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Messages - Ginev

#661
SWBF1 Modding / Re: Tatooine map
August 11, 2013, 11:12:29 PM
Can someone tell me the code for the Autoturrets?I remember it was something like autoturret  = 1 or something like that.If someone remember please post.I need to try something. :)
#662
1.Yavin IV Temple

2.Geonosis:spire

3.Kamino

4.Kashyyyk Village

5.Bespin:Platforms
#663
SWBF1 Modding / Re: Tatooine map
August 08, 2013, 02:44:57 AM
I will be offline for 2 days but don't worry i am working on the map :D  Here is some screenshots from the map.What you will see its not final.I am too lazy to upload all screenshots 1 by 1 so here is the archive download link.(you can download them for few seconds).I will be here after 2 days.   :wave:  :happy:

http://www.gamefront.com/files/23596948/Update2.zip
#664
SWBF1 Modding / Re: [WIP]Ilum: Sanctuary
August 03, 2013, 12:24:17 AM
Lol very good.Hey now with the new gloss effect you can make and shiny ice in some places.   :happy:
#665
I will try different bumpmap for the weapon.Will see.I am continue with the modeling.In the mean time i get new idea.I think its not possible but could we make the same with the Tantive4 rebel trooper?I mean can we take the code from him for the ENVMAP?Imagine if this work?That will be awsome!  :XD:  If someone have the time....and the skills of course can try.
#666
Requests / Re: Sound Region Tutorial
August 02, 2013, 01:10:04 PM
If you guys have played my Nar shadaa The roof map you know that there is cantina music out there.Actually this is sound region.When i finish my map ill add alot of custom sounds and after the release of the map i think to release and the DATA folder so all of you can see the map and also to check the sound folder to see how everything is working. :)
#667
SWBF1 Modding / Re: Tatooine map
August 02, 2013, 03:16:26 AM
Ill try what sereja show.Ok but do i need to remove the yavin_details_bump and all the option msh and tga files?


EDIT:Yes finally i did it myself!Thanks alot sereja and tirpider.You save me guys.With your help the map now will rock!!!Here look this:The CP gloss is from sereja (i only change the bumpmap) the others are by myself:





I decided to try this in weapons too.First i was think it won't work because when i check the model in the msh viewer there was no textures.The model was white.But in game looks fine like you see.



i am still curios can this be added to vehicles or characters?The stormtroopers certainly will look epic!!! :D
#668
SWBF1 Modding / Re: Tatooine map
August 02, 2013, 02:12:15 AM
HEX EDITING was always hard for me....so there is no easy way how to do this?Because when i go in the HEX EDITOR sometimes i don't know what i am doing.I think we need TUTORIAL step by step what to do since i am BIG NOOB when it comes to hex editing.  :wacko:
#669
SWBF1 Modding / Re: Tatooine map
August 02, 2013, 01:37:35 AM
Ok i am not very good in hex editing so can someone tell me how to copy parts from the codes?What buttons you guys click/hold?I don't know hot to copy the part...And from where i can get that tool that sereja have talk about?
#670
SWBF1 Modding / Re: Tatooine map
August 01, 2013, 11:12:04 AM
so the stock models can have gloss but we can't do that to our custom models.Damn you Pandemic DAMN YOU!!!!  :rant:  :confused:
#671
SWBF1 Modding / Re: Tatooine map
August 01, 2013, 10:10:24 AM
Thanks alot man.If you have time you can speak with sereja.He know this things and i think he can help.I can do this myself too but my english is bad and it will take too much time until i explain him what exactly i am looking for :D
#672
SWBF1 Modding / Re: Tatooine map
August 01, 2013, 09:03:22 AM
Ok i really need help here!!!Now i am in BIG RAGE (lol) and the thing don't want to get work!Here is the problem:

Today i played Tatooine (the city map) and i found that one model (The big barge in the dock) have a gloss effect.I was think that this is impossible in BF1 but actually its possible.Look this picture it look very cool:



I use HEX EDITOR and open the barge.msh and i have found that the gloss texture have after the ATRB in the 6st place 1C.And i did the same with my model.First i use Repsharpshooter meshtool to add bumpmap to my model after that place 1C in the 6st place.When i munge there was no gloss.Why is not working?I add option files just like the barge model.This is my model.(Its only for tests)My model have only simple bumpmap without gloss:



Please help if someone have did that before to explain!!!!!!  :'( :help: :nervous:
#673
Requests / Re: big Tatooine map.
July 31, 2013, 11:57:41 PM
Well for now my map will be something like you say here :D
#674
SWBF1 Modding / Re: Tatooine map
July 31, 2013, 07:14:49 AM
Very interesting!Thanks for the link but still can someone send me the ODFs file?  :P  Please!  :moo:
#675
SWBF1 Modding / Re: Tatooine map
July 31, 2013, 03:46:45 AM
Well i don't think my map will be playable multiplayer since only team one is playable.This will cause problems in multiplayer.Ill make this:

Clone wars:you play with Empire vs Rebels.

GCW: you play with Rebels vs Empire.

There will be no clone wars era...for now!

so if my map won't work for multiplayer it will no be problem to make soldiers to drop shield generators.Ill speak with ggctuk how to make it.If some of you know post odf here please.