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#761
Released Maps and Mods / SWBF2 Mod Tools
February 12, 2012, 05:54:24 AM #767
Requests / BF1 yoda by milehigh guy
February 05, 2012, 06:16:01 PM
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=251
filefront link is dead--anyone have this?
filefront link is dead--anyone have this?
#768
SWBFUpdate Comments and Notes / Known bugs in the Update, update Credits
February 05, 2012, 07:32:33 AM
How the update works:
The update takes assets made by other modders (like maps and new units) plus a few of my own and combines them with a custom Mission.lvl file that allows the new maps and units to be accessed. The new mission.lvl file has all the same things in it as the original mission.lvl file, so that it does not interfere with any standard hosted server and maps.
Sleepkiller and I have made the mission.lvl updates and I hope to get more modders involved, too.
The mod maps were made by various modders/SWBF2 convertors over the years and may have some issues in them. Full credits for the update assets are listed in the next post.
List of known issues:
In Mygeeto, the victory/defeat timer does not count down at the end of the map. However, the tickets will drain to zero when one team captures all of the CPs. The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.
In Felucia, some places near spawn points are out of bounds. The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.
The update takes assets made by other modders (like maps and new units) plus a few of my own and combines them with a custom Mission.lvl file that allows the new maps and units to be accessed. The new mission.lvl file has all the same things in it as the original mission.lvl file, so that it does not interfere with any standard hosted server and maps.
Sleepkiller and I have made the mission.lvl updates and I hope to get more modders involved, too.
The mod maps were made by various modders/SWBF2 convertors over the years and may have some issues in them. Full credits for the update assets are listed in the next post.
List of known issues:
In Mygeeto, the victory/defeat timer does not count down at the end of the map. However, the tickets will drain to zero when one team captures all of the CPs. The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.
In Felucia, some places near spawn points are out of bounds. The bug was from the conversion of the SWBF2 map, and does not have anything to do with the mission.lvl file of the update.
#769
Released Maps and Mods / No Vehicle Server
January 28, 2012, 08:43:41 AM #770
SWBFspy (Internet), GameRanger, and GoG / HOW TO: Join a Direct Connection Server
January 27, 2012, 06:24:53 PM
First, be sure you have all the maps needed for the server. You must have all of them that are in play or else you wont be able to join any of them.
Start SWBF, select Multiplayer, then select DIRECT CONNECTION.
Type in the IP address, and hit JOIN.
If all goes well, you will be able to play.
With direct connection, both MAC and PC players can play at the same time.
----------------------------------
Special Note for Installing mod Maps:
Instructions for Mod Maps
extract the file(s) and
place the contents into the battlefront Addon folder,
usually located at:
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn
You may only have about 20-25 maps in the addon folder. Move extra maps EXCEPT tat3 to a new location.
====> you must have all maps in play to join
IMPORTANT: there should already be a folder called Tat3 in your Addon folder
NEVER delete or move this folder! It is Jabbas palace.
Note: you must have all maps hosted by the server in order to join any of them.
Start SWBF, select Multiplayer, then select DIRECT CONNECTION.
Type in the IP address, and hit JOIN.
If all goes well, you will be able to play.
With direct connection, both MAC and PC players can play at the same time.
----------------------------------
Special Note for Installing mod Maps:
Instructions for Mod Maps
extract the file(s) and
place the contents into the battlefront Addon folder,
usually located at:
C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn
You may only have about 20-25 maps in the addon folder. Move extra maps EXCEPT tat3 to a new location.
====> you must have all maps in play to join
IMPORTANT: there should already be a folder called Tat3 in your Addon folder
NEVER delete or move this folder! It is Jabbas palace.
Note: you must have all maps hosted by the server in order to join any of them.
#772
SWBFspy (Internet), GameRanger, and GoG / DC for Saturday 1/28
January 25, 2012, 05:19:04 PM
I want to host a DC this Saturday afternoon so that Macs/PC US and Euro players can join. This would be a time of roughly 2 PM eastern time (sorry Aussies and NZ's )
IP = 69.246.184.48
The server is up right now if anyone wants to test out their maps.
1:30 PM eastern, Cloud City Walkthrough
2:00 PM eastern, 1 PM Central, noon Mountain, 11am Central, Mod Map time
To anyone interested, I will show them everything that I know about the cloud city map when it comes up in the rotation.
Get the Map Pack here,
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=427
or get only what you need, below.
Hope to see you there!
OK, here is what we have so far:
I will make a map pack, but here are the individual links for now.
Dagobah
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=407
Tantive
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=425
Dude Wheres my Kart (I think this is what JK is referring to)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=103
Duulan Mining Pit
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=127
Links to come.
IP = 69.246.184.48
The server is up right now if anyone wants to test out their maps.
1:30 PM eastern, Cloud City Walkthrough
2:00 PM eastern, 1 PM Central, noon Mountain, 11am Central, Mod Map time
To anyone interested, I will show them everything that I know about the cloud city map when it comes up in the rotation.
Get the Map Pack here,
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=427
or get only what you need, below.
Hope to see you there!
OK, here is what we have so far:
I will make a map pack, but here are the individual links for now.
Dagobah
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=407
Tantive
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=425
Dude Wheres my Kart (I think this is what JK is referring to)
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=103
Duulan Mining Pit
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=127
Links to come.
#773
SWBF1 Modding / help with mission lua for InfernalShadow
January 25, 2012, 04:46:18 PM
Hi InfernalShadow,
I would like to help you with your desire to make a new mission file for a mod map.
Here is the link to BattleBelks mission builder:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
Please register at this site and post the link to the mod map that you want the new mission file for.
