SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Ultimo on June 17, 2014, 12:43:19 PM

Title: Elevator
Post by: Ultimo on June 17, 2014, 12:43:19 PM
Are there any working elevators available for BF1? Like a model that can be used when making a map?
Title: Re: Elevator
Post by: MileHighGuy on June 17, 2014, 02:22:47 PM
I think bamdur included one in his animation munger. You could also try my deployable elevator.
Title: Re: Elevator
Post by: Ultimo on June 17, 2014, 10:35:43 PM
Thanks!
Title: Re: Elevator
Post by: Gamma (Ray) on June 18, 2014, 08:47:11 AM
I've seen an elevator before on a game that is kind of like BF1. If you want it I'll PM you.
Title: Re: Elevator
Post by: Joseph on June 18, 2014, 01:50:24 PM
http://classic.xfire.com/video/4a3ae6/

cull was working on an elevator, he may have gotten further than this
Title: Re: Elevator
Post by: MileHighGuy on June 18, 2014, 01:55:14 PM
Quote from: Joseph on June 18, 2014, 01:50:24 PM
http://classic.xfire.com/video/4a3ae6/

cull was working on an elevator, he may have gotten further than this

I wouldn't call that an elevator really. Its just a collision glitch exploit. And it can only go up.
Title: Re: Elevator
Post by: {PLA}gdh92 on June 19, 2014, 05:02:23 AM
I remember seeing an elevator in an old map pack by Phobos/Rage. Also there's a glitch similar to Culls on Mos Eisley if you know where to look. :)
Title: Re: Elevator
Post by: Sereja on June 19, 2014, 08:52:03 AM
Elevator itself, is totaly possible, since it is just a simple animated door, in horizontal position. But, for SWBF, it isn't realy good idea: as any door, it's can be triggered by certain spot, on upper or on low floor only, so it's can be only one way road. :(
Title: Re: Elevator
Post by: MileHighGuy on June 19, 2014, 09:31:41 AM
Quote from: Sereja on June 19, 2014, 08:52:03 AM
Elevator itself, is totaly possible, since it is just a simple animated door, in horizontal position. But, for SWBF, it isn't realy good idea: as any door, it's can be triggered by certain spot, on upper or on low floor only, so it's can be only one way road. :(

Couldn't you have two elevators? One from a high floor to a low floor and one from a low floor to a high floor?
Title: Re: Elevator
Post by: Unit 33 on June 19, 2014, 09:35:25 AM
But then you could only use each respective lift once.
Title: Re: Elevator
Post by: MileHighGuy on June 19, 2014, 09:49:28 AM
Quote from: Unit 33 on June 19, 2014, 09:35:25 AM
But then you could only use each respective lift once.

Don't they go back to their neutral position like a door?
Title: Re: Elevator
Post by: Sereja on June 19, 2014, 10:29:22 AM
Quote from: MileHighGuy on June 19, 2014, 09:49:28 AM
Don't they go back to their neutral position like a door?
Yes, they can, but I bet, AI may each time, will choosing only wrong elevator. :D

-Edit

Still, this issue could be solved, if each elevator, also, may have a usual door. ;) Such doors have to be under degree about 45, in ditrecton, to the mirrored elevator of the secondary entrance, or at least need to  to have such soldier collision. So, after few blind trials, each AI unit may be fortunately get in to the right elevator.
Title: Re: Elevator
Post by: Phobos on June 20, 2014, 05:07:01 AM
Quote from: {PLA}gdh92 on June 19, 2014, 05:02:23 AM
I remember seeing an elevator in an old map pack by Phobos/Rage. Also there's a glitch similar to Culls on Mos Eisley if you know where to look. :)
You can download my elevator beta map here http://www.swbfgamers.com/index.php?topic=4573.0
This map was an unfinished experiment to develop a working elevator for SWBF1 using heavily modified classlabel entityflyer. It goes up and down but there are some bugs:
- It can only carry one passenger up at a time (no limit for down). This is due to hardcode preventing flyer from taking off with non-passenger units standing on top of the flyer model. I can add passenger support for up to 5 players but they all must be on the same team.
- Sometimes the elevator glitch and the platform starts to spin at unusual angles. To fix this I have made the elevator platform destructible and it respawns.

