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Messages - oldsnake

#106
SWBF2 Modding / Re: Simple mod
December 17, 2014, 01:30:53 PM
fast spawn hex edit. download the server file BattlefrontII.exe from gamemaster. extract the file. using xvi32 open the battlefront exe.
click the search and enter pAS into the search box click okay. there are 2 boxes to change 70 41. make 70 become 00. make 41 become 3F. when done click file save. your exe is now ready for placement in your server folder.
#107
SWBF2 Modding / Re: Simple mod
December 17, 2014, 01:18:12 AM
the new mission.lvl should be in the bf2_modtools/data_*yourmod id*/ _lvl_pcfolder. the file you download is the same as the gamemaster file just edited for fast spawn and it is only 1-2 second wait time to respawn.
#108
SWBF2 Modding / Re: Simple mod
December 16, 2014, 08:36:31 PM
ah thats bad it works on the 4 pc/nfo i have. the directions are here if needed https://gameshare.co/forum/viewtopic.php?f=26&t=76 all you have to do is extract the file rename the file you want to use to BattlefrontII copy the rename file then paste it into the server folder. it will control the whole server for fast spawn.
#109
SWBF2 Modding / Re: Simple mod
December 16, 2014, 09:57:11 AM
here are the swbf2 dedicated server files for ps2/pc fast spawn updated for gamemaster use. rename the one you want to use to battlefrontII.exe :from the download folder:. rename the original one in your server folders to something different eg: orgbattlefrontII to keep a backup copy if needed. https://mega.co.nz/#!bFJHBTyK!mx933veUSr_Y-Fj_Kyy_kt7u_OkFhreCfimmxDDNTdk
#110
SWBF1 Modding / Re: Thread to Help Samistheone
November 20, 2014, 02:39:46 AM
here is a vid i made for you showing most of the folders. hope this helps. it seems your anti virus software is hiding your files. disable your wireless/hardwire network. then disable your virus tools. mod offline. might want to think about a clean install of windows(last resort). https://mega.co.nz/#!aMZTACyC!zFYEYSzxZG3bsZvO1WsHLYoLrp1staC7_2SG3Z-3-7E
#111
SWBF1 Modding / Re: Thread to Help Samistheone
November 18, 2014, 09:57:13 PM
a screenshot of bfbuilder folder located on c drive
#112
thanks for this fix Led   :cheers:
#113
---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
--  Empire Attacking (attacker is always #1)
    local REP = 2
    local CIS = 1
--  These variables do not change
    local ATT = 1
    local DEF = 2

    AddMissionObjective(CIS, "orange", "level.kas2.objectives.1c");
    AddMissionObjective(CIS, "red", "level.kas2.objectives.2c");
    AddMissionObjective(REP, "orange", "level.kas2.objectives.1c");
    AddMissionObjective(REP, "red", "level.kas2.objectives.3c");

    SetTeamAggressiveness(REP, 1.0)
    SetTeamAggressiveness(CIS, 1.0)

    SetMaxFlyHeight(50)

    ReadDataFile("sound\\kas.lvl;kas2cw");
    ReadDataFile("SIDE\\rep.lvl",
        "rep_inf_basic",
        "rep_inf_jet_trooper",
        "rep_inf_macewindu");
    ReadDataFile("SIDE\\cis.lvl",
        "cis_hover_aat",
        "cis_inf_basic",
        "cis_hover_stap",
        "cis_walk_spider",
        "cis_inf_countdooku",
        "cis_inf_droideka");
ReadDataFile("SIDE\\wok.lvl",
        "wok_inf_basic")


    --    Republic Stats
      SetTeamName(REP, "Republic");
      SetTeamIcon(REP, "rep_icon");
      AddUnitClass(REP, "rep_inf_jet_trooper",11)
      AddUnitClass(REP, "rep_inf_jet_trooper",3)
      AddUnitClass(REP, "rep_inf_jet_trooper",4)
      AddUnitClass(REP, "rep_inf_jet_trooper",4)
      AddUnitClass(REP, "rep_inf_jet_trooper",3)
      SetHeroClass(REP, "rep_inf_macewindu")



