I am trying to use the particle editor from snake's ultimate mod tools, but it crashes every time I try to start it. I made sure it was in BFBuilder\Data. I have tried putting binkw32.dll in it's folder, as well adding a "_LVL_PC" folder \w core.lvl. And i've tried opening it with 3D-Analyse emulating HW Tnl Caps (which worked for Zeroeditor). What am I doing wrong?
I REALLY need this solved. So I am bumping this.