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Messages - Ltin

#106
Quote from: Anthony_b on December 12, 2016, 06:59:12 PM
It is not possible. I tried very hard a long time ago to find a way but was unable. If you attempt to change the name in inside the file with hex editing, it will not load in the game. There are 4 bytes of data at top and maybe bottom of the file that sort of reflect total file size, name, progress etc and if you change the name you'd need to recalculate those 4 bytes of data to reflect your new profile name which no one has done.
if you kept the name the same length could it work?
#107
Released Assets / Re: SWBFIII Models
December 04, 2016, 12:21:52 PM
Sweet!
#108
SWBF1 Modding / Re: SPtest doesn't run.
November 30, 2016, 03:39:01 PM
Quote from: swgaming1015 on November 30, 2016, 03:33:54 PM
Are you running SPtest from inside the Lucasarts/Star Wars Battlefront/Gamedata folder?
Yes
#109
SWBF1 Modding / SPtest doesn't run.
November 30, 2016, 03:23:43 PM
The last time i tried to mod anything for swbf was a few years ago and i know SPtest worked then.

Back then i was on windows 7. Now i am on windows 10, and SPtest does nothing if i try to run it (even in compatibility mode). It doesn't save anything in the log either. I redownloaded SPtest to make sure it wasn't a bad exe or something, and that didn't fix it.

I know swbf 2 had issues, and that there was a way to fix it. Is it a similar situation here?
#110
Requests / Re: Just one simple Jedi thing D:
November 29, 2016, 03:17:19 PM
It works fine in swbf 1, but the swbf 2 versions are throwing me for a loop, so if someone else could try that would be great.
#111
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 06:05:22 PM
So Maaraaa are you just asking for all the jedi lightsabers to be replaced?

I think i will try to do this. Seems simple enough and i have a vague idea what i'm doing.

Literally anyone else could probably do it faster though.

#112
REVOLT
:commander:
:commander:
:commander:
#113
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 03:25:50 PM
The Deafult AI heroes don't do that, its a mod.

I would assume if it can be done in swbf 1 it can be done in swbf 2, but i dont actually know how it was accomplished in the first place.
#114
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 11:34:04 AM
Quote from: Maaraaa on November 28, 2016, 11:33:28 AM
For bf 1 i'm using the vanilla meaning if you just install  and done, no patching or anything else.
Are you installing from a CD or DVD?

perhaps a better question is what version are you using?
#115
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 11:31:56 AM
You are using a version other than 1.2 (that is the most recent official patch right?)?

It shouldn't matter even if you are though, i don't think they changed hero behavior.
#116
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 11:17:30 AM
Quote from: Maaraaa on November 28, 2016, 10:54:59 AM
First off, i don't even know how to do this coding stuff ._.
Secondly , that's not all what i asked for :(.  I ask for like battlefront 1 jedis! just turn heroes for instant mode start a map for singleplayer and just look for the jedis and see for yourself.  They block all blaster fire from everywhere but also do 1 hit kill and block while slashing their sabers :o
The default heroes for swbf 1 don't actually block anything, they just regenerate health at an infinite rate.

The coding is done through the swbf2 mod tools (mission builder maybe?)
#117
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 09:32:49 AM
#118
Requests / Re: Just one simple Jedi thing D:
November 28, 2016, 09:26:33 AM
Quote from: Cdt Fox on November 28, 2016, 07:45:11 AM
You just have to change those parameters in "com_hero_default" or "com_jedi_default".odf

// Energy bar defaults
EnergyBar               = 100.0     // Max energy
EnergyRestore           = 15.0      // energy regained per second if moving
EnergyRestoreIdle       = 25.0      // energy regained per second if not
EnergyDrainSprint       = 15.0      // energy spent per second of sprinting
EnergyMinSprint         = 20.0      // min energy to start sprinting
EnergyCostJump          = 0.0      // energy cost to jump
EnergyCostRoll          = 25.0      // energy cost to roll


add a large number like "99999.0" instead of "100.0" to the Max energy part ;)
but that still has to be triggered by pressing the f key right?
#119
General / Re: SWBFgamers.com fun facts November 2016
November 27, 2016, 06:49:06 PM
Quote from: Led on November 26, 2016, 04:12:22 PM
The 25th top poster Ltin has 969 posts.
That has to be a product of time right? I didn't think i was that active.
Quote from: Commander Awesome on November 26, 2016, 06:16:21 PM
[spoiler]
(JK)[/spoiler]
We believe in you!
#120
Requests / Re: Just one simple Jedi thing D:
November 27, 2016, 06:41:47 PM
I believe what he is talking about is something like the geonosis arena (right?) mod for swbf 1.

In that mod the jedis (which are their own separate playable classes, not a hero unit) deflect blaster fire from all directions (mostly), but can still die.