--  CIS Stats
      SetTeamName(CIS, "CIS");
      SetTeamIcon(CIS, "cis_icon");
        AddUnitClass(CIS, "wok_inf_rocketeer",0)
        AddUnitClass(CIS, "rep_inf_arc_trooper",0)
      AddUnitClass(CIS, "cis_inf_pilotdroid",0)
      AddUnitClass(CIS, "cis_inf_assassindroid",0)
   AddUnitClass(CIS, "rep_inf_clone_sharpshooter",0)
      SetHeroClass(CIS, "cis_inf_countdooku")


--  Attacker Stats
    SetUnitCount(ATT, 0)
    SetReinforcementCount(ATT, 60)
    SetTeamAsEnemy(ATT,3)

--  Defender Stats
    SetUnitCount(DEF, 25)
    SetReinforcementCount(DEF, 150)
    SetTeamAsFriend(DEF,3)

--  AI
    SetAllowBlindJetJumps(1)

--  Level Stats
    ClearWalkers()
--  SetMemoryPoolSize ("EntityWalker",0)
    AddWalkerType(0, 8) -- 8 droidekas (special case: 0 leg pairs)
    AddWalkerType(1, 0) --
    AddWalkerType(2, 0) -- 0 spider walkers with 2 leg pairs each
    AddWalkerType(3, 0) -- 0 attes with 3 leg pairs each
    SetMemoryPoolSize ("CommandWalker",0)
    SetMemoryPoolSize("CommandHover",0)
    SetMemoryPoolSize ("MountedTurret",0)
--  SetMemoryPoolSize("EntityTauntaun", 0)
    SetMemoryPoolSize("EntityHover", 0)
    SetMemoryPoolSize("EntityCarrier", 0)
    SetMemoryPoolSize("EntityBuildingArmedDynamic", 0);
    SetMemoryPoolSize("PowerupItem", 30)
    SetMemoryPoolSize("EntityMine", 30)
    SetMemoryPoolSize("Aimer", 100)
    SetMemoryPoolSize("Obstacle", 600)
    SetMemoryPoolSize ("Weapon", 265)

    SetSpawnDelay(1.0, 0.25)
    ReadDataFile("KAS\\kas2.lvl")
    SetDenseEnvironment("false")

--  Birdies
    SetNumBirdTypes(1);
    SetBirdType(0,1.0,"bird");

--  Fishies
    SetNumFishTypes(1);
    SetFishType(0,0.8,"fish");

--  Local Stats
    SetTeamName(3, "locals")
    SetTeamIcon(3, "all_icon")
    AddUnitClass(3, "wok_inf_warrior", 0)
    AddUnitClass(3, "wok_inf_rocketeer", 0)
    AddUnitClass(3, "wok_inf_mechanic", 0)
    SetUnitCount(3, 0)
    SetTeamAsEnemy(3,ATT)
    SetTeamAsFriend(3,DEF)

--  Sound

    OpenAudioStream("sound\\kas.lvl",  "kascw_music");
    OpenAudioStream("sound\\cw.lvl",  "cw_vo");
    OpenAudioStream("sound\\cw.lvl",  "cw_tac_vo");
    OpenAudioStream("sound\\kas.lvl",  "kas");
    OpenAudioStream("sound\\kas.lvl",  "kas");

    SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1);
    SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1);

    SetAmbientMusic(REP, 1.0, "rep_kas_amb_start",  0,1);
    SetAmbientMusic(REP, 0.99, "rep_kas_amb_middle", 1,1);
    SetAmbientMusic(REP, 0.1,"rep_kas_amb_end",    2,1);
    SetAmbientMusic(CIS, 1.0, "cis_kas_amb_start",  0,1);
    SetAmbientMusic(CIS, 0.99, "cis_kas_amb_middle", 1,1);
    SetAmbientMusic(CIS, 0.1,"cis_kas_amb_end",    2,1);

