SkyObject()
{
Geometry("rep_fly_gunship_DOME");
NumObjects(20);
Height(80, 140);
VelocityZ(80, 120);
VelocityY(-10, 10);
Distance(600);
InDirectionFactor(0.5);
}
What does this do?
The short explanation:
If you imagine sky object movement, as a shape of hurricane, the InDirectionFactor, responsible for the parameter, how big the aye of hurricane (empty sky) could be...
Seriosly, it's control random direction, of the sky object. If you set it 0.0, the sky objects, stop using random direction at all, and start fly around, creating a big "donut" in the sky.
Actualy, is it big or not, those "donut" would be, responsible sky object spawn point parameter: Distance(600)
Hurricane you say.. Good lord I've love to see a hurricane in SWBF...
A beach of a small island, quickly rising tides, a nice "wind" effect (and sound to match), dark blue-gray ambient colors, maybe some animations for trees where they blow around.. (You could use different models, just keep the bones the same). It would be epic.
SWBF needs more just scenic maps.