SWBFGamers

Community Area => Tech Support => Topic started by: Kit Fisto on June 23, 2013, 04:09:41 PM

Title: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 04:09:41 PM
I have a question for you guys. Now that I play SWBFI on a computer that can handle the (almost) top graphics of SWBFI I would like to know, of these 2 visual settings which I would get more of a visual experience?
Like which video settings option would I have SWBFI looking better.

Video Options 1: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh3YGgmW.png&hash=c9b26a58f6310e4ec2801ccf529bf0993d7b59bb)[/spoiler]

Video Options 2: [spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTkB5R9v.png&hash=3eff878f7f8e2787daeff83066b55ecab8c22449)[/spoiler]

The main thing is the different resolutions, vsync, and anti-antialiasing.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Anyder on June 23, 2013, 04:48:53 PM
Use first one with view distance set at max (as lod distance), and then use /noframelock command
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 05:22:37 PM
Well I just figured out that I can run with all settings on max! So much for this topic. But what is the noframelock command? How do I use it? Will it improve performance?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: SleepKiller on June 23, 2013, 05:25:35 PM
Ignore him and I'll tell you what all of that means.

View Distance - Controls the distance SWBF will render to. Higher is better.

LOD Distance - Controls the distance at which stuff will switch to low resolution versions. Higher in case you didn't guess it is better.

V-Sync - This limits the game's frame rate with your monitors refresh rate. This should be left on unless your bench marking.

Resolution - Sets the display resolution, higher is better. (But SWBF only lists 4:3 ones. I'll probably include the ability for mac users to change there resolution in The Battle Royale.)

Anti-Aliasing - Ah, Anti-Aliasing the most expensive thing games can do, so much so that in modern games I can lose around 30-45 FPS by using it. The only thing I can say here is try it and see if the frame rate drops. If it doesn't use, if it does don't. What it does is remove (Or try to) the jagged edges of models.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 05:29:22 PM
Ah that makes more sense now. I'm a little confused on V-Sync though. What do you mean by bench marking?

And what is the noframeratelock thing?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: SleepKiller on June 23, 2013, 05:34:59 PM
Like I said ignore him. He doesn't know what you are really asking. Bench marking is something hardcore gamers do to test how well their rig is handling a game. I think it is safe to say you are not one.

/noframelock is a commandline argument that can be used to unlock the framerate in MP. (MP is locked based off the hosts ticks per second.) It is not with out draw backs as video glitches will occur. I think it is safe to say you don't need this.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 05:49:53 PM
Quote from: SleepKiller on June 23, 2013, 05:34:59 PM
Like I said ignore him. He doesn't know what you are really asking. Bench marking is something hardcore gamers do to test how well their rig is handling a game. I think it is safe to say you are not one.

/noframelock is a commandline argument that can be used to unlock the framerate in MP. (MP is locked based off the hosts ticks per second.) It is not with out draw backs as video glitches will occur. I think it is safe to say you don't need this.
Yea I'm no hardcore gamer.  8)

And sense I can't play multiplayer I guess /noframelock isn't something I'll ever have to worry about.

I'm curious, how will you get widescreen support in The Battle Royal Mod? Even using my PC wine port thing I only have 2 resolution options. But on SWBFII I can play widescreen without any mods installed.

Also when I went to my friends house and he reinstalled SWBFI (1.0 sense he has the CD version) his game created widescreen mode by default. Or was it stretching the screen? I couldn't really tell...
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Led on June 23, 2013, 05:55:51 PM
Battlebelk has a mod for wide screen resolutions.

Your friends display was stretched.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 05:58:05 PM
Yea I have tried to use the custom resolution launcher but I can't find a way to launch SWBFI using the custom launcher inside the wrapper. If I were to get it to work I would need help finding a way to change which .exe the wrapper launches. Anyone have experience in that matter?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 23, 2013, 07:14:51 PM
I'll PM you my preferred settings.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Sereja on June 23, 2013, 07:34:15 PM
Anti-Aliasing - is most imprtant thing for me. It always should be on max x8, or all my hovers become impossible to drive. They start rollinng, and turns upside down. Perhaps, only theyr hard eges hold them on the ground stabil.

my Shadow Quality is low - it looks more realistic, and also, some custom maps, look's buggy, when it's high.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 23, 2013, 07:41:33 PM
Ok here is my ingame settings and also my SWBF1 launcher.INI

