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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: D4R|< $1D3 on May 12, 2013, 10:00:13 AM

Title: Delayshot pistol
Post by: D4R|< $1D3 on May 12, 2013, 10:00:13 AM
Im making a fullauto pistol but when i put "0" its good its fullauto but the spread shot is too much and i dont know what to make the spreadshot to make it good or a should i use imp or rep rifle spreadshot ?....
Title: Re: Delayshot pistol
Post by: Unit 33 on May 12, 2013, 10:22:48 AM
Quote from: Nɪɴᴇ-ʙᴀʟʟ on May 12, 2013, 10:00:13 AM
should i use imp or rep rifle spreadshot ?....

"Try it, see what happens" is a general rule of modding.
Title: Re: Delayshot pistol
Post by: D4R|< $1D3 on May 12, 2013, 10:27:48 AM
i have but its not getting the right thing it needs thats why i asked
Title: Re: Delayshot pistol
Post by: Led on May 12, 2013, 11:12:18 AM
It is easier to answer these kinds of questions if you post your ODF.
Title: Re: Delayshot pistol
Post by: D4R|< $1D3 on May 12, 2013, 01:14:29 PM
[WeaponClass]
ClassLabel       = "cannon"

[Properties]
AnimationBank      = "pistol"
GeometryName       = "cis_weap_inf_pistol"
HighResGeometry         = "cis_1st_weap_inf_pistol"

//***********************************************
//*************   TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy      = "1"
TargetNeutral      = "0"
TargetFriendly      = "0"

TargetPerson      = "1"
TargetAnimal      = "1"
TargetDroid      = "1"
TargetVehicle      = "0"
TargetBuilding      = "0"

MinRange      = "0"
OptimalRange      = "16"
MaxRange      = "32"

LockOnRange             = "64.0"
LockTime                = "0.4"
LockOnAngle             = "1.0"

ZoomMin         = "2.5"
ZoomMax         = "2.5"
ZoomRate      = "0.0"

YawSpread      = "0.25"
PitchSpread      = "0.25"

SpreadPerShot      = "1.1"
SpreadRecoverRate   = "4.8"
SpreadThreshold      = "1.6"
SpreadLimit      = "6.0"

StandStillSpread   = "0.0"
StandMoveSpread      = "0.0"
CrouchStillSpread   = "0.0"
CrouchMoveSpread   = "0.0"
ProneStillSpread   = "0.0"
ProneMoveSpread      = "0.0"

HeatPerShot         = "0.0"
HeatRecoverRate         = "0.0"
HeatThreshold         = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip       = "11"
ReloadTime       = "2.0"
ShotDelay       = "0.2"
TriggerSingle      = "0"
MaxPressedTime      = "0.0"

SalvoCount      = "1"
SalvoDelay      = "0.0"
InitialSalvoDelay   = "0.0"
SalvoTime      = "0.0"

OrdnanceName       = "cis_weap_inf_pistol_ord"
FirePointName      = "hp_fire"

//***********************************************
//***********  HUD & CONTROLLER VALUES  *********
//***********************************************

IconTexture      = "IMP_pistol_icon"
ModeTexture      = "HUD_weap_semiauto"
ReticuleTexture      = "reticule_pistol"

MuzzleFlash      = "small_muzzle_flash"
FlashColor       = "255 51 255"
FlashLength       = 0.025
FlashLightColor    = "255 51 255"
FlashLightRadius    = "2.0"
FlashLightDuration    = "0.25"
Discharge      = "small_smoke_effect"

//******************************************************
//***************   SOUND      ****************
//******************************************************

FireSound           = "cis_weap_inf_pistol_fire"
FireEmptySound      = "com_weap_inf_weapon_empty"
FireLoopSound      = ""
ReloadSound         = "cis_weap_inf_reload_med"
ChargeSound          = ""
ChangeModeSound       = "cis_weap_inf_equip_med"
WeaponChangeSound   = "cis_weap_inf_equip_med"
ClankLeftWalkSound  = ""
ClankRightWalkSound = ""
ClankLeftRunSound   = ""
ClankRightRunSound  = ""
JumpSound           = "cis_weap_inf_pistol_mvt_jump"
LandSound           = "cis_weap_inf_pistol_mvt_land"
RollSound           = "cis_weap_inf_pistol_mvt_roll"
ProneSound          = "cis_weap_inf_pistol_mvt_squat"
SquatSound          = "cis_weap_inf_pistol_mvt_lie"
StandSound          = "cis_weap_inf_pistol_mvt_getup"





Title: Re: Delayshot pistol
Post by: Dark_Phantom on May 12, 2013, 01:26:29 PM
YawSpread      = "0"
PitchSpread      = "0"


SpreadPerShot      = "0"
SpreadRecoverRate   = "0"
SpreadThreshold      = "0"
SpreadLimit      = "0"

That's what I normally do for no spread.  I hope that is what you mean.
Title: Re: Delayshot pistol
Post by: D4R|< $1D3 on May 12, 2013, 02:35:46 PM
well i dont want a unreal pistol i want it to have less spread thats what i mean .
Title: Re: Delayshot pistol
Post by: Dark_Phantom on May 12, 2013, 03:49:14 PM
Then just make the numbers lower than what is in your .odf.  Something like SpreadPerShot = "0.5" or something like that.  You have to play with the numbers.
Title: Re: Delayshot pistol
Post by: D4R|< $1D3 on May 12, 2013, 04:26:47 PM
ok i did it got better yes thanks
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