    SetVictoryMusic(REP, "rep_kas_amb_victory");
    SetDefeatMusic (REP, "rep_kas_amb_defeat");
    SetVictoryMusic(CIS, "cis_kas_amb_victory");
    SetDefeatMusic (CIS, "cis_kas_amb_defeat");

    SetOutOfBoundsVoiceOver(1, "cisleaving");
    SetOutOfBoundsVoiceOver(2, "repleaving");

    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin");
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
    --SetSoundEffect("WeaponUnableSelect",  "com_weap_inf_weaponchange_null");
    --SetSoundEffect("WeaponModeUnableSelect",  "com_weap_inf_modechange_null");
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit");
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter");
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit");

    SetAttackingTeam(ATT);

    SetPlanetaryBonusVoiceOver(CIS, CIS, 0, "CIS_bonus_CIS_medical");
    SetPlanetaryBonusVoiceOver(CIS, REP, 0, "CIS_bonus_REP_medical");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 1, "");
    SetPlanetaryBonusVoiceOver(CIS, REP, 1, "");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 2, "CIS_bonus_CIS_sensors");
    SetPlanetaryBonusVoiceOver(CIS, REP, 2, "CIS_bonus_REP_sensors");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 3, "CIS_bonus_CIS_hero");
    SetPlanetaryBonusVoiceOver(CIS, REP, 3, "CIS_bonus_REP_hero");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 4, "CIS_bonus_CIS_reserves");
    SetPlanetaryBonusVoiceOver(CIS, REP, 4, "CIS_bonus_REP_reserves");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 5, "CIS_bonus_CIS_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(CIS, REP, 5, "CIS_bonus_REP_sabotage");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 6, "");
    SetPlanetaryBonusVoiceOver(CIS, REP, 6, "");
    SetPlanetaryBonusVoiceOver(CIS, CIS, 7, "CIS_bonus_CIS_training");--advanced training
    SetPlanetaryBonusVoiceOver(CIS, REP, 7, "CIS_bonus_REP_training");--advanced training

    SetPlanetaryBonusVoiceOver(REP, REP, 0, "REP_bonus_REP_medical");
    SetPlanetaryBonusVoiceOver(REP, CIS, 0, "REP_bonus_CIS_medical");
    SetPlanetaryBonusVoiceOver(REP, REP, 1, "");
    SetPlanetaryBonusVoiceOver(REP, CIS, 1, "");
    SetPlanetaryBonusVoiceOver(REP, REP, 2, "REP_bonus_REP_sensors");
    SetPlanetaryBonusVoiceOver(REP, CIS, 2, "REP_bonus_CIS_sensors");
    SetPlanetaryBonusVoiceOver(REP, REP, 3, "REP_bonus_REP_hero");
    SetPlanetaryBonusVoiceOver(REP, CIS, 3, "REP_bonus_CIS_hero");
    SetPlanetaryBonusVoiceOver(REP, REP, 4, "REP_bonus_REP_reserves");
    SetPlanetaryBonusVoiceOver(REP, CIS, 4, "REP_bonus_CIS_reserves");
    SetPlanetaryBonusVoiceOver(REP, REP, 5, "REP_bonus_REP_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(REP, CIS, 5, "REP_bonus_CIS_sabotage");
    SetPlanetaryBonusVoiceOver(REP, REP, 6, "");
    SetPlanetaryBonusVoiceOver(REP, CIS, 6, "");
    SetPlanetaryBonusVoiceOver(REP, REP, 7, "REP_bonus_REP_training");--advanced training
    SetPlanetaryBonusVoiceOver(REP, CIS, 7, "REP_bonus_CIS_training");--advanced training

--Kas2 Docks
--Wide beach shot
AddCameraShot(0.999802, -0.015964, 0.011840, 0.000189, 113.108002, 1.022731, 269.666748);
--Dock
AddCameraShot(0.953681, -0.012084, -0.300552, -0.003808, 19.168949, 2.542728, 119.974800);
--Platform
AddCameraShot(0.523602, -0.007785, 0.851833, 0.012665, 262.619171, 16.203047, -53.650951);


end



---------------------------------------------------------------------------
-- FUNCTION:    ScriptInit
-- PURPOSE:     This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES:       The name, 'ScriptInit' is a chosen convention, and each
--              mission script must contain a version of this function, as
--              it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
--  Imp Attacking (attacker is always #1)
    local ALL = 2
    local IMP = 1
--  These variables do not change
    local ATT = 1
    local DEF = 2

