SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on April 13, 2013, 01:51:51 PM

Title: Hex Editing Already-Made Custom Maps
Post by: Snake on April 13, 2013, 01:51:51 PM
Hey guys, i guess you've read my Done With Modding post, so I need help salvaging that unfinished Tatooine map. Right now I have the compiled version in my addon folder but it is crashing. I need to edit the .lua to stop calling the Dark Trooper for the imperials. Is that possible with hex editing?
Title: Re: Hex Editing Already-Made Custom Maps
Post by: Phobos on April 13, 2013, 02:01:00 PM
Sort of but it might be easier to reconstruct the mission LUA if you want to paste your munged .script here I can try. The tricky thing is the number values can only be seen using Tirpiders OpCode generator unless you remember them.
Title: Re: Hex Editing Already-Made Custom Maps
Post by: Snake on April 13, 2013, 02:40:13 PM
Quote from: Phobos on April 13, 2013, 02:01:00 PM
Sort of but it might be easier to reconstruct the mission LUA if you want to paste your munged .script here I can try. The tricky thing is the number values can only be seen using Tirpiders OpCode generator unless you remember them.

Well, the .lua is still editable in BFBuilder but it would munge with the map that I saved over this map. Is there a way to take out the new script and put it in the old map?
Title: Re: Hex Editing Already-Made Custom Maps
Post by: SleepKiller on April 13, 2013, 03:09:45 PM
If you still have the LUA script, tell me the mapID(What the folder you place in Addon is called) and I can whip up a quick LUA mission.lvl munger for you that you'll be able to just drop your LUA scripts into and munge them without needing to use the main modtools.
Title: Re: Hex Editing Already-Made Custom Maps
Post by: Snake on April 13, 2013, 04:01:37 PM
Oh, awesome! its called: tatup3
Title: Re: Hex Editing Already-Made Custom Maps
Post by: Led on April 13, 2013, 04:08:41 PM
Quote from: SleepKiller on April 13, 2013, 03:09:45 PM
If you still have the LUA script, tell me the mapID(What the folder you place in Addon is called) and I can whip up a quick LUA mission.lvl munger for you that you'll be able to just drop your LUA scripts into and munge them without needing to use the main modtools.

We have one:

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=733

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