Thanks,
Led aka Buckler
I would like to help you with your desire to make a new mission file for a mod map.
Here is the link to BattleBelks mission builder:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=319
Please register at this site and post the link to the mod map that you want the new mission file for.
Thanks,
Led aka Buckler
#774
General / MegaUpload shut down
January 19, 2012, 05:30:13 PM
http://www.guardian.co.uk/technology/2012/jan/19/us-government-megaupload-piracy-indictment
I hope no one had any mod maps there...
I hope no one had any mod maps there...
#775
Released Maps and Mods / modified CPs for Kam1 Rhn2 LVL
January 18, 2012, 06:38:10 PM
modified CPs for Kam1 Rhn2 LVL
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=421
Byte offsets for CPS, these are from BattleBelk's Deathregion (AntiGlitch)
server side files. The recontructed ant-glitch map LUA scripts are required.
These can be found on SWBFgamers.com
All CPS can be captured in this release.
Rhn2.lvl
Rebels are team 1
CP1 Team 1 owns it already 62FDD8
CP5 Team 0 changed to Team 1 63A494
CP6 Team 0 changed to Team 1 6369A4
CP4 Team 0 owns it already
CP2 Team 0 changed to Team 2 633C5C
CP3 Team 2 owns it already 6314EC
CP7 Team 0 changed to Team 2 62D99C
-----------------
kam1.lvl
CIS are team 1
CP5 Team 1 changed to Team 0 50EFA0
CP12 Team 2 changed to Team 0 50FF88
CP4 Team 0 changed to Team 2 511CAC
CP13 Team 0 changed to Team 2 51323C
CP2 Team 0 changed to Team 1 50CFE4
CP10 Team 0 changed to Team 1 50E42C
CP11 Team 0 changed to Team 1 512DA8
Hexedit Mod made by {PLA} Led
Released on 1/18/2012.
Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.
Visit SWBFgamers.com!
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=421
Byte offsets for CPS, these are from BattleBelk's Deathregion (AntiGlitch)
server side files. The recontructed ant-glitch map LUA scripts are required.
These can be found on SWBFgamers.com
All CPS can be captured in this release.
Rhn2.lvl
Rebels are team 1
CP1 Team 1 owns it already 62FDD8
CP5 Team 0 changed to Team 1 63A494
CP6 Team 0 changed to Team 1 6369A4
CP4 Team 0 owns it already
CP2 Team 0 changed to Team 2 633C5C
CP3 Team 2 owns it already 6314EC
CP7 Team 0 changed to Team 2 62D99C
-----------------
kam1.lvl
CIS are team 1
CP5 Team 1 changed to Team 0 50EFA0
CP12 Team 2 changed to Team 0 50FF88
CP4 Team 0 changed to Team 2 511CAC
CP13 Team 0 changed to Team 2 51323C
CP2 Team 0 changed to Team 1 50CFE4
CP10 Team 0 changed to Team 1 50E42C
CP11 Team 0 changed to Team 1 512DA8
Hexedit Mod made by {PLA} Led
Released on 1/18/2012.
Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.
Visit SWBFgamers.com!
#776
SWBF1 Modding / Board purpose for direct memory mods
January 17, 2012, 02:57:21 PM
The purpose of this board is to discuss ways that mods/hacks can be made using direct memory access, e.g. by cheat engine.
Note that discussions about avoiding copy protection schemes or no-CD modifications are not allowed.
edit: not enough activity to warrant its own board--moved into mod factory
Note that discussions about avoiding copy protection schemes or no-CD modifications are not allowed.
edit: not enough activity to warrant its own board--moved into mod factory
#777
Forum News and Forum Rules / Happy One Year of SWBFgamers.com
January 11, 2012, 08:16:10 PM
Hard to believe, but it has been one full year since SWBFgamers.com was launched from the shoulders of MPCgamers.com
Thanks to all of the old timers for staying active, and to all the new members for joining.
Feel free to give suggestions that will keep our site active in the future.
Best regards,
Buckler
Thanks to all of the old timers for staying active, and to all the new members for joining.
Feel free to give suggestions that will keep our site active in the future.
Best regards,
Buckler
#778
Released Maps and Mods / SWBFgamersUpdate1.0 Beta Patch 1
January 11, 2012, 05:25:08 PM
SWBFgamersUpdate1.0 Beta Patch 1
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=419
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=419
#779
SWBFUpdate Comments and Notes / Battle Droids
January 08, 2012, 05:17:46 PM
BattleDroids
{class BattleDroids}
(Developer Credits to Sky_216 for the jetpack effects and model, and to Sleepkiller for pulling it all together with some cool weapons and other mods. Addtional unit tweaks by Led.)
Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0
battledroid
-stock
battledroid1
-commandopistol
battledroid2
-stock with jet
battledroid3
-with cis_weap_inf_AV_rocket enabled
{class BattleDroids}
(Developer Credits to Sky_216 for the jetpack effects and model, and to Sleepkiller for pulling it all together with some cool weapons and other mods. Addtional unit tweaks by Led.)
Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0
battledroid
-stock
battledroid1
-commandopistol
battledroid2
-stock with jet
battledroid3
-with cis_weap_inf_AV_rocket enabled
#780
SWBFUpdate Comments and Notes / Super Battle Droid Variations
January 08, 2012, 05:09:19 PM
SuperBattleDroid1
-with cis_weap_inf_AV_rocket
edited by Led
Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0
-with cis_weap_inf_AV_rocket
edited by Led
Status:
-these variations available in SWBFUpdate 1.0 Beta Patch 1
-to be released in the full version of SWBFUpdate 1.0