    AddMissionObjective(IMP, "orange", "level.kas2.objectives.1i");
    AddMissionObjective(IMP, "red", "level.kas2.objectives.2i");
    AddMissionObjective(ALL, "orange", "level.kas2.objectives.1i");
    AddMissionObjective(ALL, "red", "level.kas2.objectives.3i");

    SetMaxFlyHeight(50)
SetMaxPlayerFlyHeight (50)


    SetTeamName(3, "locals")
    SetTeamAggressiveness(ALL, 1.0)
    SetTeamAggressiveness(IMP, 1.0)

    ReadDataFile("sound\\kas.lvl;kas2gcw");
    ReadDataFile("SIDE\\all.lvl",
        "all_inf_basic",
        "all_inf_lukeskywalker",
        "all_inf_smuggler");
    ReadDataFile("SIDE\\imp.lvl",
        "imp_inf_basic",
        "imp_inf_dark_trooper",
        "imp_walk_atst",
        "imp_inf_darthvader");
    ReadDataFile("SIDE\\wok.lvl",
        "wok_inf_basic")

--  Alliance Stats
     SetTeamName(ALL, "Alliance")
      SetTeamIcon(ALL, "all_icon")
      AddUnitClass(ALL, "wok_inf_rocketeer",0)
      AddUnitClass(ALL, "all_inf_vanguard",0)
      AddUnitClass(ALL, "all_inf_pilot",0)
      AddUnitClass(ALL, "imp_inf_scout_trooper",0)
      AddUnitClass(ALL, "all_inf_smuggler",0)
    SetHeroClass(ALL, "all_inf_lukeskywalker")

--    Imperial Stats
      SetTeamName(IMP, "Empire")
      SetTeamIcon(IMP, "imp_icon")
      AddUnitClass(IMP, "imp_inf_dark_trooper",14)
      AddUnitClass(IMP, "imp_inf_dark_trooper",4)
      AddUnitClass(IMP, "imp_inf_dark_trooper",5)
      AddUnitClass(IMP, "imp_inf_dark_trooper",5)
      AddUnitClass(IMP, "imp_inf_dark_trooper",4)
    SetHeroClass(IMP, "imp_inf_darthvader")

--  AI
    SetAllowBlindJetJumps(1)

--  Attacker Stats
    SetUnitCount(ATT, 32)
    SetReinforcementCount(ATT, 150)
    SetTeamAsEnemy(ATT,3)

--  Defender Stats
    SetUnitCount(DEF, 0)
    SetReinforcementCount(DEF, 60)
    SetTeamAsFriend(DEF,3)

--  Level Stats
    ClearWalkers()
--  SetMemoryPoolSize ("EntityWalker",-1)
    AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
    AddWalkerType(1, 0) --
    AddWalkerType(2, 0) -- 0 spider walkers with 2 leg pairs each
    AddWalkerType(3, 0) -- 0 attes with 3 leg pairs each
    SetMemoryPoolSize ("CommandWalker",0)

    SetMemoryPoolSize ("MountedTurret",0)
--  SetMemoryPoolSize("EntityTauntaun", 0)
    SetMemoryPoolSize("EntityHover", 0)
    SetMemoryPoolSize("EntityCarrier", 0)
    SetMemoryPoolSize("EntityBuildingArmedDynamic", 0)
    SetMemoryPoolSize("PowerupItem", 30)
    SetMemoryPoolSize("EntityMine", 30)
    SetMemoryPoolSize("Aimer", 100)
    SetMemoryPoolSize("Obstacle", 600)
    SetMemoryPoolSize ("Weapon", 265)
    SetSpawnDelay(1.0, 0.25)
    ReadDataFile("KAS\\kas2.lvl")
    SetDenseEnvironment("false")

