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Messages - wsa30h

#106
so thanks to giftheck i managed to make working announcers with the bf2 hero announcer replacing the stock one. but now am wondering can i get the clones to say we got droids like in bf2 ?
#107
SWBF2 Modding / Re: How to make fussioncutter use ammo?
December 09, 2020, 03:30:33 PM
or just try adding the weapon ammo line followed by number per clip.
#108
yes i tried that but most of the objects have collision problems.
#109
SWBF1 Modding / are there swbf 1 adapted mygeeto assets ?
December 09, 2020, 09:46:26 AM
has anyone who converted mygeeto to bf1 released their assets ?
#110
they are the same model and this tread should be closed he sent me pictures of it in bf1 so it does work.
#111
SWBF1 Modding / is there a bf1 adapted utat or atot ?
November 22, 2020, 01:10:01 PM
has anyone made a bf1 compatible atot walker or an utat ?
#112
SWBF1 Modding / campaigns added to gog shell dont launch
November 17, 2020, 08:02:23 AM
when clicking on a new campaign mission that was added to the shell either in a new campaign or an existing one the launch button does nothing. if i append them trough the addon they open and instantly crash. safe to say that campaigns clearly dont work on the new version of the game thanks gog and steam for messing up this great game.
#113
SWBF1 Modding / how to make custom announcers ?
November 06, 2020, 10:38:31 AM
how do i make an entire new clone wars or galactic civil war announcer sounds ? i only need to replace the default announcer for when the hero bonus is active. i know that i can just delete the lines in the lua but i would like this to be professional. i know giftheck has done it so if he cpu;d ;eave his cw or gcw vo folder along with the streams that would be great.
#114
did you try the gifthecks visually improved assets the sounds munge correctly in that for me. i will munge the sounds for you and see if they work. edit ok after looking at it i think you need to add the new sounds into krcar.snd file look at serejas sounds to see how it is done.
#115
works now thanks phantom
#116
does anyone have a working link for endor long valley or the assets of said map ?
#117
Released Maps and Mods / rhen var outpost
October 26, 2020, 03:23:03 PM
rhen var outpost

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1577

so this is another bf2 to bf1 map conversion this map was originally made by kiprobin.

rhen var out post fight as the empire to conquer the rebel base. or fight as the rebels to defend the base againts imperial attack. this is one of the most hectic combat intense maps that i have ever converted, and it is lots of fun to play.
empire gets 4 atats 4 tiefighters and 2 atsts.

rebels get xwings and ywings and 6 combatspeeders.
#118
most certainly not 3 letters i had used 5 and 6 at one point i think
#119
great work my friend cant wait to play this on my ps2  :cheer:
#120
Released Maps and Mods / alzoc lll stock sides version
September 25, 2020, 03:22:36 PM
alzoc lll stock sides version

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1575

this is alzoc lll made by gab converted to bf1 by me. this is a first build so there may be minor bugs but nothing game breaking, apart from it being hard for rebels and the republic to win. also for now there is only the snow variant with the blizzard, i have optimised the blizzard but if there are fps drops please leave a comment or pm me.