SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on February 26, 2013, 05:07:04 AM

Title: stop bots camping
Post by: Phobos on February 26, 2013, 05:07:04 AM
How do I mod a mission so that the bots will constantly run to different cps instead of camping at one in a large mass? Is there a method through mission LUA (or side LVL), or do I have to change the cp weighting or other world LVL elements?
Title: Re: stop bots camping
Post by: Sereja on February 26, 2013, 06:19:19 AM
Camping at one in a large mass? Hmm... It reminds me process, that I usualy call "meditation" :D, and it may be caused, by incorrect set up, or not enough counts, of barriers and planings. Make sure, your pass, between barriers is wide enough. With planings, some times happens wiered things, so, sometimes, better just delete old hubs, and make new ones.
- Edit
Oh, and if you asking about locals, - they never leave friendly CP, if those CP, have no secondary spawn points line, for locals. So, if you put them in your map - each CP, should have secondary path line.
Title: Re: stop bots camping
Post by: Phobos on February 26, 2013, 06:39:47 AM
Quote from: Sereja on February 26, 2013, 06:19:19 AM
Camping at one in a large mass? Hmm... It reminds me process, that I usualy call "meditation" :D, and it may be caused, by incorrect set up, or not enough counts, of barriers and planings. Make sure, your pass, between barriers is wide enough. With planings, some times happens wiered things, so, sometimes, better just delete old hubs, and make new ones.
I don't know what the planning and barriers are set up for, the map is stock Dune Sea. I have disabled captures and enemy team runs to green posts and camps. The locals run to neutral posts and just camp there. There's 50 units spawned at once. I want them to go to different hubs rather than camp at the cp hubs.
Title: Re: stop bots camping
Post by: Sereja on February 26, 2013, 06:44:22 AM
QuoteOh, and if you asking about locals, - they never leave friendly CP, if those CP, have no secondary spawn points line, for locals. So, if you put them in your map - each CP, should have secondary path line.
Title: Re: stop bots camping
Post by: Snake on February 26, 2013, 01:14:22 PM
Quote from: Phobos on February 26, 2013, 05:07:04 AM
How do I mod a mission so that the bots will constantly run to different cps instead of camping at one in a large mass? Is there a method through mission LUA (or side LVL), or do I have to change the cp weighting or other world LVL elements?

I have the same problem with zombie maps.. I tried to add several capture regions spread out through the map and made sure they were inside a planning hub, which sort of helped.
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