[spoiler]
http://s21.postimg.org/hfqcseyit/phobossettings.png


(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fs21.postimg.org%2Fhfqcseyit%2Fphobossettings.png&hash=9f88b828947ddcbce1dda9df4b5620eccf29df8c)

[CMD]
COMMAND_LINE=/nointro /nowait /nostartupmusic /nomovies /noframelock

[IN_GAME_RESOLUTION]
WIDTH=1920
HEIGHT=1080   
[/spoiler]

Sereja is right about antialiasing I always recommend using 8x.
Shadows off seems to increase FPS alot for me. Motion blur and Distortion effects only disrupt my aim so I always have them disabled.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: SleepKiller on June 23, 2013, 08:04:06 PM
Quote from: Sereja on June 23, 2013, 07:34:15 PM
Anti-Aliasing - is most imprtant thing for me. It always should be on max x8, or all my hovers become impossible to drive. They start rollinng, and turns upside down. Perhaps, only theyr hard eges hold them on the ground stabil.
Wait, what? Anti-Aliasing should not impact collision what so ever. Nothing in the video settings should effect game logic.

Here is a direct comparison of what it does Kit, decide for your self if you want to use it or not. Keep in mind nothing drains your frame rate like this AA. be sure to click on the images to view them full size to see the difference.

Without-
http://oi44.tinypic.com/24dh9b6.jpg (http://oi44.tinypic.com/24dh9b6.jpg)
With-
http://oi41.tinypic.com/qoc60g.jpg (http://oi41.tinypic.com/qoc60g.jpg)

Can't see it? I'll give you a hint, look at the edge of the models.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Sereja on June 23, 2013, 08:43:49 PM
Quote from: SleepKiller on June 23, 2013, 08:04:06 PM
Wait, what? Anti-Aliasing should not impact collision what so ever. Nothing in the video settings should effect game logic.

Well, perhaps it should not, but does. Seems relatioship, between hover floating effect, and terrain & water, depends exactly by video settings. It also may depend by different videocard. I am used few of them, so I know: for some of them need Anti-Aliasing, for other is not. My current videocard (ATI), required it settings to x8, plus, I have to set on max videocard options, named "Smoothvision", and set it to "Wide-tent".
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 23, 2013, 10:12:42 PM
Well I can play on all max settings so I'll just do that. If I get frame rate drop then I'll lower AA. Water and shadows always cause lots of lag.

Sereja why don't you have all settings maxed out? Being Ito beauty and all. :P

Phobos, what are all those command lines you have there?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 23, 2013, 10:20:35 PM
Quote from: Kit Fisto on June 23, 2013, 10:12:42 PM
Phobos, what are all those command lines you have there?
Well they are basically as they sound
/nointro removes the intro advertisements and lets you play right away
/nowait removes the shell menu transitions which slow down menu navigation
/nostartupmusic removes the star wars theme from main menu when on game launch
/nomovies removes the background shell movies and disables campaign transition videos as well as map flyby videos in the missionselect (instant action) menu
/noframelock lets you play at a higher FPS than a server has placed depending on your hardware and other settings
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 24, 2013, 06:28:27 AM
Hmm, the only thing I would take away were the intro movies. I like the music and the fly by feel of the menu. :shrug:
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Gold Man on June 24, 2013, 06:55:49 AM
Quote from: Phobos on June 23, 2013, 10:20:35 PM
Well they are basically as they sound
/nointro removes the intro advertisements and lets you play right away
/nowait removes the shell menu transitions which slow down menu navigation
/nostartupmusic removes the star wars theme from main menu when on game launch
/nomovies removes the background shell movies and disables campaign transition videos as well as map flyby videos in the missionselect (instant action) menu
/noframelock lets you play at a higher FPS than a server has placed depending on your hardware and other settings

So basically, if I had nointro, nowait, and noframelock, I could run SWBF1 like I was on my desktop! :D
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: {PLA}gdh92 on June 24, 2013, 08:52:52 AM
I use mine on all max except with no motion blur and it says I have 350+fps. :)
I have a question for SK/anyone who might know; If I put my graphics card to 32x Antialliasing and have it set to override the games settings will it improve battlefront or is battlefront limited to 8x with its programming?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Kit Fisto on June 24, 2013, 12:19:56 PM
Quote from: {Alpha}Gold Man on June 24, 2013, 06:55:49 AM
So basically, if I had nointro, nowait, and noframelock, I could run SWBF1 like I was on my desktop! :D
What do you mean run it like it was on your desktop?
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Gold Man on June 24, 2013, 04:36:25 PM
Quote from: Kit Fisto on June 24, 2013, 12:19:56 PM
What do you mean run it like it was on your desktop?

