Well the Zan consortium soldiers crash the map.I think the problem is in my modtools.The map is ready but there is no custom units.I can submit it but it not inresting whitout new soldiers.
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#62
Star Wars Battlefront (2004 Original) / RETIRE?I can live whitout BF1 modding(Gogo12)
April 15, 2010, 01:08:51 PM
First Message removed!I am back.
(For the admins---It will be good just to delete this topic if it possible)
(For the admins---It will be good just to delete this topic if it possible)
#64
Released Maps and Mods / Re: Gogo12 Dantooine map Released!!! (Download link)
April 13, 2010, 04:49:00 PM
search in gametoast for Deviss weapon pack.I think the flamethrower is there whit a few more weapons.
#65
Star Wars Battlefront (2004 Original) / Re: Could somebody remake a map?
April 13, 2010, 03:02:30 PM
When i release my planet Thispis i was think to make space map.After that i will release and my KOTOR skin assest and then i will create Death star map.I promise it will be amazing.
#66
Released Maps and Mods / Re: Gogo12 Dantooine map Released!!! (Download link)
April 13, 2010, 09:14:12 AM
Thanks.When i release and Planet Thispis i will make second version of Dantooine.I have to add some new things.
#67
Released Maps and Mods / Gogo12 Dantooine map Released!!! (Download link)
April 13, 2010, 05:12:24 AM
local link:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=533
http://starwarsbattlefront.filefront.com/file/Dantooine;112725 <-----download link
If you guys want to try click on the link.I hope you like it.
Expect soon Planet Thispis:
Era:GCW
Teams:Zan Consortium vs. Empire
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=533
http://starwarsbattlefront.filefront.com/file/Dantooine;112725 <-----download link
If you guys want to try click on the link.I hope you like it.
Expect soon Planet Thispis:
Era:GCW
Teams:Zan Consortium vs. Empire
#68
SWBF1 Modding / Re: [HELP] CP Limit?
April 13, 2010, 03:29:44 AM
Hmm.I never try this.Well i think you have to test this.If the game crash pls post here so we can know too
#69
Requests / Re: new type of mod
April 13, 2010, 01:22:17 AM
For 3 sides this is possible in BF2 but not in BF1.I remember i have see one video whit 3 teams and you can play whit all of them.I will try find this video and will show you guys.
#70
Requests / Re: Sound Builder
April 12, 2010, 12:34:40 AM
Actually i fix my problem and now when i munge my map there is sound lvl but still when start my map there is no voundv ingame.
#71
SWBF1 Modding / Re: [HELP]Custom Sounds?
April 11, 2010, 11:51:13 PM
The same problem and for me.I follow everytjhing correctly.My Modtools is in D directory and when i munge the map there is no sound lvl.I reinstall the modtools but this time in C directory.When i munge the map this time i have sound lvl but still when i start the map there is no sounds.wtf??
#72
SWBF1 Modding / Re: [SOLVED] How to stop CP bleed
April 07, 2010, 03:03:22 PM
Yes.For me work.Every time when i trying to stop the CP bleeding i just add one invinsible CP and the bleeding stop.You can select it from common like say snake.But the CP have to be team 0.
#73
SWBF1 Modding / Re: [HELP] How to stop CP bleed
April 05, 2010, 09:41:07 AM
Place and hide in ZE unvinsible CP somewhere and the bleed will stop.You dont need to add team values in the CP
#74
SWBF1 Modding / Re: ZeroEditor - Rancor Probs.
April 03, 2010, 03:25:14 PM
The rancor was like that because probably you forget to copy rancor animation files.They are in the folder whit name "munged".Once i have the same problem.
#75
SWBF1 Modding / Re: Map Crash
April 03, 2010, 03:16:12 PM
Every time when you make space map it will be good to place in the zero 2-3 objects then munge.I know its very boring but if your map crash you will know the objects who make the map crash because not all objects from Bf2 modtools work properly in Bf1.You have to know this guys.