SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Sereja on August 12, 2015, 08:07:39 AM

Title: Sereja's IAT
Post by: Sereja on August 12, 2015, 08:07:39 AM
Sereja's IAT

This is my, adopted for SWBF1, Umbaran Crawler Tank or IAT (Impeding Assault Tank), known also as Umbaran Centipede or Caterpillar Tank.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1341 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1341)
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi71.fastpic.ru%2Fbig%2F2015%2F0812%2F83%2F2d191fa2ad63403ef2f5eed9cd953083.jpg&hash=a0b7d9347827c90143aee850a591ea039cf746e9)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi72.fastpic.ru%2Fbig%2F2015%2F0812%2F1f%2F502e85c1dc74685044af4f8dcb21091f.jpg&hash=291455f3b0360a2c472fba4c5612abb748f8b5f4)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi71.fastpic.ru%2Fbig%2F2015%2F0812%2F02%2F2b8228b72e445b2b85a273ba411b7802.jpg&hash=08fcb89201c4193ddb22b986bc4111ed6ad0a7ac)[/spoiler]

Features:

1. Animation.
2. Render effects & textures.
3. First person view cockpit.
4. Well adjusted odf's.
5. Shadow.
6. Collision.
7. Damage hp hardpoints.
8. Lowres.
9. Chunks.
10. Unmunged animation samples.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
Title: Re: Sereja's IAT
Post by: Phobos on August 12, 2015, 08:10:23 AM
Quote from: Sereja on August 12, 2015, 08:07:39 AM
Sereja's IAT

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1341 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1341)
Thanks for all the time you put into building these amazing mods and sharing the assets :cheers:
The animation for this looks really cool in game!
Title: Re: Sereja's IAT
Post by: Ultimo on August 12, 2015, 08:19:03 AM
This is simply amazing, Sereja! Good job! :tu:
Title: Re: Sereja's IAT
Post by: MileHighGuy on August 12, 2015, 08:46:04 AM
Amazing work! :cheer: So you used 9pose animations to get it to move? very smart and it turned out great!
Title: Re: Sereja's IAT
Post by: Unit 33 on August 12, 2015, 09:27:32 AM
Goodness gracious!
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fresidentevil%2Fimages%2Ff%2Ff9%2FTF2_sniper.gif%2Frevision%2Flatest%3Fcb%3D20130711125036&hash=471c9b8bda5647446c5b0d4e165bf56b25b912c1)
Are you sure you're not a wizard?
Title: Re: Sereja's IAT
Post by: Sereja on August 12, 2015, 09:49:37 AM
Thank's!  :)
Quote from: Unit 33 on August 12, 2015, 09:27:32 AM
Goodness gracious!
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvignette2.wikia.nocookie.net%2Fresidentevil%2Fimages%2Ff%2Ff9%2FTF2_sniper.gif%2Frevision%2Flatest%3Fcb%3D20130711125036&hash=471c9b8bda5647446c5b0d4e165bf56b25b912c1)
Are you sure you're not a wizard?
Most likely I am just a learner of the wizard crafts. :D
Quote from: MileHighGuy on August 12, 2015, 08:46:04 AM
Amazing work! :cheer: So you used 9pose animations to get it to move? very smart and it turned out great!
Well, it is a standard hover animation. Each of animation for hovers or even some flyers, should be maded with 9pose animations msh. Here the tutorial about this:
http://www.swbfgamers.com/index.php?topic=7145.0 (http://www.swbfgamers.com/index.php?topic=7145.0)
The animation for IAT, wasn't too hard, but creating the model itself, was a real challenge. Specialy hard was making turrets. It is reach SWBF1 limit: one more Null/bone, and it's may crash the game. :blink:
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