I found this interesting: http://facepunch.com/showthread.php?t=1032135
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It sounds like fun to convert them to MSHs and TGAs.. And they're in FBX!
Wait, this guy has MORE than just the Spartans?! Someone get a Halo expert over here, we need a Halo mod! :o
QuoteSpartan First Person Hands.
This is what also surprised me, and FP hands aren't hard to animate (Of course, they're only weighted to 2 bones, but still.)
I haven't got them into XSI yet to see how many polys the characters have, but I'm sure Halo 3 handles much higher graphics than SWBF does, so I imagine some polygon reduction must be done (less details, sadly).
But I am extremely interested at picking at them and one day seeing a full blown Halo mod.
edit- I just tried dling, and the link is front gamefront.. and its gone.
I'm hunting for mirrors now.
edit2- Seems there are no more links to it..
Not entirely the same, but I found someone else who uploaded a lot of Halo 3 stuff. I would check it out, but my schools filters are currently on. :P He says something about 3DS Max or something, not sure if they will work, but figured I'd give it a shot. :P
http://forum.halomaps.org/index.cfm?page=topic&topicID=39035
FINALLY SOMETHING FOR A HALO MOD and i am a certified Halocologest
EDIT: a trick i use for 3DS NOTE: this doesn't work for MAX i haven't figured that one out yet
1. open in Sketchup
2. export as DAE/FBX/OBJ
3. import into XSI
4. I think you know what to do next
Quote from: {Alpha}Gold Man on October 28, 2013, 10:50:35 AM
Not entirely the same, but I found someone else who uploaded a lot of Halo 3 stuff. I would check it out, but my schools filters are currently on. :P He says something about 3DS Max or something, not sure if they will work, but figured I'd give it a shot. :P
http://forum.halomaps.org/index.cfm?page=topic&topicID=39035
That 2nd file in the OP's post is all .max files.
Ya'll are going to be heartbroken, but you can only open .max with 3dstudio max. And even then it's somewhat version specific.
window of hope..... 30-day trial, plenty of time to export them into something
Link: http://www.autodesk.com/products/autodesk-3ds-max/free-trial
People and their stupid custom programs.. Why oh why must we have 5 billion tools that do the same thing but can't talk to each other!?
This is why people shoot up poor innocent school children.. And why kittens die.
uhhhhhhhh okay..... but its all better now the trial is a month long PLENTY of time to export them as something like 3DS and then you can consult my to-do list of 3DS to MSH a few posts above
No need, already covered in the Halo consulting
EDIT: what are we gonna do with all these models, Halo 3 Mod
Quote from: {TCE}Call-of-Duty on October 28, 2013, 02:33:37 PM
No need, already covered in the Halo consulting
EDIT: what are we gonna do with all these models, Halo 3 Mod
Of course. I'd do it if I could mod.
Okay first we should decide BF1 or BF2, I say BF2 cause then we could incorporate all the Halo 3 gametypes (Deathmatch, GrifBall, Oddball) then we need to find a project manager depending on what game we mod for
Quote from: {TCE}Call-of-Duty on October 28, 2013, 03:52:58 PM
Okay first we should decide BF1 or BF2, I say BF2 cause then we could incorporate all the Halo 3 gametypes (Deathmatch, GrifBall, Oddball) then we need to find a project manager depending on what game we mod for
Perhaps SWBF1 first, then SWBF2? for SWBF1, I think it would be our basic Instant Action stuff, unless some of our map makers want to give a try and make some Halo-style maps for the mod. :)
Here is a crazy idea; Release models, and let people make both!
Also, the characters are going to have to weighted to use animation, incase you didn't realize that already.
Well the stuff comes with not only the unit assets but also the map assets so we can also make the maps
So, basically rip Halo and put it in SWBF?
Quote from: tirpider on October 28, 2013, 04:37:27 PM
So, basically rip Halo and put it in SWBF?
Minus the blood/gore/swears, yes. :P
I think it should be the Multiplayer maps for the Halo 3, the campaign (If we can make it) and Firefight for Halo 3: ODST, and just a new era on stock maps for the Reach (since it only comes with player and a few gun models)
Lockout from Halo 2 (Blackout in 3) would be a great 4v4 map for Battlefront 1. Valhalla would be great for 6v6.
