SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Ultimo on May 30, 2014, 12:22:21 PM

Title: Two Questions
Post by: Ultimo on May 30, 2014, 12:22:21 PM
Well, two questions, if I may...

Title: Re: Two Questions
Post by: Led on May 30, 2014, 12:59:55 PM
1. You can make transparent objects.  However, they will be transparent from the start.

2. You can try to adjust your LOD.  It is in the game options.

Others may have additional answers.
Title: Re: Two Questions
Post by: RepComm on May 30, 2014, 01:06:38 PM
Yep, you can have transparent/partially transparent models ingame. You will have to do some editing though.. (Gives me an idea for a quick AutoIt tool that can make changes to all models in a given directory.. That would save loads of time).

You can hex edit any given MSH/model file to allow for transparency, then edit its texture files(s) and apply alpha to them as you see fit. Unfortunately you can't do any thing like that in Zero Editor, would be way quicker/more convenient..

I think you can adjust scene range in the world sky file too?.. Haven't touched that stuff in foreverz.
Title: Re: Two Questions
Post by: Snake on May 30, 2014, 04:17:02 PM
You can adjust the nearscene and farscene ranges in the sky file of a map but increasing it too much can make weird things happen. It usually causes a lot of lag.
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