wanted to get more people on board. They are a group of fans that were frustrated with whatever EA gave us. The problem with them getting on steam is what a lot of other people think. They should have been more secretive with it and then released something more polished later on. Disney and even some memebers of dice already have cuaght wiff of this project, a cease and desist does look likely either though they arnt making a cent.
#89
 :tu: The swbf2 file works really well on the steam version. Just wanted to say thanks to all involved with making this EXE file. Personally I didnt want to download gameranger or that other online service thing.
#90
Thank you for releasing a few of these! I think I can find some great use for the dark trooper.