Has anyone actually gotten jdee's poison gun to work? I keep trying it and it always crashes. (This one http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=443)
Yes, it's realy crash, but it's just too bored, to figure out why, so, just put this new odf, and it's should be ok.
[spoiler][WeaponClass]
ClassLabel = "cannon"
[Properties]
AnimationBank = "rifle"
GeometryName = "e11s"
//HighResGeometry = "imp_1st_weap_inf_rifle"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "0"
OptimalRange = "16"
MaxRange = "48"
LockOnRange = "64.0"
LockTime = "0.4"
lockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "2.5"
ZoomRate = "0.0"
YawSpread = "0.25"
PitchSpread = "0.25"
SpreadPerShot = "1.1"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "55"
ReloadTime = "1.5"
ShotDelay = "0.2"
TriggerSingle = "0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
OrdnanceName = "imp_weap_inf_poisongrenade_ord"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
IconTexture = "IMP_blasterrifle_icon"
ReticuleTexture = "reticule_rifle"
ModeTexture = "HUD_weap_fullauto"
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 220 220 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "1.0"
RecoilStrengthHeavy = "0.2"
RecoilDecayLight = "0.0"
RecoilDecayHeavy = "0.0"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "imp_weap_inf_rifle_fire"
ReloadSound = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"
ClankLeftWalkSound = ""
ClankRightWalkSound = ""
ClankLeftRunSound = ""
ClankRightRunSound = ""
JumpSound = "imp_weap_inf_rifle_mvt_jump"
LandSound = "imp_weap_inf_rifle_mvt_land"
RollSound = "imp_weap_inf_rifle_mvt_roll"
ProneSound = "imp_weap_inf_rifle_mvt_squat"
SquatSound = "imp_weap_inf_rifle_mvt_lie"
StandSound = "imp_weap_inf_rifle_mvt_getup"
[/spoiler]
Haha, you're a great problem solver today Sereja. :P Thanks