SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: AnthonyBF2 on May 01, 2014, 04:34:36 AM

Title: Help - Hollow objects / no collision
Post by: AnthonyBF2 on May 01, 2014, 04:34:36 AM
I am trying to make a swbf1 map. It's simple to explain the problem: some objects don't have collision.
I placed the models, odfs and images all where they need to go, when playing the map I just fall out and hit the
stock terrain.

Fix? :D

Edit: Some objects are from the assets from the Swbf2 mod tools.
Title: Re: Help - Hollow objects / no collision
Post by: MileHighGuy on May 01, 2014, 06:25:28 AM
Some swbf2 objects have collision that doesn't work in swbf1
Title: Re: Help - Hollow objects / no collision
Post by: Sereja on May 01, 2014, 06:26:00 AM
SWBF2 models, have very complicated collision, and SWBF1 memory, can't handle with it. There is many ways to fix this. Most usual - just find in SWBF1 assets, some model, with most suitable shape, and try to place it with ZE, where the collisuion holes are exists. Also, you may try to make those fake collision invisible.
Title: Re: Help - Hollow objects / no collision
Post by: AnthonyBF2 on May 01, 2014, 07:50:46 AM
To be specific, the objects are a majority of Tantive items. Finding existing shaped models would be impossible for these objects. Also if you were referring to invisible collision blocks, it would take a century to place enough to match the contours of each object.

I'm hoping there is some sort of tool that can do something? to convert these items into supported models for
Swbf1.

I am willing to dedicate myself to any harder methods, this map I want to finish for real unlike the dozens of half made maps and data folders I have laying around.
Title: Re: Help - Hollow objects / no collision
Post by: MileHighGuy on May 01, 2014, 07:53:53 AM
I think ggctuk ported tantive 4 a while ago. it can be done
Title: Re: Help - Hollow objects / no collision
Post by: Snake on May 01, 2014, 01:35:47 PM
Sleepkiller used invisible collision cubes called "col's". They are found here (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=412) in different sizes. You will have to plug each collision hole by lining the model with these cubes.
Title: Re: Help - Hollow objects / no collision
Post by: SleepKiller on May 01, 2014, 01:47:26 PM
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=683) or if Sereja's released his use them, they'll be better.
Title: Re: Help - Hollow objects / no collision
Post by: RepComm on May 01, 2014, 01:55:23 PM
I will also pitch in and offer my service in rebuilding them with working collision. It's a quick job, really.
Title: Re: Help - Hollow objects / no collision
Post by: AnthonyBF2 on May 01, 2014, 02:10:18 PM
Again, it takes a while to put enough col blocks to match the outlines of objects. My over all goal was to cram Tantive into swbf1, but it was mentioned someone already done it :/

I can still try other maps. I searched GT, and this site and never saw much about if people made bf2 maps into swbf1.

I am dull of bf2 and looked at BFbuilder for something new. I also want to give something back after all the posts and annoying questions I leave around.
Title: Re: Help - Hollow objects / no collision
Post by: Snake on May 01, 2014, 02:57:38 PM
Make a custom map! I think all or most of the SWBF2 maps have already been ported.
Title: Re: Help - Hollow objects / no collision
Post by: MileHighGuy on May 01, 2014, 03:00:33 PM
I agree with snake. Plus Its not too hard to create your own geometry if you need to.
Title: Re: Help - Hollow objects / no collision
Post by: RepComm on May 01, 2014, 06:54:46 PM
Plus theirs tons of info on custom map creation (little things that make it a hit), and we've got loads of custom buildings and the like laying around in the assets sections. Creating your own custom map is far more fun than just porting something over, and it really isn't that different except for that you get to be your own boss.
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