SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: MileHighGuy on May 18, 2014, 07:46:28 PM

Title: MileHighGuy's Deployables
Post by: MileHighGuy on May 18, 2014, 07:46:28 PM
MileHighGuy's Deployables

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1137 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1137)

Included:

Ramp - for when you want to stop the enemies advance but not your own

Box - for cover and some stacking

Barrier - a big barricade good for cover


Lift - a really fun toy. You can jump on top and let it take you into the sky. you can set the max height to rise to.

deployable turrets, beam and blaster - the beam turret is good for killing all who pass. adjust the damage to your liking. the blaster is good for cover fire
               - they will aim where you aim when deployed

shield generator - a cool deployable that generates a large shield similar to a droideka. provides cover for multiple soldiers.
         -you can make it follow you or stand still


I also tried to make a turret that fires health packs, but i dont think dispensed entities can use dispensers.
if you want to make a healer you will have to use something with negative damage instead.

I tried to make a deployable mannable turret. It crashes when you use it right now, try to fix it if you want.
the key is getting the com_weap_gunturret.odf stuff to work in a hover vehicle.

credits:

Sereja - shield generator reference

Andeweget - ZEtools xsi plugin


EDIT: oops. I forgot how this site works.. one of these threads will have to be deleted
Title: Re: MileHighGuy's Deployables
Post by: Led on May 18, 2014, 11:18:18 PM
locking this one pending deletion
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