I mean when I played SWBF on my desktop, I had no waiting, the intro went fast, and I don't think there was really a framelock. Though I might try these out (as soon as I know how to put them in). :P
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: RepComm on June 24, 2013, 04:47:18 PM
/noframelock will make effects seem to drag behind the objects they are attached to, such as the jetpack, rockets/missiles, torches, grenade glow, etc..

It also seems to give me a little animation lag (for complex moves, anyways), and turrets and things that have a 'hinge' like to lag, but still work just fine.

I do not support /noframelock, it's practically useless. You may gain FPS, but the gameplay looks funky.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 24, 2013, 04:48:19 PM
Quote from: -RepublicCommando- on June 24, 2013, 04:47:18 PM
I do not support /noframelock, it's practically useless. You may gain FPS, but the gameplay looks funky.
Think what you want but I find it helps increase midair shot accuracy by alot. I can deal with a little animation lag for smoother gameplay like SP. Far from useless. 30 frames looks horrible on my 1920 x 1080 screen.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: RepComm on June 24, 2013, 04:50:08 PM
Quote from: Phobos on June 24, 2013, 04:48:19 PM
Think what you want but I find it helps increase midair shot accuracy by alot. I can deal with a little animation lag for smoother gameplay like SP. Far from useless.
Hmm, I guess you're right. I should've thought that out before saying so, though I don't tend to get many airkills on purpose anyways :P
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 24, 2013, 04:54:20 PM
It depends alot on your hardware and other settings too. NFL doesn't work properly for everyone. Servers that have been hosted for a while spike up easier which is why I have to constantly rehost my servers.

Also when the server has /tps 60 then Noframelock is much smoother than a 30 tps server and more shots register.
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: SleepKiller on June 24, 2013, 07:23:17 PM
Quote from: {PLA}gdh92 on June 24, 2013, 08:52:52 AM
I use mine on all max except with no motion blur and it says I have 350+fps. :)
I have a question for SK/anyone who might know; If I put my graphics card to 32x Antialliasing and have it set to override the games settings will it improve battlefront or is battlefront limited to 8x with its programming?
Lot of Anti-Aliasing. If your GPU can maintain the framerate, then yes it will. Although 8x Super-Sampling Anti-Aliasing (Somewhere around where you can force your Anti-Aliasing there should be a place to select the method to use.) will probably produce a better image, so start there. Increase till your FPS starts to dip below your monitors refresh rate.

Also if you can, enable Anisotropic Filtering in your GPU control panel, you'll be surprised at how much it can boost image quality. And it doesn't have as great impact on performance as Anti-Aliasing. (AA and AF are two different things you should use them both if your GPU is up for it.

For those of the curious click below for an explanation of what SSAA and AF do!
[spoiler]SSAA- Just like MSAA it couters jagged edges. Except unlike MSAA it samples on a sub-pixel level producing much better results.

Anisotropic Filtering- Boosts the quality of textures. It samples on a sub-pixel level and enhances them.
[/spoiler]
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Phobos on June 24, 2013, 07:53:48 PM
Quote from: SleepKiller on June 24, 2013, 07:23:17 PM
Also if you can, enable Anisotropic Filtering in your GPU control panel, you'll be surprised at how much it can boost image quality. And it doesn't have as great impact on performance as Anti-Aliasing. (AA and AF are two different things you should use them both if your GPU is up for it.
For Anisotropic Filtering, do you recommend using default application settings, or custom (2x, 4x, 8x, 16x)?

This is what I have currently
http://s12.postimg.org/tolote4u3/ati.png

edit: i just changed it to 16x and the texture quality looks way better ingame thanks SK.
Update: this causes a few bugs with the unit animations such as dark jets hovering (like clone jets) when they shouldn't
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: {PLA}gdh92 on June 25, 2013, 11:20:19 AM
Thanks for the advice. I'll have a play around with settings when I get chance.
[spoiler]I've just got The last of us on PS3 so I don't have much time at the moment, :)[/spoiler]
Title: Re: [HELP] SWBFI Better Visual Settings?
Post by: Roxas on July 01, 2013, 11:23:46 AM
Late post


There is another thing you can do, depending on your video driver. For example, I have nvidia and through it I have three options for performance/graphics: 1) let nvidia choose what is best, 2) set it to pure performance, or 3) set it to pure graphics. I have mine set to max performance.
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