The title pretty much says it all. I'm interested in making a new side using existing/stock assets. I went through the Swbf1 Mod Tuts forum and didn't see exactly what I'm looking, so now I come to ask for your knowledge. I have absolutely no idea where to begin with this, so any help or information is greatly appreciated. Thanks!
This should help you:
Quote from: http://www.swbfgamers.com/index.php?topic=3615.0
Units
HowTo-Use 5 weapons (http://www.swbfgamers.com/index.php?topic=4741.0)
HowTo-Add Unit Classes by the ODF Files (http://www.swbfgamers.com/index.php?topic=4074.0)
HowTo-Change anything into a prop (http://www.swbfgamers.com/index.php?topic=4012.0)
HowTo-Edit the basic .ODF file by Psych0fred (http://amacademy.webs.com/apps/forums/topics/show/2057729-basic-odf-file)
HowTo-Snake's Tutorial on converting SWBF2 units to SWBF1 (http://www.swbfgamers.com/index.php?topic=2177.0)
HowTo-Use SWBF2 units in SWBF1 by Buckler (http://www.swbfgamers.com/index.php?topic=4254.0)
HowTo-Snake's Tutorial on editing character .ODF's (http://www.swbfgamers.com/index.php?topic=1974.0)
HowTo-Do basic ODF editing by AG (http://www.swbfgamers.com/index.php?topic=978.0)
HowTo-Snake's tutorial on Addon Meshes in SWBF1 (http://www.swbfgamers.com/index.php?topic=3647.0)
I suggest starting with this one:
http://www.swbfgamers.com/index.php?topic=8.0
Okay so just so I'm getting something clear here...I can edit the ODF's in BFbuilder's assets and effectively create new units? (new weapons, meshs, etc.)
Or just build a new unit from scratch using other unit ODF's as a template and add it to that side's REQ file? Sorry if I sound like a complete idiot here; this is totally new to me :wacko:
You can do both. Just make sure you don't edit the ODFs directly from assets, as you might (and probably will) need those later. Only edit the copies in your project folder.
Quote from: Ascertes on August 23, 2015, 02:45:46 PM
Okay so just so I'm getting something clear here...I can edit the ODF's in BFbuilder's assets and effectively create new units? (new weapons, meshs, etc.)
Or just build a new unit from scratch using other unit ODF's as a template and add it to that side's REQ file? Sorry if I sound like a complete idiot here; this is totally new to me :wacko:
Yes, as C-A has said, you can do both. If you have not done side modding before, I suggest you start simple and change stock ODFs, change skins, change to other stock units, etc to see how everything works.
After that, you will be in a better position to put in new msh's, SWBF2 units, and other items. I have a post on REQ file editing somewhere as well.
Thanks guys you are awesome :cheer:
Hopefully now I will be better able to edit those Royal Guards as C-A requested ;)
here is the start of a REQ tutorial
http://www.swbfgamers.com/index.php?topic=4074.0
and look at this one too
http://www.swbfgamers.com/index.php?topic=4254.0
Thanks Led, always appreciated :cheers:
Okay it seems I've hit a it of a roadblock. I'm following Breakdown's Modding Guide and I've pretty much followed everything to the letter, but it seems a couple of the steps included in his guide are things that I don't have.
For example, the way he describes what BFBuilder looks like once you create a new world is different then what I get. I think I may not have the right version of BFBuilder? I downloaded mine off of FileFront before the networked sites got shut down. Is this the likely problem?
probably.
Use the package I made and list in that guide. It has all the updates already applied, plus some other goodies.
Quote from: Led on August 23, 2015, 05:18:23 PM
probably.
Use the package I made and list in that guide. It has all the updates already applied, plus some other goodies.
I think I may have hit another problem, Led (Sorry!) I downloaded the mod as you said, put it in the Lucasarts Folder, it registers the maps I've already made but it seems the updates aren't applying to the map as a whole. For example, I should have a Side folder located under Data>_lvl_pc, but I don't. I'm totally fine with removing whatever files I have to or creating a new world and pasting what I've already done in there, but is that necessary?
VERY IMPORTANT EDIT: Nevermind, apparently the Munge button located in the DataModID folder doesn't work for me. I just have to munge it in BFBuilder and then it works fine.
Alright so here is what I have done...
