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Messages - Giftheck

#2191
Released Maps and Mods / Re: Kashyyyk: Kachircho
January 06, 2010, 12:49:22 PM
Nah, I believe this DID evolve into the BF2 custom map Kashyyyk: Kachircho, but the source files, even after conversion are no good - the CIS keep falling out of the world upon spawn.

I wondered if source files are available because I'd love to amend the map in places (I'm already producing a side mod to work with it)
#2192
Released Maps and Mods / Re: Kashyyyk: Kachircho
January 06, 2010, 11:42:48 AM
Are you sure? it looks nothing like the BFII map I've seen. It looks more like the BF1 Kachircho map.

I wonder if any source files were ever released for this?
#2193
SWBF1 Modding / Re: Main Play Mod 6.5
January 06, 2010, 11:20:52 AM
Yep, I will change that. It's just that I based it off the Dark Trooper's shotgun.
#2194
SWBF1 Modding / Re: Main Play Mod 6.5
January 04, 2010, 02:21:29 AM
That "thing" is a bone-root mesh that isn't supposed to appear. However, it does for some reason and I have yet to figure it out. The AT-RT Driver on Kashyyyk also has the same problem too.
#2195
You mean Shara the Bounty Hunter from Elite Squadron? I do have the textures but I don't have a model.
#2196
Well, for the moment, I am concentrating on finishing the BF1 mod. Then I shall return to the BF2 mod.

So far, I've come up with doing the following:

Heroes from The Force Unleashed. You can play as X1, X2 for heroes, and I'll be replacing the Obi-Wan model with the HapSlash version (which looks a damned-sight better than the BF2 stock model). I might see if we can get Maveritchell to disclose how to get hero craft in space, and I also want to do some maps or modes inspired by Renegade Squadron and Elite Squadron.

So, there's plenty to look forward to.
#2197
Oh, you want a heroes only map?

I did release one as part of my BFII-Style Missions pack demo (you can find it in the Releases section)
#2198
Released Maps and Mods / Re: BF2 Kamino
December 24, 2009, 01:42:22 PM
Is this reconverted or the first port of the map?
#2199
SWBF1 Modding / Re: dual sided lightsaber
December 14, 2009, 02:35:22 PM
That's because it's actually just a lengthened laser. Although I suppose it could be possible if you have the right texture...

In any case, the model itself is incompatible because the character will hold it by the bottom.
#2200
SWBF1 Modding / Re: dual sided lightsaber
December 14, 2009, 03:59:26 AM
Because Double Bladed, or Dual Weapons, are impossible to do. Lightsaber support is hardcoded, so it's limited to just one blade, one swinging attack and all-directional blocking.
#2201
Other Games / Re: Medal of Honor
December 13, 2009, 02:48:38 PM
I have the very first two... ah, the good ol' days with MoH and Underground on the PS1...
#2202
Other Games / Re: Medal of Honor
December 13, 2009, 01:26:48 PM
Medal of Honor is fighting back!

Well, it is a modern-day game, something that ought to freshen the series (which only previously happened within WWII)
#2203
Well, I'm guessing they've written a new story for it, although X1, X2 and TFU characters might still make appearances.

Then again, there was an animation reel I saw, fairly recent, with both X1 and X2 in the video. Much more detailed than ES.
#2204
Other Games / Re: VOTE Vga!!!!
December 13, 2009, 08:59:55 AM
Well, GameStop have advertised BF3 for all platforms, for preorder beginning in January... rumour and speculation, but can this source be trusted?
#2205
Requests / Re: Rancor And Acklay ported to SWBF 1?
December 11, 2009, 03:24:12 AM
Because zafbins are already compiled, they cannot be edited. I believe they also hold the skeleton data only.

I think you can only re-envelope the model with XSI?