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Messages - Sereja

#1216
Thank's, Unit 33. If that realy possible, it cud be nice, if vote rate system will be loaded automaticaly in "released mod & maps" topic, and show rate nominations for vote's like this:
1. effects
2. gameplay
3. design (props & textures)
4. atmospheric style (sky, fog, rain, light)
5. sides (skin, weapon)
6. movie
7. sound

Probably each one, must be rated from 0 to 10.
#1217
General / Re: Just realized I have no life..
May 31, 2012, 11:01:41 PM
Congratultions!... It ts good or bad? :confused:
#1218
If you wish to make contest, interesting, for non online players, you probably need make something, like "Oscar rewards". So, each modder can win in nominations, like "map of the year", or "effects of the year" etc. The result, of map rate can be visible, by simple vote, so, each modder, can easy figure out, if his map is realy successfull, even, if nobody left any comment. The contest, and rewards must be happens before or after New Year, so, the selebration will be more fun. Also, rewards, like stars, or some simbols, may be visible under member profile forever, like those "post count".
#1219
It may hepens, if you swith between defferent projects, and save it in "wrong' world. This may be real trouble, becouse your previous world now is ruined. :o
#1220
General / Re: Favorite Clone Legion
May 31, 2012, 10:47:48 AM
All of them look's nice, but attack on Utapau by 212th was most interesting close action scene. Orange colors, and such "friendly" commander Cody, makes them very positive.
#1221
SWBF1 Modding / Re: Camera settings
May 29, 2012, 09:48:13 AM
It is strange, but when I press "+" and "-" (from PC pad), it hase no any effect to zeroeditor...
#1222
SWBF1 Modding / Re: Items for Zombies
May 28, 2012, 07:54:59 AM
Blood spurting out? Sounds like simple weapon explosion effect. All you need to do, it's edit sparkles particle, may be dirt particle, also, black smoke particle, for "blood spot" cud be nice! Don't forget edit weapon .odf, and make this impact effect for infantry only.
#1223
I do not have any "tool", just click the button Localize ModID, at BFBuilder Pro.
#1224
It is strange, but this is the point, where I am stuk:
Quote from: SnΛke on May 27, 2012, 07:04:58 PM
1. Right click on "level" and click "add Scope" and name it entity
The "entity" uppear only under "ModID", but not under "level".
#1225
You mean, the vehicles can "feel" collision, of props, without barriers? It cud be great, if that was so...
Now, about zombie: the "throw" weapon, which infantry is not "afraid", it is despensers. You can make health despenser, with negative health decrease, but for this, probably all "zombie slayers" must be a pilots, beside, I am not sure, you can make it to explode.
Still, to make zombie, more stupid, you can limit theyr move, like R2D2:

MaxStrafeSpeed      = 0.0
MaxTurnSpeed        = 2.25
#1226
Requests / Re: Converted maps
May 26, 2012, 08:29:07 AM
Actualy, you forget to add in this list "Polis Massa" and "Naboo" maded, by me. ;)
#1227
Thank's for help me upload my map, I just found some strange error in SWBFgamers upload system: after I upload my map, it say: "you do not add Title name of the file", but I am sure, I did. Well, anyway here the script:

This is my version, of converted SWBF2 map NABOO: THEED night.

Features:
1. Fixed collision.
2. Edited sides with new effects, reticules, huds, hex edition, and chargable weapon.
3. Working decal

Instalation:

1. Put the 022 folder in your Gamedata\AddOn folder.

2. Put the common.lvl file in your LucasArts\Star Wars Battlefront\GameData\Data\_LVL_PC\Common\ENG folder, make backup first.

KNOWN BUGS:
1. Muzzleflash effects become appear in random places. Not sure, but looks like this bug was added by SWBF creators.
2. R2D2 has no sound. Reason: sound making is a most hard thing to understanding for me...

WARNING: my map is overload with effects (as usual), so, if you have slow PC, it may crash! Sorry about that...

Possible solution: remove all your custom maps from the game showmap list (AddOn folder).

Feel free to post your comments.
Enjoy!
#1228
Yes, I think it is possible, if you change theyr type in .odf, like this:

UnitType      = "assault"

Also, in mission LUA may exist this lines:

    SetTeamAggressiveness(ALL, 1.0)
    SetTeamAggressiveness(IMP, 1.0)
#1229
Hmm... Interesting effect! Probably each map, from maplist takes some part of game memory. I know, they count must be no more, then 24, but probably it also add effect to map quality. It cud be great solution, for slow PC owners, to play overload with effects maps!
So, I do not need thinking about decrease effect quality on my maps! 8)
#1230
I heard about this problem with my maps, from SleepKiller, when I upload my Tantive IV: Interior map, but he did not say, how he can fix that.