Im making a fullauto pistol but when i put "0" its good its fullauto but the spread shot is too much and i dont know what to make the spreadshot to make it good or a should i use imp or rep rifle spreadshot ?....
Quote from: Nɪɴᴇ-ʙᴀʟʟ on May 12, 2013, 10:00:13 AM
should i use imp or rep rifle spreadshot ?....
"Try it, see what happens" is a general rule of modding.
i have but its not getting the right thing it needs thats why i asked
It is easier to answer these kinds of questions if you post your ODF.
[WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "pistol"
GeometryName = "cis_weap_inf_pistol"
HighResGeometry = "cis_1st_weap_inf_pistol"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "16"
MaxRange = "32"
LockOnRange = "64.0"
LockTime = "0.4"
LockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.0"
HeatRecoverRate = "0.0"
HeatThreshold = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "11"
ReloadTime = "2.0"
ShotDelay = "0.2"
TriggerSingle = "0"
MaxPressedTime = "0.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "cis_weap_inf_pistol_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_pistol_icon"
ModeTexture = "HUD_weap_semiauto"
ReticuleTexture = "reticule_pistol"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 51 255"
FlashLength = 0.025
FlashLightColor = "255 51 255"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "cis_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = ""
ReloadSound = "cis_weap_inf_reload_med"
ChargeSound = ""
ChangeModeSound = "cis_weap_inf_equip_med"
WeaponChangeSound = "cis_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "cis_weap_inf_pistol_mvt_jump"
LandSound = "cis_weap_inf_pistol_mvt_land"
RollSound = "cis_weap_inf_pistol_mvt_roll"
ProneSound = "cis_weap_inf_pistol_mvt_squat"
SquatSound = "cis_weap_inf_pistol_mvt_lie"
StandSound = "cis_weap_inf_pistol_mvt_getup"
YawSpread = "0"
PitchSpread = "0"
SpreadPerShot = "0"
SpreadRecoverRate = "0"
SpreadThreshold = "0"
SpreadLimit = "0"
That's what I normally do for no spread. I hope that is what you mean.
well i dont want a unreal pistol i want it to have less spread thats what i mean .
Then just make the numbers lower than what is in your .odf. Something like SpreadPerShot = "0.5" or something like that. You have to play with the numbers.
ok i did it got better yes thanks