So, in my little Bespin cantina I placed this bar booth from the DMI Prefab Pack and thought it was just a prop. Turns out, it is a ship. But it makes no sense because it worked by just placing it in ZE, not via vehicle spawn. Is this possible? I remember trying to simply place vehicles in ZE when I first started mapping but it never worked, so I assumed it was impossible..
Here's the .odf for those interested:
[spoiler][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "dmi_prop_bar_booth.msh"
[Properties]
FLYERSECTION = "BODY"
GeometryName = "dmi_prop_bar_booth"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
CollisionScale = "2.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 999999.0
//PassengerSlots = "6"
//PassengerEyePoint = "hp_passenger1"
ForceMode = 1
ThirdPersonFOV = 59.5
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75
YawLimits = "-95 -60"
PitchLimits = "-10.0 20.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
PitchTurnFactor = "1.0"
YawTurnFactor = "1.0"
EyePointOffset = "0.0 2.0 0.0"
//MountPos = "1.5 -0.75 1.75"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
//ControlsUnit = "1"
PilotPosition = "hp_active"
PilotAnimation = "drive"
VehiclePosition = "common.vehiclepositions.pilot"
[/spoiler]
If you place vehicles in zeroeditor they will only spawn once. To get them to respawn, you have to use the com_inf_vehiclespawn and properly configure it.
Oohh.. that makes sense..