I only modified the ord_explosion.fx, the rest were found underused in the common.lvl.
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#46
Released Maps and Mods / Re: Graphics Improvement Mod -DECALS FOR ALL-
July 23, 2014, 05:53:28 PM #47
Released Maps and Mods / Graphics Improvement Mod -DECALS FOR ALL-
July 23, 2014, 04:01:46 PM
Graphics Improvement Mod -DECALS FOR ALL-
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1160
Forgot to say: it also included Phobos's lua edits (# of players on a server) and free camera.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1160
Forgot to say: it also included Phobos's lua edits (# of players on a server) and free camera.
#48
SWBF1 Modding / Re: Can we eliminate low res animation?
July 23, 2014, 11:19:13 AM
done with this program (super easy to do)
http://www.swbfgamers.com/index.php?topic=6680.0
I already made a side mod that replaces all low res, I will release shortly.
http://www.swbfgamers.com/index.php?topic=6680.0
I already made a side mod that replaces all low res, I will release shortly.
#49
SWBF1 Modding / Re: Alternative ideas for turret dispensers
July 23, 2014, 11:11:34 AM
have you seen my deployables pack? its in my sig. It has barricades you dispense with real gravity. Also the "hover in the air turrets", but they auto fire and aim where you aim.
#50
Tech Support / Re: Fake Facebook Notifications
July 04, 2014, 09:21:02 PM
it was sarcasm if you didn't catch that.
#51
Tech Support / Re: Fake Facebook Notifications
July 04, 2014, 07:18:43 PM
What are you doing here? You could be dating hot singles in your area! /s
If they used your email to create a facebook account you would have gotten the activation email. Its just spam, I would ignore it.
If they used your email to create a facebook account you would have gotten the activation email. Its just spam, I would ignore it.
#52
Released Maps and Mods / Re: Tatooine: Defiance At Janus
July 01, 2014, 03:58:10 PM
really, really cool. can we set up a time to all play it?
#53
Released Maps and Mods / Re: Player Count Common.lvl Mod by Phobos
June 30, 2014, 05:17:41 PM
wow that's really cool! I wanna put this in my mod too!
#55
SWBF2 Modding / Re: Thread for all of DarthC3PO88's questions
June 26, 2014, 03:28:51 PM
open them with notepad. that should be all you need to know.
and this is what the things in them mean
https://sites.google.com/site/swbf2modtoolsdocumentation/misc_documentation
and this is what the things in them mean
https://sites.google.com/site/swbf2modtoolsdocumentation/misc_documentation
#56
SWBF2 Modding / Re: Thread for all of DarthC3PO88's questions
June 25, 2014, 10:08:12 PM #57
SWBF2 Modding / Re: Thread for all of DarthC3PO88's questions
June 24, 2014, 08:17:10 PMQuote from: DarthC3PO88 on June 24, 2014, 07:23:27 PM
Thanks but MileHighGuy found it but I need autumn trees for a planet called Voss
you can use normal trees and change the color of the leaves to orange, yellow, and other fall colors.
#59
SWBF2 Modding / Re: Thread for all of DarthC3PO88's questions
June 23, 2014, 07:36:16 PM
In the bf2 modtools assets
#60
SWBF1 Modding / Re: [WIP] Supplies Outpost
June 23, 2014, 06:36:32 PM
Oh, I don't have a google account or a webcam, but thanks though. If you remember any online tutorials you follow/ed that would be great.