To use this invention effectively you must also build elevator shaft around the platform to control its direction. I will look through my assets to see if I still have the elevator ODF source and post it here if you want. I don't think I have Bamdur's elevator prop model I used one of his platforms but you could try using another msh. The method Sereja mention uses animatedprop though I haven't tested this method.
Title: Re: Elevator
Post by: Epifire on June 20, 2014, 11:54:07 AM
I'm not sure how NPCs would handle this but I think if a level were setup correctly for it, using animations with collision would be perfect. Two one way elevators, side by side. One elevator stays with it's platform raised to the top and one stays neutral to the bottom. Have one way doors so that they can only be triggered from the inside/outside of said elevators. Also making a long shaft to take up the space beneath the platforms would ensure no one steps in while it's in action. Although with the long shaft you'd have to make sure there is nothing else beneath this building.
Title: Re: Elevator
Post by: MileHighGuy on June 20, 2014, 12:43:27 PM
Yeah. And I think the elevators would have to be contained in tubes with doors at the top and bottom so the ai don't walk off the edge.
Title: Re: Elevator
Post by: Led on June 20, 2014, 12:44:31 PM
Or how about a Ferris wheel
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcdn.vectorstock.com%2Fi%2Fcomposite%2F57%2C80%2Fferris-wheel-vector-165780.jpg&hash=a8b7c84eb471d188e247663e147c6cda0a26a05a)
Title: Re: Elevator
Post by: MileHighGuy on June 20, 2014, 01:48:05 PM
I don't think this game supports the horizontal motion that a Ferris wheel would require. Like how when you jump on a vehicle you slide right off.
Title: Re: Elevator
Post by: Epifire on June 20, 2014, 03:57:05 PM
Quote from: MileHighGuy on June 20, 2014, 01:48:05 PM
I don't think this game supports the horizontal motion that a Ferris wheel would require. Like how when you jump on a vehicle you slide right off.

You're right in assuming it doesn't compensate for inertia. The player would likely look funky as heck "rubber-banding" around I think. Although if you could box him in correctly I think he'd still be able to ride the Ferris wheel.
Title: Re: Elevator
Post by: Ultimo on June 20, 2014, 10:16:55 PM
I got to thinking-

In Battlefield 4, elevators are simply teleporters. When you get in an elevator, you press a button and the door closes and it seems like you're riding up/down but after a few seconds you reach your destination and you can go back to the elevator from your level, or someone above/below can access the elevator just as you did to begin with.
Basically, the elevators just teleport you up or down.
They don't move.
When teleport is complete, both levels where elevator can be is ready to be used. Anyone can get in and teleport from one of the floors to the other.

Would this be possible somehow for SWBF?
Title: Re: Elevator
Post by: MileHighGuy on June 20, 2014, 10:30:02 PM
not possible for swbf1. I think it would be much simpler to do it the conventional way anyway.
Title: Re: Elevator
Post by: Sereja on June 21, 2014, 03:27:43 AM
I think, "teleporter" is possible. Just imagine Yavin turret, which may be higher, then upper floor. ;)
Title: Re: Elevator
Post by: {TCE}Call-of-Duty on June 21, 2014, 08:51:04 AM
In Jaspo's One Map Mappack and Mav's Rebel Spec Ops they had pulled off teleporting but they were both in BF2
Title: Re: Elevator
Post by: Ultimo on June 21, 2014, 11:26:42 PM
I'll try working with some stuff when I get the time... Thanks guys! :tu:
Title: Re: Elevator
Post by: Ltin on June 22, 2014, 09:24:52 AM
Quote from: Led on June 20, 2014, 12:44:31 PM
Or how about a Ferris wheel
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcdn.vectorstock.com%2Fi%2Fcomposite%2F57%2C80%2Fferris-wheel-vector-165780.jpg&hash=a8b7c84eb471d188e247663e147c6cda0a26a05a)
This is very clearly a better idea. Even The Onion agrees!
http://www.clickhole.com/article/could-contraption-be-next-revolution-high-speed-tr-324
Title: Re: Elevator
Post by: Gamma (Ray) on June 22, 2014, 02:23:22 PM
I know of an elevator that if you go on it you die. I know because I walked on it in a game once.
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