SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Sereja on August 08, 2014, 02:35:46 PM

Title: Serejas LAAT Gunship
Post by: Sereja on August 08, 2014, 02:35:46 PM
Serejas LAAT Gunship

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1164 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1164)

This is my, adopted for SWBF1, upgraded LAAT Gunship.
The model is almost stock, but with new parts.

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi68.fastpic.ru%2Fbig%2F2014%2F0809%2Fe9%2F2375a307d737231f2b8f4e6065f296e9.jpg&hash=6e98526530da4bfac7053d7bdd1782b11ae7b1e8)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi68.fastpic.ru%2Fbig%2F2014%2F0809%2F98%2Fb56f1336fe46a8f68218270448e48f98.jpg&hash=b501f1678c421b9a3cdd9e1c3cf1d359b33945fd)[/spoiler]
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi68.fastpic.ru%2Fbig%2F2014%2F0809%2F9a%2Fc4e9236e2a0ba971fa29457d7554bf9a.jpg&hash=49562b8c9e4f8d33ab2ea5100f2849686f3f7a88)[/spoiler]

Features:

1. New more realistic ball turrets added.
2. SWBF2 takeoff animation added.
3. New interrior model parts added
4. New chunks added.
5. New textures & render effects added.

Thanks to Pandemic and LucasArts for SWBF assets, and Ande for ZETools.

You can use it as you wish, but if you release it in your mod, you should credit me!

Credits: me, Sereja.
Title: Re: Serejas LAAT Gunship
Post by: {TCE}Call-of-Duty on August 08, 2014, 03:05:46 PM
That looks great Sereja, keep up the good work.
Title: Re: Serejas LAAT Gunship
Post by: Rayce on August 08, 2014, 03:35:29 PM
WAY better than pandemic's! :tu:
Title: Re: Serejas LAAT Gunship
Post by: Giftheck on August 09, 2014, 12:37:23 AM
Most impressive  :o I'll be replacing the LAAT in my mod with this one, then  :tu:
Title: Re: Serejas LAAT Gunship
Post by: DEVISS on August 09, 2014, 11:20:53 PM
amazing!! you are the best vehicle's engineer :D, finally a realistic ball turrets and visible pilot position. Only Perfect
Title: Re: Serejas LAAT Gunship
Post by: Delta-1035 on August 28, 2014, 05:29:59 AM
Wow, that's perfect!  :o
Title: Re: Serejas LAAT Gunship
Post by: xelono on May 26, 2016, 05:57:35 PM
this model is for SWBF2 or SWBF1??  ::)
Title: Re: Serejas LAAT Gunship
Post by: Rayce on May 26, 2016, 06:08:52 PM
Quote from: xelono on May 26, 2016, 05:57:35 PM
this model is for SWBF2 or SWBF1??  ::)
Quote from: Sereja on August 08, 2014, 02:35:46 PM
This is my, adopted for SWBF1, upgraded LAAT Gunship.
Title: Re: Serejas LAAT Gunship
Post by: Delta-1035 on May 27, 2016, 04:19:23 AM
Quote from: xelono on May 26, 2016, 05:57:35 PM
this model is for SWBF2 or SWBF1??  ::)
You can easily use it in both games.
Title: Re: Serejas LAAT Gunship
Post by: xelono on May 29, 2016, 04:57:30 PM
Oh if I have already noticed, thanks; I am new to modding.

I think the model has bugs Gunship textures do not know if the Bump or textura.tga.option the LAAT.

The problem is that in SWBF2 the gunship (serejas) has an effect of white Glow in the slots of the doors and do not know how to remove them, unless you cover the slots image editing.

But it looks really beautiful with these open slots.


(I'm making a map of Kashyyyk very beautiful visually. Soon I will share with you)
Title: Re: Serejas LAAT Gunship
Post by: Sereja on May 29, 2016, 05:15:42 PM
Quote from: xelono on May 29, 2016, 04:57:30 PM
I think the model has bugs Gunship textures do not know if the Bump or textura.tga.option the LAAT.
It is not a bugs. SWBF2 use the different render system so some render effects will be works incorrectly. To fix this, you need to know how the correct render code for SWBF2 should looks like, and add it with HEX editor.
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