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Messages - SleepKiller

#1756
Released Maps and Mods / Re: BESPIN: SECURITY COMPOUND
October 21, 2011, 03:51:19 PM
Quote from: gdh92 on October 21, 2011, 09:41:52 AM
When i copy to the addon folder i get 8 warnings (addme.script, cor.lvl etc.) saying an unspecified error is preventing this operation then when i check in addon all the folders are empty (they are there on the downlad). Is it just me who has this problem?
Oops, forgot to respond to this. Hmm, strange is anyone else having this problem?
#1757
Released Maps and Mods / Re: BESPIN: SECURITY COMPOUND
October 21, 2011, 01:15:10 PM
Quote from: Bamdur on October 21, 2011, 03:31:23 AM
if you could post some screenshots could be cool
Yeah I just realised I had forgot those I'll post them soon.
#1758
Released Maps and Mods / Re: BESPIN: SECURITY COMPOUND
October 21, 2011, 02:23:11 AM
Also any bugs or room for improvment you find please tell me.
#1759
Star Wars Battlefront (2004 Original) / Re: Drodeka
October 21, 2011, 01:31:58 AM
Regretably the Droideka is set up like a walker so it being able to move left to right is impossible sadly. :(
#1760
Public Square / Re: Smileys
October 20, 2011, 07:09:05 PM
Got any filter addons running?
#1761
Released Maps and Mods / BESPIN: SECURITY COMPOUND
October 20, 2011, 07:04:46 PM
BESPIN: SECURITY COMPOUND

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=365

BESPIN: SECURITY COMPOUND Beta by SleepKiller.

Backstory.

After intesive combat securing Bespins platforms from the Republic  the CIS now marches to capture the key to controling Cloud City the SECURITY COMPOUND but the Republic have set up heavy defences to hold back the ever persistant droid armies.
Choose your side.
Will you push back the CIS or crush the Republic beneath your feet?

With thanks to,

Buckler/{PLA}Led - For being kind enough to give us a great communtiy like SWBFgamers.
Teancum - For assets
Psych0fred - For assets
The SWBFII Conversion Pack Team - For assets
AceMasterMind - For assets

Note this is a beta and as such it is possible that their are bugs in it.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

Some pictures for your enjoyment.



#1762
Public Square / Re: Smileys
October 20, 2011, 06:35:18 PM
Quote from: Bamdur on October 20, 2011, 06:29:54 PM
:censored: :cheer: :rant: :tu: :tu: :td: :cheer: :whistle: :rant: :tu: :) :bye: :dry: :cheers: :blink: :XD: :wub: :wacko: :mad: :ohmy: :happy: :slap: :D :shrug: :sleep: :moo: :sick: :xmastim: :wave: :confused: :whip: are ones that dont work for me /dont show up
I see them fine.
#1763
Other Games / Re: Star Wars: Jedi Knight Retro Fun
October 20, 2011, 11:54:34 AM
Mm, Kyle = ownage the sromtroopers never stand a chance.
#1764
Your SW FTP _LE version 5.08 link is dead.
#1765
Other Games / Re: Star Wars: Jedi Knight Retro Fun
October 19, 2011, 04:20:07 PM
I think LucasArts classofys Dark Forces as part of the Jedi Knight serias.
#1766
Quote from: Phobos Developer on October 19, 2011, 08:37:37 AM
The LVL compression process are too different to compare them the way you do. BF2 has way more code.
Man, your stubbon. SWBF1 and SWBF2 use the same munge process the same data storing methods got it. And SWBFII has way more data because its packed to the maximim with content Pandemic even cut stuff from it. Get it the SWBFII side LVLS on the PC average 100MB and the ALL one is over 200 MB that is way more than the SWBF1 sides. Hence why their is more code. Do you get it now?
#1767
 :slap: You do not get what I was meanning the process they use to compress data for the console is describe some what in the SWBFII Modtools documentation. Understand the process is the same for the two games? Comprendo?
#1768
Quote from: Phobos Developer on October 18, 2011, 07:19:35 PM
I'm talking about swbf1 though.
Yes but you forget SWBF1 and SWBFII use the same engine Zero engine so most of the information will still be relervent.
#1769
1.2 Is the latest version. 1.3 only reached beta before LucasArts canned it. So noone plays it. http://starwarsbattlefront.filefront.com/file/Star_Wars_Battlefront_Client_Patch;36174 Latest patch.
#1770
They cut down alot on mshs and TGAS read the SWBFII Modtools documentation to find out more.