I can see your server (PS2 ?) server in the game list--I can not join though, which makes sense if it is a PS2 game.
I do not see my server though.
Did you patch your exe with our patcher? Or did you change the hosts file only?
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F128052875-4.jpg&hash=f8f267f64ca37e639ffca477833c655c13b3fe43)
Sorry, these are PC servers I set up to test the automatic port assignment. I have several SWBFII servers running on the same machine are already using 3658 and 3661. Not sure why you couldn't join.
Edit: I put up 2 PS2 server in their place. I'm tracking them on GameTracker
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcache.www.gametracker.com%2Fserver_info%2F174.59.237.88%3A3659%2Fb_560_95_1.png&hash=7665847c69a0171ab164ae57bc3e826e58025d9b) (http://www.gametracker.com/server_info/174.59.237.88:3659/)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fcache.www.gametracker.com%2Fserver_info%2F174.59.237.88%3A3660%2Fb_560_95_1.png&hash=556242980dbf38913eb82cec6df70cdb5842e6f6) (http://www.gametracker.com/server_info/174.59.237.88:3660/)
Quote from: PyroJockey on May 08, 2013, 04:22:09 PM
Sorry, these are PC servers I set up to test the automatic port assignment. I have several SWBFII servers running on the same machine are already using 3658 and 3661. Not sure why you couldn't join.
ah, nice.
I put up the new PS2 server--can you see it yet ?
Quote from: Buckler on May 08, 2013, 04:09:16 PM
Did you patch your exe with our patcher? Or did you change the hosts file only?
I patched the exe file with the patcher. Was I supposed to edit the hosts file as well?
Quote from: PyroJockey on May 09, 2013, 05:58:39 AM
I patched the exe file with the patcher. Was I supposed to edit the hosts file as well?
I think the patcher is for just the PC versions of the game. If you are hosting PS2, then I think you should only use the hosts file only.
Quote from: Buckler on May 09, 2013, 07:05:37 AM
I think the patcher is for just the PC versions of the game. If you are hosting PS2, then I think you should only use the hosts file only.
Understood, I patched the exe file for the PC dedicated server and the PC client. I did not attempt to patch the PS2 dedicated server, I only edited the hosts file.
I currently have 4 servers running, 2 for the PC version and 2 for the PS2 version. I've had 2 other PS2 users and myself attempt to join using the OpenSpy DNS but the servers did not show.
Regarding your failed attempt to connect to my PC servers, I can join BUT I need to make 2 attempts. The fist attempt always times out. I cancel the first attempt before it times out and retry. I assumed this was a known OpenSpy issue.
Quote from: PyroJockey on May 09, 2013, 07:29:57 AM
Regarding your failed attempt to connect to my PC servers, I can join BUT I need to make 2 attempts. The fist attempt always times out. I cancel the first attempt before it times out and retry. I assumed this was a known OpenSpy issue.
Ah, yes. But even that did not work for me when trying to enter your servers. Are you behind a router? If so, did you set up port forwarding for the PC servers?
Quote from: PyroJockey on May 09, 2013, 07:29:57 AM
I can join BUT I need to make 2 attempts. The fist attempt always times out. I cancel the first attempt before it times out and retry. I assumed this was a known OpenSpy issue.
I don't know about anyone else, but I only have to wait a minimum of 3 and a maximum of 5 seconds for the first attempt. (Same for the progress loading)
Quote from: Buckler on May 09, 2013, 08:21:38 AM
Ah, yes. But even that did not work for me when trying to enter your servers. Are you behind a router? If so, did you set up port forwarding for the PC servers?
I am behind a router. SWBF uses some of the same ports as SWBFII
I have forwarded the following ports to support 6 servers:
TCP 3658 - server 1
UDP 3658 - server 1
TCP 3659 - server 2
UDP 3659 - server 2
TCP 3660 - server 3
UDP 3660 - server 3
TCP 3661 - server 4
UDP 3661 - server 4
TCP 3662 - server 5
UDP 3662 - server 5
TCP 3663 - server 6
UDP 3663 - server 6
TCP 27900 - GameSpy master server
UDP 27900 - GameSpy master server
TCP 29920 - GameSpy stats
TCP 3558 - SWBFII remote server manager
My notes indicate that 6500 should also be forwarded to the server.
Quote from: Buckler on May 09, 2013, 10:27:52 AM
My notes indicate that 6500 should also be forwarded to the server.
You are correct, and they are (I missed listing them in my previous post).
TCP 6500
UDP 6500