SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Rayce on March 30, 2014, 10:55:34 AM

Poll
Question: Which weapon should be the Captain's secondary?
Option 1: Mortar Launcher votes: 5
Option 2: Bolt Caster votes: 7
Option 3: Other (Please Specify) votes: 1
Title: [WIP]ARC Trooper Sides Mod
Post by: Rayce on March 30, 2014, 10:55:34 AM
This is a simple sides mod I am making for the Republic only (unless there is enough demand for a CIS component, though it seems pretty balanced against the shipped sides.).   It's pretty much exactly what it says on the tin: It reskins the Republic to be all ARC troopers and changes up the weapons, the new classes are as follows:

  • ARC Trooper:  Westar M5 Blaster Rifle (Burst-Fire version of standard rifle), DC-15S Carbine (Full Auto version of pistol), Westar M5 Rockets (SBD Rockets), AV Rockets

  • ARC Heavy Trooper: Sniper Rifle, Bazooka, DC-15S Carbine, Mines, Recon Droid

  • ARC Captain: Dual DC-17 Pistols,  Mortar Launcher or Bolt Caster, Fusion Cutter, Health & Ammo Dispenser

  • ARC Heavy Gunner: Z-6 Chaingun, DC-15S Carbine, Thermal Detonators

  • ARC Jet Trooper: Stock
I am mostly done with the mod except for a few aesthetic issues.
There will be Phase 1, Phase 1.5, and Phase 2 versions.
Screenshots are attached.

Credits (so far):
Me: Unit & Weapon ODF and Phase 1.5/2 skins.
SleepKiller: ARC Jet Trooper model.
The Conversion Pack Team: Green & Yellow ARC Skins (slightly modified by me).
Ggctuk, Darth D.U.C.K, kinetosimpetus, AQT & Deviss: Phase 1.5 trooper & Addon Kama.
Ggctuk: Chaingun ODF.
OOM-9: DC-15s Carbine Model.
I don't know who made the DC-17 pistol, Underhand Chaingun, or Westar M5, but thank you.
Arc_Commander (I think): Blue Laser Texture.
Lucasarts/Pandemic: Creating Battlefront
George Lucas: Creating Star Wars

(Another note to Arc_Commander: I know I used some of the BFX assets w/o asking,  but I didn't use any of the source code so I thought it would be ok, I am sorry if I'm wrong)
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: Snake on March 30, 2014, 05:07:08 PM
nice! good luck with your mod. I think the captain should have some sort of explosive like a detpack instead of a fusion cutter though.
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: Rayce on March 31, 2014, 09:39:59 AM
Quote from: Snake on March 30, 2014, 05:07:08 PM
nice! good luck with your mod. I think the captain should have some sort of explosive like a detpack instead of a fusion cutter though.
I think I'll add a timebomb or something. Though I'm not sure where else to put the fusion cutter, though (he's based off the pilot). Any suggestions?

EDIT
Quick question: for the phase 2 troopers, should I use the stock SWBF2 model or Icemember's remastered version?
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: 411Remnant on April 11, 2014, 09:27:20 PM
You should use icemember's since they have more detail in the models.
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: {TCE}Call-of-Duty on April 12, 2014, 07:02:08 AM
Yea I'm using his 3.2 "Loaded Trooper" with one of my skins in a project currently on hiatus
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: Rayce on April 12, 2014, 10:14:56 AM
Kinda figured. But I though it would be good to ask since some people might prefer a simpler approach. Does anyone know where I can find a kama addon, like the one DarthD.U.C.K made that we see in Ggctuk's models?
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: Snake on April 15, 2014, 03:40:52 PM
Those kamas are "sewn" on the models. Even with the discovery of Addon meshes in SWBF1, we are unable to get them to work. So you will have to get some with kamas "sewn" on. Good luck!
Title: Re: [WIP]ARC Trooper Sides Mod
Post by: Rayce on April 16, 2014, 10:46:14 AM
Quote from: Snake on April 15, 2014, 03:40:52 PM
Those kamas are "sewn" on the models. Even with the discovery of Addon meshes in SWBF1, we are unable to get them to work. So you will have to get some with kamas "sewn" on. Good luck!
Well, I can't model, so i'll see if someone can do it.
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