You can never forget Zanzibar/ Last Stand
Quote from: {TCE}Call-of-Duty on October 28, 2013, 08:20:25 PM
You can never forget Zanzibar/ Last Stand
Yeah, but I'm not too sure how that would work out for swbf1. That map is meant to be multiplayer and it's design requires maybe about 5v5 or so. A.I. would just ruin the beauty of that map with their programmed wandering and shoddy aiming. It might work out better for swbf2 though.
Even then, SWBF2 Artificial Intelligence aren't very.. well.. intelligent. Which is humorous, and more or less annoying at times..
Power of the internet, Halo 1,2, and 3 models:
Link: http://www.models-resource.com/pc_computer/halocombatevolved/ (http://www.models-resource.com/pc_computer/halocombatevolved/)
Link: http://www.models-resource.com/other_systems/halo2/ (http://www.models-resource.com/other_systems/halo2/)
Link: http://www.models-resource.com/other_systems/halo3/ (http://www.models-resource.com/other_systems/halo3/)
Not Last Link: https://www.google.com/search?q=Halo+3+models&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#q=Halo+3+models&rls=org.mozilla:en-US:official&start=0 (https://www.google.com/search?q=Halo+3+models&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#q=Halo+3+models&rls=org.mozilla:en-US:official&start=0)
EDIT: ODST Gun Models (player models are in the pack GM found)
Link: http://www.models-resource.com/other_systems/halo3odst/ (http://www.models-resource.com/other_systems/halo3odst/)
Another EDIT: SOOOOOOOOOOOOOO many models im having a panic attack
Link: http://hce.halomaps.org/index.cfm?PG=1&sid=28&Start=1&sort=1&cd=0&fc=0&fc2=0 (http://hce.halomaps.org/index.cfm?PG=1&sid=28&Start=1&sort=1&cd=0&fc=0&fc2=0)
Okay we've got the pack GM found, we got all the links I found and we have a 30- Day Trial of 3dsMAX 2014, the question is... what are we gonna do with all of this? would we make a BF1 mod or a BF2 one. what would we put into the mod? thats why I made this fourm to discuss what were gonna do with all of this stuff.Link for the pack GM found: http://forum.halomaps.org/index.cfm?page=topic&topicID=39035 (http://forum.halomaps.org/index.cfm?page=topic&topicID=39035)All the links I found: [spoiler]http://www.models-resource.com/pc_computer/halocombatevolved/ (http://www.models-resource.com/pc_computer/halocombatevolved/)http://www.models-resource.com/other_systems/halo2/ (http://www.models-resource.com/other_systems/halo2/)http://www.models-resource.com/other_systems/halo3/ (http://www.models-resource.com/other_systems/halo3/)https://www.google.com/search?q=Halo+3+models&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#q=Halo+3+models&rls=org.mozilla:en-US:official&start=0 (https://www.google.com/search?q=Halo+3+models&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#q=Halo+3+models&rls=org.mozilla:en-US:official&start=0)http://www.models-resource.com/other_systems/halo3odst/ (http://www.models-resource.com/other_systems/halo3odst/) http://hce.halomaps.org/index.cfm?PG=1&sid=28&Start=1&sort=1&cd=0&fc=0&fc2=0 (http://hce.halomaps.org/index.cfm?PG=1&sid=28&Start=1&sort=1&cd=0&fc=0&fc2=0) [/spoiler]My tutorial on MAX to MSH: [spoiler]1. Open in 3dsMAX2. Export as 3DS3. Import in Sketchup4. Export as DAE/FBX/OBJ5. Import into XSI6. I think you know what to do next[/spoiler]The link to the 30- Day Trial for 3dsMAX: http://www.autodesk.com/products/autodesk-3ds-max/free-trial (http://www.autodesk.com/products/autodesk-3ds-max/free-trial)you will not believe how long it took to get all those links
No this didn't require a separate topic, I have therefore merged this post - Unit 33