1. Followed Breakdown's Modding Guide.
2. Created the modded side.
3. Instead of replacing one of the stock LVL's, I instead made a "new" one and added it to the folder with the existing stock sides. (This works fine,) and had the LUA call on this new side. The side works fine, as does the map.
My only question now is, will people who download the map have to download the new side as well and put it with their other LVL files, or will the map work automatically?
A mod map can have its own custom sides loaded separately from the stock sides. You just put your side .lvls in <your map's folder>\_lvl_pc\SIDE. Then in your map's mission lua change this:
ReadDataFile("SIDE\***.lvl",
To this:
ReadDataFile("dc:SIDE\***.lvl",
("***" being your custom/modified side(s).)
Quote from: Commander Awesome on August 27, 2015, 09:31:23 AM
A mod map can have its own custom sides loaded separately from the stock sides. You just put your side .lvls in <your map's folder>\_lvl_pc\SIDE. Then in your map's mission lua change this:
ReadDataFile("SIDE\***.lvl",
To this:
ReadDataFile("dc:SIDE\***.lvl",
("***" being your custom/modified side(s).)
I've always wondered what the dc part was for. Guess I know now! :D
Thanks C-A, hope to have those new Royal Guards done very soon ;)
Quote from: Ascertes on August 27, 2015, 09:46:09 AM
I've always wondered what the dc part was for. Guess I know now! :D
Thanks C-A, hope to have those new Royal Guards done very soon ;)
U can also add the the modmap SIDE files to the stock folder and not change that lol
Quote from: Anyder on August 27, 2015, 10:33:28 AM
U can also add the the modmap SIDE files to the stock folder and not change that lol
Yeah that's what I was doing prior, but didn't want to have people manually add my custom sides to their stock folder in order to play the map.
The suggestion C-A provided seems better in that regard, IMO.
So, I didn't want to create a new thread for this topic since it sort of fits under this category...but a little on the side, I was digging through the stock ODF files and I've found a few interesting weapons for the sides that never made it into the main game. Most notably these are the Grappling Hook (really fun to play with :P ) and binoculars. I'm looking for a couple things: the most important is how do I get the binoculars to work? I've got them on one of my infantry classes but they don't function. I've copied all of the MSH and ODF files associated to my modified side.
Less important, I'd like to increase the maximum range of the grappling hook. (I'm pretty sure this is the MaxRange value on weapon ODF's, but comparing rockets to pistols these numbers are very close together which leaves me uncertain this is what I'm looking for.)
I think the grappling hook is used on Hoth for the snow speeders. You can try looking through there. I know that the binoculars have worked for other people, but I have not personally tried them.
Quote from: Led on September 02, 2015, 07:31:45 PM
I think the grappling hook is used on Hoth for the snow speeders. You can try looking through there. I know that the binoculars have worked for other people, but I have not personally tried them.
Maybe, but if that's the case I'm not sure why it was labeled as an infantry weapon on top of the fact it was located under the IMP side ODF's. Ah well, I'll fuss around with it.
I'll also ask around about the Binocs, too. Thanks Led!
Grappling hook is unstable and known to crash game randomly sometimes. Binoculars can be customized for different zoom levels and custom scope textures.
Quote from: Phobos on September 02, 2015, 08:46:42 PM
Grappling hook is unstable and known to crash game randomly sometimes. Binoculars can be customized for different zoom levels and custom scope textures.
Huh...That would explain why I've never seen the grappling hook used in various mods. I've personally never had this happen, even with AI running around randomly shooting them :shrug:
As for the binoculars, that's great! But how do I get them to work at all? Right now I have them set as a primary weapon and they won't activate.
U have to know how to use them, but i'd rather not talk about binoculars here
Also let me tell u something, if u wanna use binoculars thats cool (imo) but u need the server host to have the same side mod as u do or ull crash (or not be able to use them)
Quote from: Anyder on September 03, 2015, 01:35:07 AM
U have to know how to use them, but i'd rather not talk about binoculars here
Also let me tell u something, if u wanna use binoculars thats cool (imo) but u need the server host to have the same side mod as u do or ull crash (or not be able to use them)
He's wants to use them in a regular downloadable mod map, not as a player side only mod...
I guess that means i can talk about it.
@ascertes, i'll pm u about binocs
Quote from: Anyder on September 03, 2015, 05:47:58 AM
I guess that means i can talk about it.
@ascertes, i'll pm u about binocs
Awesome! Thanks Anyder :)