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Messages - Unit 33

#151
Other Games / Re: Fortnite
August 04, 2018, 12:32:33 PM
Quote from: Led on August 04, 2018, 12:13:06 PM
I gave it a try a few minutes ago.

I got killed very easily--is it correct that there is no "respawn" ?


Yup, it's a jolly enough arcade experience in that sense.

The skill ceiling can be quite high what with the building mechanic.
I would recommend playing in squads or 50v50 to get used to controls, weapons and mechanics.
#152
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
July 10, 2018, 06:39:32 AM
You're an asset appropriation MACHINE.

Looks great Sereja, especially the lighting!
#153
Quote from: RepComm on July 08, 2018, 12:39:39 PM
Huzzah for no more browser 'this site is not secure' and moar encryption!


Inb4 Regent makes the British comment

(Love you bro, no h8 m8 i r8 8/8)
Er...

All that time I spent worrying about SSL may now be spent drinking tea?
#154
SWBF1 Modding / Re: Black texture/missing texture
June 29, 2018, 05:31:08 AM
Has the targa been compressed in some way (from what I remember there's a check box for it?
Maybe try replacing the texture with one that definitely works to see what happens. Then maybe using an image editor and transplant the texture you want into that working file.

Sorry if this is obvious stuff that you tried already.
#155
Saw it weekend of release; it was a lot better than I thought it was going to be.
Nothing in it profoundly annoyed me, and I found myself grinning during some scenes.

. L337 was fine.
. Alden Ehrenreich did really well to play the character of Han besides a simple impersonation, he had the right kind of charm factor.
. Kira was better than I thought she'd be.
. [spoiler]Maul[/spoiler] was fine but maybe a bit ham-fisted.
. Chewie was great
. Thandie Newton was underused

The first 20 minutes or so could have been streamlined, opening with an inconsequential chase scene was odd. But I don't make films so whatever.

I hope they get a chance at a sequel regardless of how much money it made.

I think I enjoyed it more than RO for having better characterisation, i.e more fleshed out and interesting.
RO's most redeeming feature is probably the last 30 minutes, which is an odd symmetry to how SOLO gets better after the half way mark... And ANH to some extent!

Maybe it's just that a lot of Star Wars films have issues with the first act.
#156
Welcome Center / Re: SWBF Nostalgia
May 13, 2018, 10:28:27 AM
Welcome! You'd be surprised at how many folk around here were right there with you in 2004.
#157
Quote from: Norwood on March 16, 2018, 02:42:25 PM
Seems really weird to me, I would not have been a fan of this at all. It seems strange to say now, but in some ways I think Lucas Arts was scrapping the bottom of the barrel for fresh ideas...
From what I can gather there was a lack of confident direction; they tried a lot of different ideas and the higher ups didn't seem to have the confidence to let production teams take ay particular risks; so projects repeatedly collapsed and re-started until nothing at all was achieved.

There's a lot of really great journalistic accounts of the last years of LucasArts.

This one in particular makes a good bash at it:
https://kotaku.com/how-lucasarts-fell-apart-1401731043
#158
From the makers of Time Splitters...

They were definitely going for some alternate reality or time-travel-shenanigan game.

Quote from: ThePlushieZone on March 13, 2018, 08:14:15 PM
This is fake, Free Radical was shut down shortly after they cancelled BF3, plus why would BF4 be made if 3 was not even done?

BF3 was was nearly complete so portions of the development team were already at the concept stage of SWBF4.

It seems like there was a burst of activity with Lucas Arts projects just before collapse, what with 1313, SWBF3, early plans for SWBF4, SWBF 'Online' (?), 'First Assault' etc etc.
#159
Quote from: Gistech on February 17, 2018, 10:42:48 AM
From my model or a screen from the episode? I can do the model but the episode is trickier because I personally don't have access to Star Trek Discovery, only what's been sent to me.
Oh the model, you've got all the proportions pretty spot on. :)
#160
I don't suppose you could take a screenshot of it from a higher angle, ay?

I'm having trouble figuring out how far out the saucer section should be in relation to the 'body'.
#161
Quote from: Gistech on February 17, 2018, 07:17:23 AM
I suspect the interior might take the same approach as the ship - familiar yet updated. I'm interested to see who portrays Pike and Spock - Bruce Greenwood still does TV but I'd imagine Zachary Quinto would be too expensive. I'd expect them to ask though seeing as Leonard Nimoy saw him as the successor to the role of Spock.

Quinto would be nice. Maybe with the success the show has had they might be able to afford him for at least an episode or two.

I'm hoping the interior is a nice stage in between DIS and TOS or even TMP.
#162
Quote from: Gistech on February 17, 2018, 06:51:52 AM
Definitely, the new design is definitely much more faithful to the original design and I would have loved to have seen this one on screen as the Enterprise in the 2009 film.

The Enterprise in the pilot was largely the same as the one in the full series, there were only a few subtle differences - there was no light in the bridge dome, the dish was bigger and the bussards at the front end of the nacelles had spokes in the centre (the covering of the JJPrise's nacelles has an allusion to this with the vertical line down the centre of the bussard having a cylinder halfway down). IIRC there was also a strip on the bottom deck of the bridge module that looks like a window at first glance.
I don't suppose you've seen Junkball Media's videos? He goes through the design of most of the Star Trek ships, very good stuff.

I'm very interested to see how the interior looks! And indeed whether the uniforms are going to slowly become more like what we see in the pilot (since they're somewhat similar to some extent).
#163
Quote from: Gistech on February 17, 2018, 06:31:05 AM
Oh, you mean from this shot?

[spoiler][/spoiler]

It does kind of look like there is a slight 'curb' about 1/4 of the way in from the edge of the saucer.

It also looks like there's a window in the lower bridge module like the other ships in Discovery (and the JJPrise) and no upper bridge module before the light-up dome.

Aha, yeah definitely a curb. The 'bowling' ... convexness (?) is very streamlined too.

I think I read somewhere that Pike's Enterprise (as it appeared in 'The Cage') is a bit different, and the DIS design takes a few nods from that and indeed the refit. (not sure if true, can't find any reference atm)

I definitely prefer the DIS design to Bad Robots. I'm not even bothered about retconning design choices made on a low budget 1960s science fiction show. It looks cool, man.
#164
Quote from: Gistech on February 17, 2018, 05:27:34 AM
I still need to 'finalise' the top of the saucer's shape (difficult to do with so many polys on it) but the shape does appear to be very much like the TOS one, just with a slightly shallower underside (like the refit and the JJPrise)

Yeah I got about this far:

I'm pretty sure there's a kinda dip in the front portion of the saucer that I haven't drawn, or that might be the impression given by the floodlights.
#165
Woah! That's so weird I literally just drew the thing based on it's appearance in discovery!
Could you possibly share an image of the model from an isometric perspective if possible? I've had trouble figuring out the saucer section based on it's brief appearance.