Well, I've been trying to get holograms to work. I got a hologram to work pretty easily but weird things happen... For one, it is always white, even though I defined the color in the odf. I also tried to give it an image but it refuses to show up. I began by using a control zone odf but that never showed the image, plus it caused people to spawn there, so I used a regular prop with a hardpoint that had a hologram attached. Well, here's my odf's. I don't think anyone has done anything with holograms before so you guys will probably be as well off as me, but I figured someone might know what to do!
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[GameObjectClass]
ClassLabel = "prop"
GeometryName = "muse_prop_lampdisk.msh"
//GeometryName = "HOTH_prop_corridor_lamp.msh"
[Properties]
GeometryName = "muse_prop_lampdisk"
//GeometryName = "HOTH_prop_corridor_lamp"
FoleyFXGroup = "metal_foley"
OrdnanceCollision = "none"
VehicleCollision = "none"
SoldierCollision = "none"
VehicleCollision = "CLEAR"
SoldierCollision = "CLEAR"
AttachOdf = "snk_holo_holoprojector"
AttachToHardPoint = "hp_light"
[/spoiler]
[spoiler]
[GameObjectClass]
ClassLabel = "hologram"
[Properties]
Color = "92 136 250"
HoloType = "aligned"
HoloImageGeometry = "foxlady"
HoloVisibleDistance = 200.0
HoloHeight = 1.0
HoloSize = 1.0
HoloBeamIntensity = 1.0
HoloLightIntensity = 1.0
HoloImageIntensity = 1.0
HoloFlareIntensity = 1.0
HoloLightRadius = 8.0
HoloRotateRate = 0.0
HoloPopRate = 0.0
HoloFlickerRate = 0.0
HoloFlickerAlphaMin = 0.4
HoloFlickerAlphaMax = 0.8
HoloFadeInTime = 2.0
[/spoiler]
It looks exactly the same as a regular wight light ingame.
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After looking at other holo odf's I found a difference between others and the one based on the controlzone:
HoloType = "aligned"
vs
HoloType = "build"
Hmm.. clues, clues.
I have seen custom CP holos in a mod map before. You might want to look into the geonosis assets.
Iv'e done custom CP hologram before, and if I remember, it's may be done, by editing common.lvl. Still, I guess, all uncaptured CP's may be only white.