--  Birdies
    SetNumBirdTypes(1);
    SetBirdType(0,1.0,"bird");

--  Fishies
    SetNumFishTypes(1);
    SetFishType(0,0.8,"fish");

--  Local Stats
    SetTeamName(3, "locals")
    SetTeamIcon(3, "all_icon")
    AddUnitClass(3, "wok_inf_warrior", 0)
    AddUnitClass(3, "wok_inf_rocketeer", 0)
    AddUnitClass(3, "wok_inf_mechanic", 0)
    SetUnitCount(3, 0)
    SetTeamAsEnemy(3,ATT)
    SetTeamAsFriend(3,DEF)

--  Sound
    OpenAudioStream("sound\\kas.lvl",  "kasgcw_music");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_vo");
    OpenAudioStream("sound\\gcw.lvl",  "gcw_tac_vo");
    OpenAudioStream("sound\\kas.lvl",  "kas");
    OpenAudioStream("sound\\kas.lvl",  "kas");

    SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
    SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing",   1);
    SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);

    SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
    SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);

    SetOutOfBoundsVoiceOver(2, "Allleaving");
    SetOutOfBoundsVoiceOver(1, "Impleaving");

    SetAmbientMusic(ALL, 1.0, "all_kas_amb_start",  0,1);
    SetAmbientMusic(ALL, 0.99, "all_kas_amb_middle", 1,1);
    SetAmbientMusic(ALL, 0.1,"all_kas_amb_end",    2,1);
    SetAmbientMusic(IMP, 1.0, "imp_kas_amb_start",  0,1);
    SetAmbientMusic(IMP, 0.99, "imp_kas_amb_middle", 1,1);
    SetAmbientMusic(IMP, 0.1,"imp_kas_amb_end",    2,1);

    SetVictoryMusic(ALL, "all_kas_amb_victory");
    SetDefeatMusic (ALL, "all_kas_amb_defeat");
    SetVictoryMusic(IMP, "imp_kas_amb_victory");
    SetDefeatMusic (IMP, "imp_kas_amb_defeat");

    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin");
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
    --SetSoundEffect("WeaponUnableSelect",  "com_weap_inf_weaponchange_null");
    --SetSoundEffect("WeaponModeUnableSelect",  "com_weap_inf_modechange_null");
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit");
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter");
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit");

    SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
    SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training

    SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
    SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
    SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
    SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training

    SetAttackingTeam(ATT);

--Kas2 Docks
--Wide beach shot
AddCameraShot(0.999802, -0.015964, 0.011840, 0.000189, 113.108002, 1.022731, 269.666748);
--Dock
AddCameraShot(0.953681, -0.012084, -0.300552, -0.003808, 19.168949, 2.542728, 119.974800);
--Platform
AddCameraShot(0.523602, -0.007785, 0.851833, 0.012665, 262.619171, 16.203047, -53.650951);



end



looking to remove the locals/tanks also when players go away from the server ai start spawning on the team set for 0 ai. using BattleBelkToolbox to make the mission.lvl.

