Anybody nice enough here can make me more AI spawn at a time and have more reinforcements on Hoth on Star wars Battlefront 1? I know it has to with editing the Lua file but I'm not that good when it comes to modding. If you are willing to I'd like 80 to spawn on each side and 800 reinforcements on each side.
I will upload it later when im home, but it will mean u'll have to replace ur shell.lvl and ur mission.lvl, unless im wrong (and anyway idk what is max spawning AI...)
Is this for galactic conquest, campaign mode, or instant action? the _h scripts are used for campaigns only i think, instant action and GC use the same LUA as multiplayer. You might not have to modify shell.lvl for only increasing reinforcements on hoth.
edit here is the LUA, just munge into mission.lvl
removed height limit and lowered spawn timer also
hot1i.lua
---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Empire Attacking (attacker is always #1)
local ALL = 2
local IMP = 1
-- These variables do not change
local ATT = 1
local DEF = 2
SetAttackingTeam(ATT);
AddMissionObjective(IMP, "orange", "level.hoth.objectives.1");
AddMissionObjective(IMP, "red", "level.hoth.objectives.2");
-- AddMissionObjective(IMP, "red", "level.hoth.objectives.3");
AddMissionObjective(ALL, "orange", "level.hoth.objectives.1");
AddMissionObjective(ALL, "red", "level.hoth.objectives.3");
AddMissionObjective(ALL, "red", "level.hoth.objectives.4");
SetTeamAggressiveness(ALL, 1.0)
SetTeamAggressiveness(IMP, 1.0)
SetMaxFlyHeight(700)
SetMaxPlayerFlyHeight(700)
ReadDataFile("sound\\hot.lvl;hot1gcw");
ReadDataFile("SIDE\\all.lvl",
"all_fly_snowspeeder",
"all_inf_basicsnow",
"all_inf_lukeskywalkersnow",
"all_inf_smugglersnow",
"all_walk_tauntaun")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_basicsnow",
"imp_inf_dark_troopersnow",
"imp_inf_darthvader",
"imp_walk_atat",
"imp_walk_atst_snow",
"imp_droid_probe")
-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldiersnow",16)
AddUnitClass(ALL, "all_inf_vanguardsnow",16)
AddUnitClass(ALL, "all_inf_pilot",16)
AddUnitClass(ALL, "all_inf_marksmansnow",16)
AddUnitClass(ALL, "all_inf_smugglersnow",16)
SetHeroClass(ALL, "all_inf_lukeskywalkersnow")
-- Imperial Stats
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "imp_inf_storm_troopersnow",16)
AddUnitClass(IMP, "imp_inf_shock_troopersnow",16)
AddUnitClass(IMP, "imp_inf_pilotatat",16)
AddUnitClass(IMP, "imp_inf_scout_troopersnow",16)
AddUnitClass(IMP, "imp_inf_dark_troopersnow",16)
SetHeroClass(IMP, "imp_inf_darthvader")
-- Level Stats
ClearWalkers()
SetMemoryPoolSize("EntityWalker", -2)
AddWalkerType(0, 0) -- 0 droidekas
AddWalkerType(1, 10) -- 6 atsts with 1 leg pairs each
AddWalkerType(2, 2) -- 2 atats with 2 leg pairs each
SetMemoryPoolSize("CommandWalker", 2)
SetMemoryPoolSize("EntityFlyer", 4)
SetMemoryPoolSize("MountedTurret", 48)
SetMemoryPoolSize("PowerupItem", 60)
SetMemoryPoolSize("EntityMine", 40)
SetMemoryPoolSize("OrdnanceTowCable", 8) -- need extra for wrapped/fallen cables
SetMemoryPoolSize("EntityLight", 120)
ReadDataFile("HOT\\hot1.lvl")
SetSpawnDelay(3.0, 0.25)
SetDenseEnvironment("false")
SetDefenderSnipeRange(170)
AddDeathRegion("Death");
-- Local Stats
SetTeamName(3, "Local")
AddUnitClass(4, "imp_droid_probe", 1);
SetUnitCount(4, 1)
SetTeamAsEnemy(3,DEF)
SetTeamAsFriend(3,ATT)
-- Attacker Stats
SetUnitCount(ATT, 80)
SetReinforcementCount(ATT, 800)
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)
SetTeamAsFriend(ATT, 3)
-- Defender Stats
SetUnitCount(DEF, 80)
SetReinforcementCount(DEF, 800)
AddBleedThreshold(DEF, 31, 0.0)
AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 2.25)
AddBleedThreshold(DEF, 1, 3.0)
SetTeamAsEnemy(DEF, 3)
-- Sound Stats
OpenAudioStream("sound\\hot.lvl", "hotgcw_music");
OpenAudioStream("sound\\hot.lvl", "hot1gcw");
OpenAudioStream("sound\\hot.lvl", "hot1gcw");
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);
--SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .75, 1);
--SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .5, 1);
--SetLowReinforcementsVoiceOver(ALL, IMP, "all_hot_transport_away", .25, 1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);
SetOutOfBoundsVoiceOver(2, "Allleaving");
SetOutOfBoundsVoiceOver(1, "Impleaving");
SetAmbientMusic(ALL, 1.0, "all_hot_amb_start", 0,1);
SetAmbientMusic(ALL, 0.99, "all_hot_amb_middle", 1,1);
SetAmbientMusic(ALL, 0.1,"all_hot_amb_end", 2,1);
SetAmbientMusic(IMP, 1.0, "imp_hot_amb_start", 0,1);
SetAmbientMusic(IMP, 0.99, "imp_hot_amb_middle", 1,1);
SetAmbientMusic(IMP, 0.1,"imp_hot_amb_end", 2,1);
SetVictoryMusic(ALL, "all_hot_amb_victory");
SetDefeatMusic (ALL, "all_hot_amb_defeat");
SetVictoryMusic(IMP, "imp_hot_amb_victory");
SetDefeatMusic (IMP, "imp_hot_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null");
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null");
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training
-- Camera Stats
--Hoth
--Hangar
AddCameraShot(0.944210, 0.065541, 0.321983, -0.022350, -500.489838, 0.797472, -68.773849);
--Shield Generator
AddCameraShot(0.371197, 0.008190, -0.928292, 0.020482, -473.384155, -17.880533, 132.126801);
--Battlefield
AddCameraShot(0.927083, 0.020456, -0.374206, 0.008257, -333.221558, 0.676043, -14.027348);
end
here is the mission file for you make a backup of the old one for online. https://mega.nz/#!PFxGwSDQ!x4V37ojHlxfpmwQtAdm4vU8cciaUvMqbcg9u2ndKQS4
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVT0LVi3.jpg%3F1&hash=60a1f87ae69435eed30ed6e63feaf4de8a32202b)
Sorry I wasnt able to make it (im with final exams already) but thanks for posting Phobos :cheers: