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Messages - Ginev

#691
Thanks guys.(solved)
#692
Please can someone give me working link to download Mission lvl editor for Battlefront 1.I try in Gametoast but the link is broken.Please help!  :ohmy:
#693
SWBF1 Modding / Re: Tatooine Campaign map
July 20, 2013, 06:23:17 AM
Little Update:I made this CP for the map.I think its simple but nice :D



I made alot of models but don't have time to show now.Cya for now i am continue working  :wave:
#694
Yes.The Empire will spawn from there. :D
#695
SWBF1 Modding / Re: Tatooine Campaign map
July 18, 2013, 12:28:54 AM
Ok guys i will say it again.Its not perfect but atleast its something.The texture in some places are terrible :D







In the last picture i am using the BF2 Acclamator explosion effects for my interdictor.I separate my model into 3 chunks but in game only the front (3rd) chunk appear.I dont know where are the other 2 chunks.




This is the odf file chunk section:
Like you see my chunks names are chunk1.msh chunk2.msh and chunk3.msh (in the odf is without the .msh)

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "chunk1"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.03 0.01 0.01"
ChunkSpeed      = "2.05"
ChunkUpFactor       = "0.00"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "chunk2"
ChunkTrailEffect   = "spa_sfx_frigate_exp_1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "0.01 0.01 -0.04"
ChunkSpeed      = "2.03"
ChunkUpFactor       = "0.05"
ChunkGravity        = "0.0 0.0 0.0"

CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "chunk3"
ChunkTrailEffect   = "spa_sfx_frigate_exp_5"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "0"
ChunkTerrainEffect  = ""
ChunkPhysics        = "FULL"
ChunkOmega      = "-0.01 -0.01 0.04"
ChunkSpeed      = "2.04"
ChunkUpFactor       = "0.03"
ChunkGravity        = "0.0 0.0 0.0"

I still dont know what are doing all this values.I just copy them from the BF2 Acclamator.
In game only one chunk appear.Explode then begin falling down for 2 sec after that stop in one place and after 1 sec dissapear.  :slap:  :shrug:
How to fix and the other parts to show up?
#696
Requests / Re: The "I Have An Idea!" thread
July 17, 2013, 05:23:39 AM
since i can export my models to msh i really was thinking to make Cato Neimoidia.But first i must finish my Tatooine map.

(OFFTOPIC:I almost finish the Interdictor Frigate.)
#697
SWBF1 Modding / Re: Tatooine Campaign map
July 16, 2013, 04:57:49 AM
Well my map is also ground to space so the soldiers will not spawn only on the ground.It will be used by the empire soldiers.They will spawn inside the hangar and from there will get tie fighters.I made the hangar beneath the ship just like in FREE RADICAL Bf3 ships.Now i am adding textures and soon will give screenshot.
#698
SWBF1 Modding / Re: Tatooine Campaign map
July 16, 2013, 02:19:48 AM
The model that i am currently working is Interdictor frigate for the empire.I will make and more than 1 hangar.  ::)
#699
SWBF1 Modding / Re: Tatooine Campaign map
July 15, 2013, 03:00:11 PM
OMG thanks alot man.Now its working.I am starting to create new models at the moment.



I simply has forgot the Default Texture File type to Png.I switch it to TGA and now works perfect.
Thanks again to all of you guys.BIG thanks to Tirpider aswell.You save me bro!!!  :tu: :cheers:

EDIT:



I made a destroyed evaporator model.Its not good since i am not good in Wing3d and i made it for 10 minutes so sorry for that.I am doing my best.I hope you like it :D
#700
SWBF1 Modding / Re: Tatooine Campaign map
July 15, 2013, 12:30:19 PM
Ok i try it and still nothing...Here is picture and i also give download link for the msh file (its one simple cube with one line in the middle for roof) and the texture.



http://www.gamefront.com/files/23522084/damncube.zip

here is the link for the cube model that i made.I check it in hex editor still dont know why there is no texture name inside.....What is wrong?
#701
Requests / Re: A request of awesomeness
July 15, 2013, 12:14:28 PM
I can't animate.I use ready animations,sorry guys  :'(
#702
SWBF1 Modding / Re: Tatooine Campaign map
July 15, 2013, 05:44:05 AM
Lol thanks.Ill test and will report back.

EDIT:Ok the model appear in game but there is no texture....I made only one simple cube,i added texture and follow step by step the tutorial but in the end the cube is black ingame.In msh viewer is white.Look this 2 things in the tutorial:

10. Open up your model  .WRL that you just saved in NotePad, press and hold CTRL and hit F,
Search for  ImageTexture, once you see a line like this:
Code: [Select]
ImageTexture { url "c:/Users/Charlotte/Documents/models_custom/drop_ship/TSHIPWI.png" }
Delete all inbetween the "", to make it look like this
Code: [Select]
ImageTexture { url "" }
Now type in the texture name, with .TGA extention   e.i.; someimage.TGA


so when i delete all inbetween the "" my new texture have to look like this?:
ImageTexture { url "c:/Users/Charlotte/Documents/models_custom/drop_ship/someimage.TGA" }

or just like that?:
ImageTexture { url "someimage.TGA" }
#703
Never mind.Back to the map.I have to make some destroyed models for the map and i can convert them to obj but after that i dont know how to make them msh.I dont have xsi and can't do that :D
#704
Actually the bots when spawn run and shoot each other but they dont shoot me.Thats when i play with the empire.But if i switch to rebels the empire bots shoot me.
#705
Opfff i forgot to say that my map will be also ground to space battle.And i think i found the problem.I made the height ground of the map to -315 to have free space and for the capital ships in orbit.And now i remember that before very long time i was having a similar problem just like this one.I think if our maps are too low the AI bug....Only team 1 is attacked (rebels)When i am the Empire (team2) the rebels only watch me.I think i can't fix that....Aw man!...I dont know if you guys gonna love only team 1 playable?   :slap: :shrug:

Here is 2 pictures more.I was having fun and decide to share the moment :D



BOOM BOOM BOOM :D



I have to add also alot of custom explosion sounds.
If some of you guys have free time can you make one empty map and lower the ground to -315 and test how the AI reacts to this since i am really tired and will go to sleep now.Just to help me someone.Good night for now.

zzZZzzZZzz  :sleep: