Shotgun Server mission.lvl
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1161 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1161)
This is the mission the UEF Server has for shotgun only.
In case someone wants to do it himself, it's pretty simble (Unless you don't know how to mod a simple LUA...
This is all the important things I've modified.
SetMaxFlyHeight(900); - U can put the number u want here.
-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_pilot",4)
AddUnitClass(ALL, "all_inf_pilot",4)
AddUnitClass(ALL, "all_inf_pilot",4)
AddUnitClass(ALL, "imp_inf_dark_trooper",3)
AddUnitClass(ALL, "imp_inf_dark_trooper",3)
SetHeroClass(ALL, "all_inf_lukeskywalker")
-- Imperial Stats
SetTeamName(IMP, "Empire")
SetTeamIcon(IMP, "imp_icon")
AddUnitClass(IMP, "all_inf_pilot",4)
AddUnitClass(IMP, "all_inf_pilot",4)
AddUnitClass(IMP, "all_inf_pilot",4)
AddUnitClass(IMP, "imp_inf_dark_trooper",3)
AddUnitClass(IMP, "imp_inf_dark_trooper",3)
SetHeroClass(IMP, "imp_inf_darthvader")
Please, make sure that when you make this fair side you change the " AddUnitClass(IMP, "imp_inf_dark_trooper",3) " to AddUnitClass(ALL, "imp_inf_dark_trooper",3)
-- Attacker Stats
SetUnitCount(ATT, 3)
SetReinforcementCount(ATT, 200)
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.25)
AddBleedThreshold(ATT, 11, 0.5)
AddBleedThreshold(ATT, 1, 0.75)
SetTeamAsFriend(ATT, 3)
-- Defender Stats
SetUnitCount(DEF, 3)
SetReinforcementCount(DEF, 200)
AddBleedThreshold(DEF, 31, 0.0)
AddBleedThreshold(DEF, 21, 0.25)
AddBleedThreshold(DEF, 11, 0.5)
AddBleedThreshold(DEF, 1, 0.75)
SetTeamAsFriend(DEF, 3)
-- Local Stats
SetTeamName (3, "locals")
AddUnitClass (3, "tat_inf_jawa", 14);
SetUnitCount (3, 2) - the second "2" is the number of jawas (I love killing them lol, that's why I didn't put "0" instead)
SetTeamAsFriend(3,ATT)
SetTeamAsFriend(3,DEF)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 1) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
SetMemoryPoolSize("Obstacle", 653)
SetSpawnDelay(2.0, 0.25) - For FastSpawn
ReadDataFile("TAT\tat2.lvl")
SetDenseEnvironment("false")