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Messages - Ltin

#76
Requests / Re: The clone wars Y-wing
January 22, 2017, 08:28:52 AM
are y wings in the clone wars any different from the y wings used by the rebellion? Can't you just use the rebels y wing?
#77
SWBF2 Modding / Re: [ISSUE] Map crashing
January 20, 2017, 01:53:05 PM
perhaps clean and try again?
#78
Quote from: daffyduck on January 20, 2017, 12:21:41 PM
how do you set zones to land ships in space?
is this what you are looking for?
http://www.swbfgamers.com/index.php?topic=11307.0
#79
SWBF2 Modding / Re: In need for help, please
January 20, 2017, 12:04:24 PM
Quote from: golselect on January 20, 2017, 10:26:43 AM
I did as you said, and the profile failure stopped. But the error with the texts of some modded maps is still there. I thought to myself if the problem would be because of my version of the game (I have the spanish version), but other mods seem to work fine with english texts instead, so I don't know.
which mods appear strange?
#80
Aren't the  names found in a different file?
#81
[edited]
#82
Quote from: Unit 33 on January 17, 2017, 12:24:38 AM
The problem with Star Wars vessels is how OP they are in terms of speed.
It has been repeatedly established that it takes very little time for a ship to pop into Hyperspace and reappear seemingly at the other side of the GALAXY.

When you're enemy can seemingly disappears during and engagement, and reappears moments later bombarding your home world, there's not much you can do when you're own vessels can't compete in terms of speed.
I think there are other less well known universes where ship can travel MUCH faster than even star wars (dont ask me to name any of them i cant).

But is suddenly appears at one's homeworld really an issue? They cant just pop in out of nowhere. Otherwise the Republic would certainly have showed up at Raxus, and the CIS would have poped into the coruscant much earlier than they did. I mean it is still an advantage, but an invading force would have to deal with the fact that the space they are invading is uncharted for them, while the enemy knows all the routes that can easily be taken.
#83
There are all sorts of spacefaring civilizations in fiction, from civilizations based around a time in our future, such as Star Trek or Halo, to civilizations that have nothing to do with humanity as we know it, like yes, star wars.

Almost always when we go into space it becomes about war. An alien civilization invades, or a galaxy spanning empire splits apart. Various types of peoples eventually come into conflict.These all come with big differences in both technology and tactics. Who would win in a flat out war?

I'll keep a tally of what people think here. You can talk about entire fictional universes teaming up to fight, but i'm only going to tally specific factions fighting each other. I know it says Star Wars in the title, but this can be any civilizations fighting.
[spoiler=Tally][/spoiler]

Lets keep it civil as well. I have been on the internet before, and i dont want this thread to devolve into a wretched hive of scum and villainy. Remember everyone is entitled to their own opinions. :)



The only two series i know enough about to make a fairly logical conjecture is Halo and Star Wars, so i'll do that.
I feel like in space the covenant and Empire would probably be fairly closely matched, except in terms of numbers.

I think the UNSC would be able to hold their own however, at least for a little bit, and my main reason for this might seem contradictory: inferior technology.

The UNSC is incredibly stuck on using kinetic weapons. From the massive Magnetic Accelerator Cannons to wimpy pistols, almost all they use for ammo is a chunk of metal.

Imperial Technology is of course, lasers (or plasma or whatever blaster bolts are made out of). Those hurt. They also fight other enemies, who also use the same lasers. The armor of storm troopers represents that. Their armor is made of plastic, and a heat disbursing inner whatch-ya-ma-call-it, that means a blaster bolt is liable to simply knock a trooper unconscious rather than just kill them. It can take shrapnel and maybe small arms fire, but armor strong enough to take a shot from a proper gun such as the standard issue UNSC rifle would be heavy, expensive, or both. Because UNSC rifles have a much faster firing rate, i give advantage to the UNSC, and thats without considering special forces like ODSTs or Spartan IIs. Even Darth Vader can't be much of a help, as his lightsaber cannot deflect a bullet.

Space battles might be a bit different. It all comes down to weather Imperial ships are designed to take heavy hits from projectiles. I can't recall an incident in the imperial era (or any era for that matter) where kinetic weapons were used in space (do proton torpedoes count?). This means the Empire wouldn't have any reason to expect having to take shots from a physical weapon. So a logical focus would be to place emphasis on dealing with energy weapons, and only make the armor thick enough to withstand the typical impacts from space debris, or maybe an asteroid. I would guess a single well places MAC rounds would be all that is needed to destroy an imperial ship, as it only needs to breech the outer hull and then it can shred its way to the reactor. In a small skirmish i predict the Empire would again get their hats handed to them.

Problem being, the Empire has an entire galaxy's worth of resources at their disposal, while the UNSC is confined to a small space in the Orion Arm. And depending on when we put this, the UNSC either isn't on an incredibly war fighting footing, or they have been severely weakened by an all out war with the genocidal Covenant Even the Infinity cannot hope to replace the incredible number of lost ships.

My verdict? Ground battles would fall to the UNSC without a doubt, and in a small skirmish in space the UNSC would again win by landslide, but in terms of all out war, the imperial navy would overwelm the UNSC fleet, and can then just bomb planets from orbit.

Or just use the death star.
#84
for ground battles you could fairly easily mod the mission.

just load rep.lvl or whatever and put all the units in there.
(i think)

What all did you do to the maps/sides?
#85
Quote from: Davenport on January 11, 2017, 08:35:28 AM
It is a setting, but I'm also seeing that problem with the box scrolling wayyyyyy off the rest of the page. Glad it's not just me
this is the part im referring to.
#86
i dont know if this is new, or if it is just me, as i have never tried it before, but this looks strange
#88
I also seem to be having an issue where it just says busy the whole time.
i can join other servers, but not this one.
#90
SWBF1 Modding / Re: mod tools and windows 10?
January 05, 2017, 12:49:47 PM
if it came w/ jabba's palace it is BoPC (or at least the same game version)