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Messages - El Chupacabra

#46
SWBF1 Modding / Re: Zombie Mod Ideas
April 17, 2009, 06:40:38 AM
For the scenery, I think you should use stuff like the forests on Yavin: Temple. The mist and fog would help set the scene.
#47
I am going to kill you Pi.
#48
SWBF1 Modding / Re: Zombie Mod Ideas
April 16, 2009, 03:54:29 PM
And also the Republic and Empire have much larger star fleets and resource pools. I'm glad to see how this is shaping up.
Mostly because a few of my ideas made it into the final.

Are you making a new map for it or basing it on an existing one?
#49
Quote from: "SchTicK"
Quote from: "El Chupacabra"I'm a Mac (and I'm a PC), and I notice that in our games there is alot of Dodging, Ducking, DIpping, Diving and more Dodging in our fights.

Listen-up crotchstain, I love that movie.

Glad to hear it.

OFF TOPIC: Today our school dodgeball tournament started. Our team theme is Goodbye Horses by Q Lazzarus (youtube it, look for the one with silence of the lambs. Find the guys pretending not to be a guy). Some team ripped off the Purple Cobras. And that makes El Chupacabra bloodthirsty.
#50
And now a word of advice:
 Don't poke chupacabra's with sticks. We don't like it!
#51
SWBF1 Modding / Re: Zombie Mod Ideas
April 15, 2009, 10:37:25 PM
(points to my suggestions).

A cool zombie killer would be the solid laser beam from the spider droid on geonosis. I know someone's done it before, so it is possible. Maybe a chaingun or something based on the RLR model. I thinks that the zurvivors should be the rebels and should have limited ammo. Maybe a grenade chucker like the imperial model or something all your own? The DN bolt caster would also be effective. Multiple zombie-frying ability. If you do use the shotguns or chainguns, try to cut down on the kickback for them. One chaingun would spin out of control after half a second.
#52
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 09:29:08 PM
Well how many stormtroopers were carrying hatchets around in the movies? I think that in the Star Wars Universe, guns would be more believable melee weapons than an axe.
#53
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 04:29:55 PM
I like the idea of using weapons as melee clubs like the RLR and the sniper rifle. He could hold it by the barrel. The really strong ones could hold just a metal bar or a 2x4.
For the zombies they could have a ranged attack like a noxious gas (similar to the Bothan Spy's Incinerator in SWBF2) or a rock. Maybe a pistol for a smarter zombie I suppose.
#54
SWBF1 Modding / Re: Zombie Mod Ideas
April 14, 2009, 09:59:37 AM
Also this is not COD5.
And the mode described is exactly what I meant by zombie defense.
I has a new idea:
What if the commander was something like a human guy who raised the dead and such. Just a thought.

And if you can wield a stick and a metal bar, you can wield anything (except a rocket launcher).
#55
Other Games / Re: Halo3
April 14, 2009, 09:38:19 AM
Grifball is popular. Also helps to get those meaningless achievements.
#56
Quote from: "Thomas"Is it me or is the crosshair (rocket launcher) modified?

Would anyone know where this mod could be found?
#57
SWBF1 Modding / Re: Zombie Mod Ideas
April 13, 2009, 03:57:00 PM
Well HC, the shotguns don't burn it, but they destroy they body enough that it can't be rebuilt.
And come one man. This is zombie apocalypse! The military's doing anything to stop the horde.
#58
SWBF1 Modding / Re: Zombie Mod Ideas
April 13, 2009, 06:57:28 AM
Machine guns don't destroy the body well enough! it's gotta be a shotgun! You have to destroy the whole thing man! Or make it burn....
#59
SWBF1 Modding / Re: Zombie Mod Ideas
April 12, 2009, 10:01:54 PM
Hmm... super zombie is called an Abomination...(warcraft 3 maybe?)

I don't think zombies can grow wings if they're not on the host originally.
And zombies don't naturally produce goo. That's the blob. Zombies are walking corpses; they're just flesh, viscera, rotting gasses and bones.
Although goo spitting would be interesting...
#60
SWBF1 Modding / Re: Zombie Mod Ideas
April 12, 2009, 09:37:18 PM
That makes me a sad panda.