SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: RepComm on February 25, 2013, 04:03:39 PM

Title: ZE flip objects bug
Post by: RepComm on February 25, 2013, 04:03:39 PM
I am getting extremely irritated with ZE, it keeps fliping my map objects around in completely random patterns and places, nothing is in the right place (maybe with an exception of 2 or 3 smaller objects, like CPs)
As if that isn't annoying enough,

Sometimes after I open a WLD in ZE for the 2nd or 3rd time, it deletes my spawn paths and control/capture regions...
I replace them and I can spawn and stuff, but I would love to know if there is a solution to this,
I'd very much appreciate any advice/help, thanks.

Edit: And sometimes it will appear normal (but path and region still missing) object placement in ZE after re-edit, but after munge, it always flips everything...
Title: Re: ZE flip objects bug
Post by: SleepKiller on February 25, 2013, 04:06:45 PM
Add FlipModelX = 1 to the bottom of config.ini. All your problems will cease to exist and ZE will display models the way they are meant to be.
Title: Re: ZE flip objects bug
Post by: RepComm on February 25, 2013, 08:45:28 PM
It works =D
Thank you SK!
Title: Re: ZE flip objects bug
Post by: Snake on March 01, 2013, 04:28:31 PM
My maps never have this problem, but this one has decided that random objects should be, not necessarily flipped, but just moved all over the place. Does this fix that too?
Title: Re: ZE flip objects bug
Post by: SleepKiller on March 01, 2013, 04:35:25 PM
Yes it will.
EhPortal 1.34 © 2024, WebDev