I know those lines are causing the ticket bleed, but could somebody explain what the numbers actually do? I don't get it :(
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)
Wow this is new, u asking something Oo !
Joke :P I dont know if this is what u mean:
I think its for, for example, when u get a cp, the ticket bleed isnt the same as when u get 3, its ''faster''
If u dont want a ticket bleed when u cp, just put them all to 0
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.0)
AddBleedThreshold(ATT, 11, 0.0)
AddBleedThreshold(ATT, 1, 0.0)
This is how i have it in all maps that have ticket bleed
If someone knows im wrong, just post here plz :D
Seems, those numbers, are just a percents:
31% of friendly CP's left = 0.0% of speed decreasing reinforcement count;
21% of friendly CP's left = 0.75% of speed decreasing reinforcement count;
11% of friendly CP's left = 2.25% of speed decreasing reinforcement count;
1% of friendly CP's left = 3.0% of speed decreasing reinforcement count.
Yes, what i said, xD tickets bleed faster :P
thanks you two, I'll try to get it to work how I want it, otherwise I'll ask again ;)
2.75 = bleed in tickets per second, i think
not sure about 31, 21 etc but has to do with CP balance
here is what fred has to say about it:
>>
>> The team stats define the team names, team icon, unit hero classes and their loadouts.
>>
-- Attacker Stats
SetUnitCount(ATT, 16)
SetReinforcementCount(ATT, 200)
-- AddBleedThreshold(ATT, 31, 0.0)
-- AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 0.75)
AddBleedThreshold(ATT, 10, 1.5)
AddBleedThreshold(ATT, 1, 3.0)
-- Defender Stats
SetUnitCount(DEF, 16)
SetReinforcementCount(DEF, 200)
-- AddBleedThreshold(DEF, 31, 0.0)
-- AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 0.75)
AddBleedThreshold(DEF, 10, 1.5)
AddBleedThreshold(DEF, 1, 3.0)
>>
>> The attacker and defender stats set the team total units counts, the bleed thresholds and their triggers
>>