SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Delta327 on August 18, 2015, 09:38:03 AM

Title: Tga on yavin tree crash
Post by: Delta327 on August 18, 2015, 09:38:03 AM
Story well I downloaded a tree bark image and it was perfect for my map and I copied it over to paint.net into a tag file some how how when I munged the map and played it and crashed no error on the miunged log. I dont know how to fix this.
Title: Re: Tga on yavin tree crash
Post by: Led on August 18, 2015, 09:54:19 AM
Make sure it is saved *without* RLE compression.
Title: Re: Tga on yavin tree crash
Post by: Delta327 on August 18, 2015, 12:55:51 PM
Quote from: Led on August 18, 2015, 09:54:19 AM
Make sure it is saved *without* RLE compression.
Well the RLE compression was always turns off on my skin editor thingy.
Title: Re: Tga on yavin tree crash
Post by: Led on August 18, 2015, 04:19:42 PM
OK.

It it the single most common issue with TGA files.
Title: Re: Tga on yavin tree crash
Post by: Delta327 on August 18, 2015, 07:18:45 PM
Quote from: Led on August 18, 2015, 04:19:42 PM
OK.

It it the single most common issue with TGA files.
Well while I was mungeing the world I noticed the map texture was missing should that have anything to do with it?
Title: Re: Tga on yavin tree crash
Post by: Ultimo on August 18, 2015, 07:56:27 PM
See if you can put the texture back in and munge it again?

Sorry if that doesn't help. I don't mod much.
Title: Re: Tga on yavin tree crash
Post by: Delta327 on August 19, 2015, 03:11:54 PM
Quote from: chameleon on August 18, 2015, 07:56:27 PM
See if you can put the texture back in and munge it again?

Sorry if that doesn't help. I don't mod much.

Well I tried that several time and it keeps saying I'm still missing the file and i have in my world folder. Should I change the tree trunk textures to the default or redo my world ?
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