here is the batch file for the lanserver i test with

battlefront.exe /win /norender /noteamdamage /autonet dedicated /resolution 320 240 /nosound /noaim /tps 30 /gamename testlan /unlimitedammo /sideselect /playerlimit 32 /playercount 1 /bots 2 /difficulty 2 /throttle 3072 /spawn 5 /lan /ainotext kas2c 1 1 kas2i 1 1 kas2c 5 5 nab1i 2 2 nab1c 2 2 tat2i 2 2 tat2r 2 2
#114
the patch downloads on this site have solved Majesty's Unknown Error windows message while trying to update the game. FieroBull  this might help you get a clean patch for your game.  https://help.disney.com/articles/en_US/FAQ/What-do-I-do-if-I-m-getting-an-error-message-in-STAR-WARS-Battlefront#unknown-error
#115
the patch downloads on this site have solved Majesty's Unknown Error windows message while trying to update the game. FieroBull  this might help you get a clean patch for your game.  https://help.disney.com/articles/en_US/FAQ/What-do-I-do-if-I-m-getting-an-error-message-in-STAR-WARS-Battlefront#unknown-error
#116
after much testing and working with the development team at gamemaster the ps2 swbf1 no patch server can now be used again via gamemaster. make a new network profile on your ps2 called gamemaster. set dns 1: to 5.230.233.61
set dns 2: to 000.000.000.000 here is my vid example for the ps2 network startup disc
if you want to run your own server. it has been updated and ready to go using gamemaster eu. no need to install it just extract the zip folder on your pc desktop or on a hard drive. use the batch file *tweak to your liking* to start the server. if windows firewall pops up allow the rule. forward port 3658 udp on your router. run the missingfilesetup*included in the server folder download* if server does not start up. server download: https://mega.co.nz/#!KY5h2bBZ!tNLWoGNOwZO47Bh6wcY_pIfvV2OchzTZuyY2BUmXZmE this server is updated for fast spawn.
there are problems with ps2 players not being able to join there own servers using one router. i got around this problem while testing by doing the following. run a bunch of dummy servers with the batch file. example is: run one server. port 3658,run the batch file again 3659, run the batch file again 3660 and again 3661etc etc, until you have run the server with port 3666 open. now close all the dummy servers you open and leave open the ones that have ports forward enabled. this will let your ps2 on the same router have ports 3658/3659 free and clear .*using active ports program can help with this*. i made ports 3666 3667 3668 udp open on my router*for server program*. may 9 2015 made some updates and fixed the hoth crashing ps2 map here is the updated link https://mega.co.nz/#!KY5h2bBZ!tNLWoGNOwZO47Bh6wcY_pIfvV2OchzTZuyY2BUmXZmE
#117
SWBF 1 and 2 Tournaments / Re: ICW4 map pack
July 13, 2014, 05:02:05 AM
testing this map pack now tat3c crashes the server. tat3a crashes my game.dagc daga server will not start. the other maps work.
#118
here is a batch file i use for the ps2 swbf2 server it should work with the pc server aswell *never tested it* copy the text below into notepad
*called mine swbf2test file.bat* give it a file name with the .bat at the end. save the file inside your Star Wars Battlefront PC Server folder. *see pic* to run the batch file you made click it and the server window will pop up. edit: just tested this batch file on the pc server and it works. *tweak the file the way you want eg:server name/maps/hero etc *

BattlefrontII.exe -/win /norender /throttle 1024 /nosound /autonet dedicated /adminpw 1234 /resolution 320 240 /sideselect /heroes 0 /gamename FOXHOUND /tps 20 /playerlimit 25 /playercount 1 /bots 24 /noaim /difficulty 3 /pregametime 0 /nowait /voicemode 0 /spawn 5 /netregion NA /randomize /noteamdamage dea1g_con 250 250 kas2g_con 250 250 uta1c_con 250 250 myg1g_con 250 250 tat2g_con 250 250 dag1c_con 250 250 kam1c_con 250 250 tan1c_con 250 250 kam1g_con 250 250 mus1c_con 250 250 dea1g_con 250 250 dea1c_con 250 250 cor1g_con 250 250 tat3c_con 250 250 pol1g_con 250 250 kas2c_con 250 250 pol1c_con 250 250 mus1g_con 250 250 tan1g_con 250 250 geo1c_con 250 250 cor1c_con 250 250 tat2c_con 250 250 tat3g_con 250 250 dag1g_con 250 250 yav1c_con 250 250 myg1c_con 250 250
#119
General / Re: Language Codes for SWBF?
July 08, 2014, 03:07:10 AM
i put a screenshot of the common folder.
#120
hi Mike. i just tried to connect to the servers on the ps2 i switched the dns 99.198.122.113 from openspy*which works great*  to the new one 5.230.233.61 no servers show up on the list*swbf1*. so i switched the server over to lan and the server shows up so i know the server is working in lan mode. on swbf2 the servers show up with the new dns 5.230.233.61 when clicking join my game stops responding while trying to get into the server.