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Show posts Menu[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "all_fly_falcon.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "fighter"
MapTexture = "cloudcar_icon"
HealthTexture = "HUD_all_awing_icon"
//VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
GeometryName = "all_fly_falcon"
//FirstPerson = "all\allsspdr;all_1st_cockpit_snowspeeder"
FirstPerson = "all\allcldcr;all_1st_cockpit_cloudcar"
FirstPersonFOV = "60"
CollisionScale = 1.5
CollisionThreshold = "5.0"
CockpitTension = 28
///// DAMAGE, HEATH, AND EXPLOSION SECTION //////
MaxHealth = 300000.0
HealthType = "vehicle"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "vehiclesmoke"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 25.0
DamageStopPercent = 0.0
DamageEffect = "vehicleflame"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.75
DamageAttachPoint = "hp_damage_2"
//ExplosionDestruct = "all_fly_ywing_exp"
///// VEHICLE FLYING SETTINGS /////
Acceleraton = 30.0
MinSpeed = 30.0
MidSpeed = 60.0
MaxSpeed = 85.0
BankAngle = 0.8
BankFilter = 4.5
LevelFilter = 5.0
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.75
TurnFilter = 5.75
PCPitchRate = 20.0
PCTurnRate = 20.0
PCSpinRate = 17.0
TakeoffTime = 2.0
TakeoffSpeed = 4.0
LandingTime = 2.0
LandingSpeed = 5.0
TakeoffHeight = 3.5
LandedHeight = 1.5
////// PLAYER SETTINGS (CAMERA, PLAYER POSITION) //////
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "2.5"
////// WEAPONRY SETTINGS /////
WeaponName = "all_weap_fly_snowspeeder_cannon"
WeaponAmmo = "0"
//AimerNodeName = "hp_laser_1"
AimerPitchLimits = "-5 5"
AimerYawLimits = "-5 5"
BarrelLength = "2.5"
///////// EXHAUST SETTINGS ///////////
//ThrustEffect = "exhaust_jedistarfighter"
//ThrustAttachPoint = "hp_engine_1"
//ThrustEffectMinScale = "1.7"
//ThrustEffectMaxScale = "2.2"
//ThrustEffectScaleStart = "1.5"
//////// COLLISION SETTINGS //////////
//TerrainCollision = "collision"
//SoldierCollision = "awing"
//VehicleCollision = "collision"
//BuildingCollision = "collision"
/////// SOUNDS ///////////////////
EngineSound = "all_fly_ywing_engine_parameterized"
TakeoffSound = "all_fly_ywing_takeoff"
LandSound = "all_fly_ywing_land"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_sm"
//TurnOnSound = ""
TurnOffSound = ""
TurnOffTime = "2.0"
TurningOffSound = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
MusicSpeed = ".25"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Quote from: Napseeker on April 22, 2010, 01:15:49 PM
No that's not necessarily correct - you definitely should feel a sense of pride and accomplishment in your modding work (and in what you may have learned in the process of modding). The community benefits from the expansion of the game, the modder in my honest belief, benefits from having something to be proud of (if done well that is). I suppose one could be proud that they've expanded the game beyond what the developer had intended, which is also good, but some measure of pride in one's work is definitely a component of good modding - otherwise, what are modders then to be - spiritless robots just solely working to push a game beyond its borders for the sake of it? Nonsense. You do it to have something to show off, to put forth as "Here's what I did!" Good modders especially don't tend to show off things that they're not proud of. It fuels their enthusiasm to keep chugging away for hours on end.
You can tell a bad modder - he shows off stuff, but there's not any love for it in his own work. It's just something he whipped together and puts out on the internet. Maybe it was just a quick experiment, or something that he worked on and gave up and decided to post anyway for some quick attention. No pride in your work? You won't last long as a modder on whatever project you may be working on.
The only negative is when pride turns into a fixation about what the community thinks of you and your modding efforts - whether people believe your claims that you did all your modding work unaided or what not, or whatever else you feel might be a "claim to fame". As I said, you're a modder, if you did something you know was worthwhile, be proud of it. Just don't overhype it to others (most folks don't care how much you may have learned in the process or how you did it).
Quote from: Snake on April 19, 2010, 05:38:49 PMbloodspray.fx is the effect currently being used for the zombie map
Actually, blood came WITH swbf, it was never used though. There is an effect in the Shipped Common Effects folder called bloodspray.fx it is going to be in my Mania Mod.
Quote from: zorba1994 on April 16, 2010, 05:58:22 PMHaha! He's gone! We finally got him to leave!
Haha! He's gone! We finally got him to leave!
Ding! Dong! The overly-egomaniac-wounded-artist is dead!
BTW Phobos, you are nowhere near cool enough to use any of the tim emoticons.
Quote from: Soap Mactavish on April 16, 2010, 05:39:17 PM
wow, no idea who you are, but maybe you should try and recognize that MPC has no direct ability to go convince people to buy a game that came out some 5 years ago. Maybe you could politely complement MPC for the times you had here and leave (if you so choose).
Sorry if i am out of line MPC.
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