SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Phobos on July 07, 2013, 06:55:07 AM

Title: cut units info
Post by: Phobos on July 07, 2013, 06:55:07 AM
I found this in gcw.snd and cw.snd

----- All Units -------------------------------
all_inf_soldier - rifle, pistol, thermal
all_inf_vanguard - torpedo, pistol, mine dispenser
all_inf_smuggler - bowcaster, pistol, powerup dispenser
all_inf_pilot - pistol, haywire, fusioncutter
all_inf_marksman - sniper, pistol, thermal
all_inf_spy - spyrifle, charge dispenser, disguise
all_inf_lukeskywalker - lightsaber, force pull


----- Imp Units ----------------------------------------
imp_inf_storm_trooper - thermal(g)
imp_inf_shock_trooper - launcher, mine dispenser
imp_inf_pilottie - haywire(g), fusioncutter(g)
imp_inf_pilotatst - haywire(g), fusioncutter(g)
imp_inf_pilotatat - haywire(g), fusioncutter(g)
imp_inf_scout_trooper - thermal(g)
imp_inf_dark_trooper - jump pack, shotgun, thermal(g)
imp_inf_officer - powerup dispenser, orbital strike
imp_inf_darthvader - breathing, lightsaber, force choke

----- CIS Units ------------------------------------------------
cis_inf_battledroid - torpedo launcher, pistol
cis_inf_super_battledroid - wrist blaster, wrist rocket
cis_inf_pilotdroid - pistol, haywire, fusioncutter
cis_inf_tacticaldroid - sonic blaster, pistol, powerup dispenser
cis_inf_droideka - roll, walk, shield, repeater
cis_inf_assassindroid - sniper, pistol, thermal
cis_inf_dooku - lightsaber, lightsaber deflects

----- Rep Units ----------------------------------------------------
rep_inf_clone_trooper - rifle, pistol, thermal(g)
rep_inf_clone_pilot - pistol, haywire, fusioncutter(g)
rep_inf_arc_trooper - torpedo, pistol, mine dispenser
rep_inf_clone_sharpshooter - sniperrifle, pistol, thermal
rep_inf_clone_commander - launcher, remote droid, power up dispenser
rep_inf_macewindu - lightsaber, lightsaber deflect, force push
rep_inf_jet_trooper - jet pack, arccaster, pistol, thermal
Title: Re: cut units info
Post by: Kit Fisto on July 07, 2013, 07:08:41 AM
Why do some troopers only have 1 or 2 weapons? Like the scout trooper?
Title: Re: cut units info
Post by: tirpider on July 07, 2013, 12:07:40 PM
Could be because it's production notes.
The full weapon load outs may not have been fully developed when those notes were made.
Or they may have only been listing what was relevant to the task at hand.
Title: Re: cut units info
Post by: Snake on July 07, 2013, 12:09:57 PM
I also noticed that there's tons of stuff in the Common that was cut.
Title: Re: cut units info
Post by: Kit Fisto on July 07, 2013, 12:35:37 PM
Quote from: Snake on July 07, 2013, 12:09:57 PM
I also noticed that there's tons of stuff in the Common that was cut.
Like what?

Is decal one of those things?
Title: Re: cut units info
Post by: Snake on July 07, 2013, 01:33:02 PM
Yeah, probably.

Here's a few things I know haven't been used in stock maps:
com_item_vehicle_pad
com_prop_barrier_02
com_prop_com_tower
com_snd_amb_static
com_snd_amb_streaming
com_weap_inf_empmine
com_weap_inf_seismic_mine
end_weap_bldg_minigun_exp
end_weap_bldg_minigun_ord

I'm not sure about the holo's but I saw this one:
com_holo_trap

So apparently there were supposed to be traps.

I think there was meant to be so much more to the game..
Title: Re: cut units info
Post by: Kit Fisto on July 07, 2013, 03:22:04 PM
Quote from: Snake on July 07, 2013, 01:33:02 PM
So apparently there were supposed to be traps.
Well the Endor log traps are "traps" I guess...
Title: Re: cut units info
Post by: Ltin on July 07, 2013, 03:32:15 PM
I knew the disguise kit was for the bothan spy!
I have seen alot of that used in maps, so the ability to use it is there. The question is, why didnt they use it?
Title: Re: cut units info
Post by: Dark_Phantom on July 07, 2013, 03:33:36 PM
Decals work, Sereja and SleepKiller have threads in tutorials I think.  I should probably try them.

Also, Phobos and I studied the "trap" odf for a short time.  It is used on Endor for the tree traps (Kit was right).
It only works against vehicles though, and I don't see where anyone else has a trap asset anywhere.  Although I am planning to make a "Trap" per se, not using that classlabel though.  Something more what I thought the trap should have been.

Disguise kit was also probably cut due to time.  The main odf command for it is dead.

Edit:  Yes, I did see that tutorial.  Sorry SK.
Title: Re: cut units info
Post by: Kit Fisto on July 07, 2013, 03:37:17 PM
Another version of a trap is in one of the SWBFI demos. Watch this video to see more cut content that was cut late in development.

http://www.youtube.com/watch?v=XcxGB6t3Y_I
Title: Re: cut units info
Post by: SleepKiller on July 07, 2013, 06:17:35 PM
Quote from: Dark_Phantom on July 07, 2013, 03:33:36 PM
Decals work, Sereja has a thread in tutorials I think.  I should probably try them.
Hey I wrote a tutorial on decals first. About an entire year before he did as well...

If you look really hard in the republic assets, you can find the clone commanders ODF.
Title: Re: cut units info
Post by: Carbon27 on July 07, 2013, 06:34:11 PM
Quote from: Kit Fisto on July 07, 2013, 03:37:17 PM
Another version of a trap is in one of the SWBFI demos. Watch this video to see more cut content that was cut late in development.

http://www.youtube.com/watch?v=XcxGB6t3Y_I
Someone should make that a mod, it would be awesome. Really cool video, nice find!  :tu:
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