SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on September 07, 2013, 10:44:48 AM

Title: [HELP]In direction factor
Post by: Snake on September 07, 2013, 10:44:48 AM
SkyObject()
{
    Geometry("rep_fly_gunship_DOME");
    NumObjects(20);
    Height(80, 140);
    VelocityZ(80, 120);
    VelocityY(-10, 10);
    Distance(600);
    InDirectionFactor(0.5);
}

What does this do?
Title: Re: [HELP]In direction factor
Post by: Sereja on September 07, 2013, 11:39:27 AM
The short explanation:
If you imagine sky object movement, as a shape of hurricane, the InDirectionFactor, responsible for the parameter, how big the aye of hurricane (empty sky) could be...
Seriosly, it's control random direction, of the sky object. If you set it 0.0, the sky objects, stop using random direction at all, and start fly around, creating a big "donut" in the sky.
Actualy, is it big or not, those "donut" would be, responsible sky object spawn point parameter: Distance(600)
Title: Re: [HELP]In direction factor
Post by: RepComm on September 07, 2013, 01:37:16 PM
Hurricane you say.. Good lord I've love to see a hurricane in SWBF...
A beach of a small island, quickly rising tides, a nice "wind" effect (and sound to match), dark blue-gray ambient colors, maybe some animations for trees where they blow around.. (You could use different models, just keep the bones the same). It would be epic.
SWBF needs more just scenic maps.
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