cis.lvl is already in C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE
GSM is placed in C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\AddOn
I already understand how to create a side mod, modify odf's, how to munge, etc. Like I stated before. I'm coming from BFII mod tools. http://starwarsbattlefront.filefront.com/developer/Glitch25;36079
http://swbf-custom.forumactif.com/t277-glitch-s-mods
I just need to figure out how allow different maps use a different set of classes by editing the .lua files with the Star Wars Battlefront I mod tools. Judging by what I've seen so far, these tools seem to be a bit more limited.
C:\BFBuilder\DataGSM is where I'm munging my custom side along with the .lua changes.
GSM is placed in C:\Program Files (x86)\LucasArts\Star Wars Battlefront\GameData\AddOn
I already understand how to create a side mod, modify odf's, how to munge, etc. Like I stated before. I'm coming from BFII mod tools. http://starwarsbattlefront.filefront.com/developer/Glitch25;36079
http://swbf-custom.forumactif.com/t277-glitch-s-mods
I just need to figure out how allow different maps use a different set of classes by editing the .lua files with the Star Wars Battlefront I mod tools. Judging by what I've seen so far, these tools seem to be a bit more limited.
C:\BFBuilder\DataGSM is where I'm munging my custom side along with the .lua changes.