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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: Sereja on July 07, 2013, 05:41:43 AM

Title: Sereja Maps misson.lvl Update
Post by: Sereja on July 07, 2013, 05:41:43 AM
Sereja Maps misson.lvl Update

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1009 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1009)

This mission.lvl's, allow you, to play my, Sereja's maps, with any of your custom or stock common.lvl.

Instalation:
1. Put this mission.lvl, in to the any of my similar named map folder, and back up the old one, in this directory:

C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\MapID\Data\_lvl_pc

2. Create folder, named COMMON, and put it in to the next directory:

C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\MapID\Data\_lvl_pc

3. Inside this new, COMMON folder, put my custom common.lvl (if it needed), or any of yours, if you have some.
Title: Re: Sereja Maps misson.lvl Update
Post by: Kit Fisto on July 07, 2013, 06:20:32 AM
This is awesome! I'm very glad this is done, now I can play with common.lvl mods AND play your maps! :cheers:

I've got a question though.

Quote from: Sereja on July 07, 2013, 05:41:43 AM
2. Create folder, named COMMON, and put it in to the next directory:

C:\Program Files\LucasArts\Star Wars Battlefront\GameData\AddOn\MapID\Data\_lvl_pc

3. Inside this new, COMMON folder, put my custom common.lvl (if it needed), or any of yours, if you have some.
Don't you have to create a "ENG" folder inside the "Common" folder? Like how it is for the regular game's common.lvl?
Title: Re: Sereja Maps misson.lvl Update
Post by: Ginev on July 07, 2013, 06:26:31 AM
Yes i was thinking the same.Do we really have to make and ENG folder?
Title: Re: Sereja Maps misson.lvl Update
Post by: Phobos on July 07, 2013, 06:33:24 AM
Quote from: Ginev on July 07, 2013, 06:26:31 AM
Yes i was thinking the same.Do we really have to make and ENG folder?
no not unless sereja calls on one through the mission LUA
Title: Re: Sereja Maps misson.lvl Update
Post by: Sereja on July 07, 2013, 06:47:30 AM
Well, I put exactly this line in mission.lua:

QuoteReadDataFile("dc:COMMON\\common.lvl");

This line, is actualy let the game know, how find needed lvl:

dc: = download content, in AddOn folder.

COMMON = name of the new created folder, (in AddOn folder)

common.lvl = lvl file, wich game have to load (in the new created folder, in AddOn folder).

So, no any since of the ENG folder...
Title: Re: Sereja Maps misson.lvl Update
Post by: Kit Fisto on July 07, 2013, 07:07:47 AM
Ok I get it. Thanks again for this Sereja! :cheers:



EDIT: This is in the released assets section of the downloads. I think that was an accident. :)



EDIT2: Works like a charm. But I still can't play your maps when I have skin mods on. :confused: I don't think this has to do with the common or mission.lvls though.
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